Planescape is very, very special. Some might say it's too bizarre and weird, but I found it a refreshingly deep and thoughtful interlude in an otherwise cookie-cutter world of Samegaming.
Najlepsza gra cRPG jaka kiedykolwiek powstała na naszej planecie. Najlepsza fabuła, quest i dialogi. Wiedźmin 3 JEST NICZYM w porównaniu do Planescape.
I'm not going to say anything to keep you curious, I only confirm that this game is in the Top 100 games with the best story/lore and if you are looking for something that will leave you with "existential void"...
A stunning work of art, full of creativity and originality. It is faithful to the rules of both AD&D and Planescape yet bends them enough to make for a different experience for hardcore veterans without ruining the game.
By the time you finish the game, you’ll have ingested almost a full novel’s worth of text. Button-mashing "Diablo" junkies may balk at this, but Planescape: Torment really isn’t for them in the first place.
If you don't mind some weirdness, have a penchant for the macabre, and love the idea of role-playing in a setting where death is a doorway instead of a slammed door, then Planescape: Torment is just what the (witch) doctor ordered.
This is not a game to play casually - it requires a major investment of time and effort to get anywhere. But if you're willing to give it the commitment it needs, it can soon develop into a rewarding relationship.
It has a great refreshing story, likable characters and the setting is unique. On the negative side the gameplay is not that great, there are some bugs and it is not “The best RPG of all times” or “Baldurs Gate 2 killer” many claimed. To be fair this could be my expectation as I only bought this because of all the praise I heard in all the years. Lets start at the beginning: It is a D&SD game set in the Planescape realm in the city of Sigil. The setting is unique as the realm is a wheel with an infinite spire in the middle where on top of is the city of Sigil. It is the realm of the gods, mythical creatures and beings not or rarely seen in the material realms. Basically here you have all the secrets unveiled that people in the material plane have. For example you know that the afterlife, different worlds / dimensions, gods, demons and devils exist and can even possibly meet them even if it is unlikely for the higher ones. Each aliment has a layer and those are connected. Sigil is a mystery packed in mysteries. Like I said it is set on an infinite spire but it is also called the city of doors as there are portals everywhere. Some are open all the time, some are hidden and some require to know what to do to open them. Sigil is also the one place the gods cant enter and not because of lack of trying as a place with doors to all place is a source of unimaginable power. The ruler is the mysterious Lady of Pain which does not interact and you should not worship as goddess as it will get you killed. An advice for her is don't get involved and run as fast as you could if you can spot her in the distance. The protagonist is called “The Nameless One” as he has amnesia when he awakes in the mortuary. He has some clues tattooed on his skin, a diary and a talking skull as companion. His specialty is that he cant die or better said he stays not dead. Each time he gets killed he reawakens later on. This adds to the mystery. His journey is remarkable and in the story I see why people praise it. It is as refreshing as good. The characters are also fascinating and I like the party with Morte, Dak’kon, Annah, Ignus, Vhalior, Nordom and Fall from Grace. Like I said in the regard of the story, characters and setting it is as good as people say. The gameplay is a different thing. The gameplay mechanics are not as polished and the battles feel clunky for me. It is the kind of “I don't want the battles just continue the story” game for me. Luckily you can avoid many confrontations and the story, characters and setting are a good masquerade for this problem. Sadly I had some minor and a critical buck. Only by luck I was able to continue the story as I was trapped in a situation where my game crashed every time. Because there was another solution I could continue but it was harsh and I had to use guides to find the way out. Also it is sadly not as good overall package as Baldurs Gate 2 which I see as superior game. To be fair again I can see this game surpass it or better said see why others claim this to be better. The graphics were good for its time but aged a bit. Be warned it is a dark and sometimes grim setting that is not for everyone. I say it creates a good atmosphere. The soundtrack helps a lot to enhance it. It is sneakingly good. Overall I say it is a must play game but also not for everyone if this makes sense for you. I can see why people praise the game but I cant fully agree. I give a 7/10 where I subtracted a point for the serious bug mentioned above.
This is considered the best DnD oriented classic RPG game and I doubt about that. Includes a unique story indeed, with good level of humor and great dialogues, but lacks in every other aspect: the mechanics (and the edition plays a significant role about this), graphic design, soundtrack, pacing, bugs. Also I am not sure the story is actually deep or some aspects of it are insufficiently considered consisophisticated .
I love Baldurs Gate 2, Morrowind, Fallout and all the other classic RPGs and dont like the action action "RPG"s from today...I was very interesting and motivated for PS:T, but I get dissapointed. The combat mechanics and the gameplay mechanics overall are so simple. The level up is boring. So in the core, the most interesting part is reading the dialogues, which are very interesting here, but far too much.
Of course this game offer top elements: The setting is amazing, it is sad, that there are not so many studios, that are creating new worlds like PS:T.
But overall I quit the game after 2/3 more or less, what happens very rare. This game is like reading a book instead of playing it, the gameplay is not good enough. Therefore BG2 is still my king.
Je me rappelle y avoir joué à l'époque mais pas beaucoup... il faut dire que j'étais encore sur les Fallout (surtout le 2) sorti un an avant et qu'à côté, ce Torment m'est apparu assez vite comme un tourment que j'ai rapidement remisé à la remise.
Or, il se trouve que bien souvent la première impression est la bonne -et qu'elle le reste même quand on y revient. Heureusement, pour y revenir, j'ai toujours ma config sous Windows XP avec le dual core, car Torment ne marche pas sous Windows 7. Et en plus, il n'aime pas ma 6770 puisque l'accélération 3D produit des artéfacts épouvantables ; qu'à cela ne tienne, je joue sans accélération et supporte les dégradés tramés -affreux- d'un jeu qui de toute façon... supporte mal le poids des ans.
Premier constat, il s'agit d'un monde bizarre et certainement dépaysant, souvent bavard : on est plongé dans une "drôle" d'ambiance avec plus de questions que de réponses mais on se retrouve invariablement comme le héros amnésique, c'est-à-dire complètement paumé. Le fait qu'on soit... soit-disant "immortel" -mais qu'on meurt quand même pour ressusciter à des endroits précis- n'est pas vraiment un avantage : entre ça et le chargement de la sauvegarde précédente, je vois pas la différence ni l'intérêt, surtout qu'on peut évidemment sauver quand on veut !
Le nombre élevé de dialogues ne nous épargne pas les combats, décidément très nombreux : pour un jeu aussi bavard, c'est quand même ballot. En fait, rapidement, tout le monde veut vous tuer ou presque. Et si on ne veut pas vous tuer, on vous demande d'aller dans des endroits où des créatures veulent vous tuer, pas parlementer ni palabrer.
Ainsi, expérimenter ce jeu et le comparer avec sa suite spirituelle -ou plutôt son vague héritier en fait- que constitue l'excellent Torment Tides of Numénéra est particulièrement cruel pour Planescape Torment : le monde de Tides of Numénéra est non seulement aussi dépaysant -sinon plus- mais aussi très bien expliqué et ne nous impose qu'un dixième de tous ces combats pourris obligatoires. Et encore !
En outre, le Numénéra jouit d'un excellent système au tour par tour au lieu du temps réel pausé assez foireux de Planescape Torment dont l'interface générale est d'ailleurs assez mal foutue. Les déplacements et la carte sont particulièrement laborieux, de même que les quêtes elles-mêmes dont une bonne partie sont du pur Fedex plus ou moins déguisé.
On tombe également sur des bugs assez édifiants comme cette taverne que je visite une première fois pour y revenir quelque temps plus ****... Diantre, tous les clients m'attaquent alors à vue sans sommation... et sans explication ! putain, le jeu bavard ne veut plus me parler, il veut juste me zigouiller en fait.
Tout cela fait... qu'en fait, il n'y a pas grand-chose à tirer de ce Torment, rien pour ainsi dire : la lourdeur omniprésente de l'interface, le monde abscons, l'histoire peu motivante, le bavardage inutile et les combats incessants ont raison de n'importe qui. Si vous voulez faire un Torment, ne vous trompez pas, faites celui d'Inxile Entertainment, délicieusement rétro mais pas trop et beaucoup plus, immensément plus intéressant et fascinant.
SummaryWelcome to Sigil, the "City of Doors", a place with gates that lead anywhere in existence, provided you have the proper key. It is a neutral ground and watering hole for races across the multiverse, all under the watchful shadow of the Lady of Pain, the enigmatic ruler of the city. It is a place where the word is mightier than the sword,...