Is it even possible to return to the roots of isometric RPG, and not only find them healthy but create such a wonderful game from them? Obsidian has proved they could do miracles when their hands are not tied. [Issue#252]
A masterpiece that looks like it came straight from the golden era of RPGs with isometric view. Pillars of Eternity is a worthy heir of the games from the Infinity Engine.
Many good improvements to the already great Baldurs Gate & Co. gameplay. So yes, here you can build up many characters, not just one and yes, it is complex :) Finally the inventory is big enough and the graphic looks well. Only the manual should have been bigger (definitive edition)
The story is good, especially there are a lot of details to discover, for example the story of the world. Sound/Music are perfect.
But there should be less text to read. And some cinematics to improve the presentation of the story could be great also.
Pillars of Eternity is not only one of the best role-playing games in
a long time, it also keeps it up classics like Baldur's Gate and
Icewind Dale. Expect a somewhat steep learning curve but once the
mechanics has settle it is difficult to put away.
Pillars of Eternity is an outstanding game. It can be criticized with number of individual issues, but as a whole it works great, almost perfect. I know that all veterans of isometric RPGs will enjoy this game, and I firmly believe that not only them will do so.
77,000 people wanted to relive their glory days of Baldur’s Gate and paid for the luxury of doing so. The result I think is a remarkable recreation of that flavor of gaming.
These guys had a VISION. Awesome birds eye isometric RPG - cool story in a world rich with lore and side quests - all kinds of NPCs to interact with and impact your decisions/endings. Great character customization, some crafting and base building tossed in. And the UI for the combat/spell system is super easy to learn. Just the right amount of depth!! I played The White March pt 1 and 2 (both add-ons) and they really added to the storyline.
Honestly, I don't understand the popularity of this game. It's not a bad game, but to give it anymore than a 7.5 is a stretch to me. Quest outlines are vague. You never really know exactly what you're supposed to be doing. Areas are very small. It's easy to get lost and find yourself somewhere you're not even close to being leveled for. There's just several problems with this game no one ever wants to address.
The main thing bad about this game is the main quest line. Trying to find out why you turned into a watcher and your characters desire to be changed back. That is so low stakes it's ridiculous. I don't CARE. First of all being a watcher is pretty cool. It's a neat power. Finding out how and why it happened... I dunno, it's just not high stakes enough. The main quest line should involve saving someone, or some place or something where if you don't do it you or someone will die essentially or lie will be much harder. Something like that. Also many of the quests are too morally ambiguous. And sometimes you're not fully aware they are. Like who in their right mind would support animancy. Animancers are more or less turning people into zombies. But it's justified because babies are being born without a soul so they need to figure it out. I dunno, like it's kind of ridiculous. Sometimes I did quests just for experience even though I didn't think it was a good thing to do. A more grounded approach might have benefited. Yes it's different I'll give it that. Honestly, I prefer games that are more based on timing and hand to eye coordination. An isometric game that's like zelda where attacking is based on your hand to eye coordiantion but with a touch of Baldur's gate skill & numbers based stuff and more intricate role playing & multiple party members would be the greatest game ever. This is basically Baldur's gate clone and that's ok, but sometimes it feels like the layout of the world map was ripped straight from Baldur's gate. Funny.
I really wanted to like this game, as a fan of Obsidian and the CRPG genre, but after 3 attempts this game feels a bit lifeless. I would say I held some hope for it after the intro sequence, where some interesting things do happen. Unfortunately this is not representative of the adventure that follows it.
It reads as an inferior Dragon Age Origins, with less engaging characters, cluttered lore and dry dialogue. It even feels a step back mechanically, which when considering this game is 6 years newer than DAO it's profoundly clear how dated Pillars of Eternity feels.
I have gripes including, but not limited to:
Antiquated mechanics and UI/interface
Excessively long exposition dumps
Flat, uninspired writing
Companions that range from dull to obnoxious (Durance), but rarely likable
Predictable enemy encounters which makes combat feel repetitive
Complicated mechanics with barebones explanations
Over rehearsed voice acting that lacks a feeling of authenticity
Graphically ugly for a game made in 2015
Despite the above, it is still a serviceable game in the sense that it does evoke the nostalgia + framework of an old school CRPG, and the combat is decent enough - I will admit that I struggle to play original BG1&2 because of how dated they are and this game is just enough of an update to be more playable, but that doesn't mean it couldn't be doing a lot better. Therefore if you enjoy those games and can frame PoE as if it was a early noughties release (along with all the shortcomings that come with that time period), and can see past the plain writing then feel free to disregard this review. I'm writing this however because it has been compared to other contemporary more dynamic, inventive, exciting CRPGs that I have adored, which is why it is disappointing to me that the drop off in quality is so apparent here. Buyer beware!
Despite all of this, I will be trying PoE2 next, as I have heard that it corrects a lot of the mistakes of the 1st game, has more engaging combat, less monotonous writing and optimisation of its systems. Fingers crossed.
SummaryEternity aims to recapture the magic, imagination, depth, and nostalgia of classic RPG's that Obsidian enjoyed making - and playing. Eternity takes the central hero, memorable companions and the epic exploration of Baldur’s Gate, adds in the fun, intense combat and dungeon diving of Icewind Dale, and ties it all together with the emotion...