Beautiful, involving, impeccably designed and outstanding value, this is a grand game that is difficult to fault. It will captivate even those who have been immune to Final Fantasy's spell.
Either way, Final Fantasy XII is a fitting send-off for the series on the PS2, and it justifiably has a chance to proclaim itself the best Final Fantasy on the Playstation. [Nov. 2006, p.106]
Best of Series along with FF6.
Sadly it got development hell typical of old Square Soft.
It got affect by Spirit Within flop and Develpment team drama.
Make second half of game feel rush and boring.
This is absolutely my favorite Final Fantasy title, a claim I probably would have laughed at two years ago when rumors about the game’s battle system began to circulate.
It has a lot of what FF fans have come to expect – high quality presentation, a grand adventure, a likeable cast, and lots of fighting. But, it also has a lot changes to which not everyone may warm up – gambits, revamped battle system, and a different way of storytelling.
While Fantasy has a captivating and ingenious battle system and thriving, beautifully designed cities set in an imaginative, fully realized world, it doesn’t have much of a story. The best narratives of political intrigue frame it as a personal struggle, but Fantasy is too concerned with the grand sweep of politics to bother with giving its cast interesting personalities.
Mind, it’s still a decent game with gorgeous graphics and an incredible environment, but it possesses little of the magic that some of its predecessors have.
The start of the decline of final fantasy for those of us that want the turn based battles of the old FF games. I'm sure there's the elements of the soul of FF in there with open world, story etc, but for me, the core of the FF soul and jrpg is turn based battles. If I want action, I'll buy an action game.
The cutscene direction, the English localization, and the voice direction makes the story REALLY enjoyable to watch. Sadly most of the main party you're stuck with comprises dry, unemotive characters. Vaan is the only character who is allowed to emote, and if he wasn't there I don't think I would have made it through the game.
Aesthetically, the game looks great. The soundtrack is okay. A little too noisy for my liking but nothing particularly bad.
The gameplay is meh. I liked the open zones, but I'm not a fan of the MMO combat. It's not as fun as the turn based battles with the cinematic camera shots and stuff. If you do like the battles, then thankfully there are a lot of optional bosses for you to fight.
I read someone saying: "I remember this game as the one with pretty bunny girl, cause 90% of everything else I forgot"
Balthier and Fran carried the whole game. Vaan, your protagonist, is just an observer who stumbled upon other characters and they let him stay for no big reason, he doesn't influence anything in a bit, you can erase Vaan and his friend Penelo from the story and you loose nothing.
No much human emotions here, no love, no humour, only grand politics which are no fun (yeah it's more like Babylon-5 than Game of Thrones).
Level design is flat, only the first town seems interesting, until you understand that it is a mere decoration with absolutely nothing to do, no side-quests, no secrets, no mini games, no interesting NPCs.
Gosh, everything looks like a mash up of endless empty hallways, and it applies to towns, dungeons, even open spaces that exist only to seek out lurking enemies.
Lifeless - is a best word that describes most of this game.
*YAWN* This is one of the most boring plotlines ever conceived. And it's mostly full of hot air. Kinda like Tom Sawyer decided to make a JRPG so it's just a needlessly convoluted that was only ever meant to entertain one person in the world: its creator. Whatever game you can imagine on your own is better than this, just go think about that instead of grinding in this game endlessly.
SummaryThe story takes place in a world called "Ivalice," in an age when magic was commonplace and airships plied the skies - the Archadian Empire, seeking to strengthen its base of power, had been invading and subjugating its neighboring lands one by one- a fate which befell the small Kingdom of Dalmasca. Archadia's invasion and the subsequent...