Jeanne D'Arc manages to deliver on all fronts, from the presentation to the fast paced and streamlined open-ended battles and skill binding mechanics. Everything in this game is polished, pretty, highly functional and fun. At the end of the day it's hard for me to complain about anything in this game.
What Jeanne d'Arc lacks in originality it makes up for in its polish. It's an all around solid strategy RPG that anyone into that genre will eat up and enjoy.
Jeanne d'Arc is a fantastic tactical RPG that blends French history, and fantasy together. And a game people have been asking for a reappearance, be it on PS Plus, or as a remake, and it's hard to disagree with them. The tactical depth in this game puts it on par with titans of the genre, like FF Tactics and Fire Emblem. There is an excellent attention to detail with the English voice acting, where the French characters have good French accents (despite being voiced by American actors), and the English characters having solid English accents. And it uses excellent quality animated cutscenes. While not wholly original in terms of gameplay, it manages to elevate familiar mechanics to new heights. A must buy for strategy game lovers.
When all these ingredients – story, gameplay, and character customization – are thrown together and stirred, the result is an irresistibly scrumptious strategy RPG that would be an absolute shame to pass up.
It's the best SRPG I've played in years and crushes just about everything else on portables, straight up... if you don't get that PSP back and give it a shot, you're missing out, bro.
Easily one of the best titles yet for PSP, Jeanne d'Arc triumphs not just in its fictional reenactment of the Hundred Years' War, but in refining the tactical role-playing genre with rock-solid gameplay.
The storyline, while clearly bonkers, makes a refreshing change to the standard RPG fare, if only because it draws at least superficially, on historical characters and events.
The most awesome game on PSP, period.
Don't believe those who say it's not as good as Final Fantasy Tactics, as it is in fact much better! But don't take my word for it...
Quick question: What do God Of War, MGS, GTA, Final Fantasy, and all the other games that are rated higher than this one have in common? Answer: All of them are part of a franchise that was already massively successful, before a new episode was ported to the PSP.
As one of the few people who tried the PSP versions of the new franchise episodes with fresh eyes, from not having played almost any of the previous instances from these series on any other platform, I can't help but find that scores are massively biased. God Of War, GTA, FFVII, Persona 3? Meh. MGS? Will never come close as its first instalment on PS1. The only title from an existing franchise actually worth its place around the top on PSP is Ridge Racer. If critics were actually objective, all the others would be much lower rated.
But let's also compare with non franchise games: Lumines better than Jeanne D'Arc? Not a chance. The Lumines guys haven't spent 10% of the development time that went into Jeanne D'Arc, and, as addictive as the game may be to some, it shows.
Siphon Filter: very good game, which deserves a lot of credit for managing to be highly playable despite Sony's idiotic lack of insight with regards to the second analog stick. But still a bit too predictable and not as polished.
And then you get all the stuff like Patapon, LocoRoco, LittleBigPlanet, etc., that tries so hard that it actually gets into the way of the gameplay.
Sorry, but this game is miles above the rest, graphically, story-wise and in terms of playability and, what matters most, enjoyment for players. Truly of a class of its own!
Pros:
You can mix different abilities for the characters, making some very unlikely combinations.
The mechanic of Transform is pretty cool and turn some characters into a killing machine.
Use of Cartoons for the story telling is amazing.
Combining Skills system is very fun and makes you want to discover all recipes.
Cons:
Every match have a turn limit. 20 for standard matches and could get to 40 for some story matches.
There is no class assignmnet like FFT or Tactics Ogre.
The world stages have predefined levels but there is no way to check what is the level match before entering it.
Details:
It's a fun and innovative game, but things like limiting the turns on all matches deeply hinders the fun, and it's even worse on end game. In some matches you can be under level and even if you manage through strategy to keep alive, you will not have enough time to kill everyone and you lose the match.
Some of the story of the game is told through Cartoons instead of using ingame animation. This idea was great and the Cartoons are very well made and help to give more life to every character.
Regarding Stages, if you join a match and you are under 10 levels, you will need to reload. Winning would be very very hard because not only you are underlevel, but you will only have 20 turns to finish. So even if you have strategy to keep alive and hitting the enemy slowly, you will eventually run out of time.
Story of this game is absolutely the best part of it. At first the game is really nothing special and it's kinda boring. But suddenly everything is starting to get very interesting and to be honest I didn't expect that at all. For me it was little bit to long and I highly recommend using cheats to speed up the grind for a little. Gameplay isn't really something extraordinary... It's very simple and we've all seen it thousands times before... But the story is really worth everything! Characters are interesting and unique and the plot is just amazing... A lot of memorable moments... Story telling at its finest! Only if gameplay would be just a little bit more unique and if it could have full voice acting Jeanne D'arc could be really 10/10 game!
Not impressed. The graphics are great for PSP, and I love me some turn-based RPGs. However, what's with the super-archaic turn structure? Super slow heavily-armored knights get to move just as many times as my super fast thief guy (with the exception of Jeanne's special ability, which will have her skipping all over the entire level, killing 4-5 guys in a single turn)? Spells and skills don't have to charge at all? Every single one of my units gets to move before every single one of their units does? Forgive me for making the comparison, but this is nowhere near the strategy level of Disgaea or Final Fantasy Tactics. It feels like a beginner's introduction into turn-based games (which never needed an introduction). The whole point of mixing which team moves when (one of mine goes, one of theirs goes, 2 of mine go, etc etc) is to give it a vaguely real-time feel. This game feels like the enemy stands there waiting for all my people to move and attack, until finally asking "is it my turn now?"
Production values are very high (liberties with the story aside), and you can tell it was well-thought out and executed, but given the cons I listed above and the stupidly arbitrary mission-success requirements (ie you have to "escape" your enemies by making it to one edge of the map, but you can still fail even if you kill them all), I will probably never end up playing it again.
You may have noticed the words "Enemy phase" in some screenshots of this game. That is because there is no queue to be found, just your turn and the enemy's turn.
SummaryThe Jeanne d'Arc story begins far in the past, when a great war was waged by mankind against demonic armies attempting to invade the human world. During that time, five brave heroes created armlets to restrain the demon gods. In a quest to turn back the rueful army, a young crusader named Jeanne is commanded by mysterious voices to use t...