Even with the amazing achievements in other areas of the game, one of the most under-appreciated, but ultimately useful, components of SS2 is its interface.
I'm 37 years old and I've only now, this year, played SS2 for the first time ever! Finished the SS1 remake and had to check out the sequel... and WOW! What an amazing game that still holds up today with just a few graphics mods applied. I am in awe of this game's magnitude and weep at its magnificence. We are all just a pathetic species of insects, beings of little significance, in the presence of the almighty SHODAN. I await her return!
The first game was an undeniable classic that could easily be ruined in the wrong hands. We're here to tell you to pack those fears away in a box because this is the dream sequel.
Simply put, the creepy atmosphere is incredible. Forget those survival horror games full of cheap scares and dark alleys. System Shock 2 manages to frighten without succumbing to horror contrivances. Considering this game is six years old, it truly is an achievement. [Aug 2005]
The best game ever made. And I've played it only a few years back. Get the Redux mod (HD textures, widescreen HUD, updated 3D models etc.) and enjoy. No hand holding, just immersive sim at its best with amazing atmosphere which feels like Alien but with more mystery.
This is one game for "found memories". Yes, then and because it was a sequel to System Shock, it was great. But today, playing it again, brings back all the drawbacks to the front. It is not a game that, by other mean than pure chance, can be won without cheating. There are less and less ammo and resources as you progress and need it more and more. There is more re-re-re-spawning than you can handle with what the game let you have. It's really an unfair game made for cheaters. If, like me, you like to win a game in normal mode with a normal chance then, unless you get it real cheap, stay away from this one. If you do play it, it will still be enjoyable until you leave the Rickenbacker. After that, quit or put up with lots of frustrations or resort to cheating.
It's an ok game. An interesting storyline, amazing level design and progression, not to mention open character delevopment and many different ways to solve puzzles and kill enemies. Annoying and broken combat (wrench ftw), many ways to abuse shortcomings anout it. Personally I hated hacking minigames. Anyway, it's a superior title to almost all next gen productions and you can clearly see dumbing down process if you compare this to its "spiritual successors" of Bioshock series.
Shock 2 ain't no Looking Glass game that's for sure. Comparing it with the original is like calling mud chocolate mouse. Clunky, silly, unscary, slow, **** no cyberspace. Thumbs down.
Completely over-hyped game! Endless re-spawning monsters you need to fight in melee because firearms always break. Endless backtracking trough the same maps in search for survivors that are always dead when you find them anyway. Endless maze like levels that make no sense for a space ship at all. Compared to the original System Shock, this seems like a very weak copy with a lot of things changed for worse.
SummaryLike System Shock 1, there will be persistent levels (i.e., drop an item on one level, and you could go back later to retrieve it), gameplay elements like logs, inventory, skills, persistent world, leaning, hacking, rpg elements, multiple weapons and enemies, and a compelling storyline. Unlike most other first person shooters, the purpos...