I wasn't sure how Nintendo would find a way to top their work in Breath of the Wild back when it came out, but I feel they have here – with years of more polish applied and refined exploration. [Issue #66 – July/August 2023, p. 71]
Tears of the Kingdom is a remarkable sequel. Not only does it improve on every single aspect of Breath of the Wild, but it expands the characters, locations, and setting in new and exciting ways. It provides the most ridiculous toolset imaginable that at every turn has left me astonished at what I’m able to achieve.
This is one of my favourite games of all time. I love the world. I love the story. I love the gameplay loop and always have a great time when playing it which I do all the time.
Ultimately, the lore isn’t the main attraction, and isn’t the reason the Zelda series has endured for almost half a century. What’s more compelling is the game’s nod to the collective story of how human imagination pushes us through our toughest challenges, and sometimes sends us soaring to heights unseen.
Tears of the Kingdom handily exceeds the sky-high expectations surrounding it. It’s an instant classic — and a testament to the unmatched ingenuity of Nintendo’s game design.
Building off the foundation of Breath of the Wild, Tears of the Kingdom improves upon its predecessor in nearly every way. It's filled with wonder and discovery throughout, constantly rewarding your curiosity. New mechanics like Fuse, Ascend, and Ultrahand transform how you interact with the world and give you even more opportunities to think differently about traversal and problem solving. Temples are a good upgrade and feel more clever and fleshed out, and the new sky and underground areas are excellent and serve as stark contrasts to the surface. Some technical aspects can get in the way at times, but not nearly enough to diminish the experience. It's been a long time coming for Tears of the Kingdom, but Nintendo has once again delivered a fantastic adventure that shouldn't be missed.
Outstanding, outrageously big action-adventure that builds on the strengths of its predecessor and puts playful freedom above everything else. It offers a good mix of the familiar and the fresh and just barely misses the perfect rating.
If you’ve yet to step foot into the open world of Hyrule, Tears of the Kingdom is the best way to experience it, with just enough new ground to keep things interesting. But if you didn’t gel with the 2017 release, the story alone might not be worth the second attempt.
This game is not just a game, it is a revolution. Another revolution made by Nintendo, again and again. A real masterpiece and piece of Art. Amazing in everything: music, colors, gameplay, atmosphere, entertaining etc. Zelda is still one of the best saga in the world!
This is the only Zelda game I started but have no interest in finishing. The first hours are fun but wow does it get repetitive - especially the ultrahand building mechanic and frequent gathering/cooking. The new areas above/below ground don't add enough meaningful content so it just feels like you are replaying Breath of the Wild again.
Everything *Breath of the Wild* did fantastically is still present here but not expanded upon. Five years for a glorified DLC and a $70 price tag is insane. They didn't fix any of the issues with *Breath of the Wild*, mainly the dungeons. While the dungeons have been improved upon, they are still weak in the grand scheme of Zelda dungeons.
The world being recycled is fine, I guess. The underworld is cool until you realize they copied the map, inverted the Y-axis, painted it black, spammed annoying enemies around, and added roots. There are good aspects to the depths, like the little built areas that are cool, and the cosmetics have been replaced from paid microtransactions (Amiibos) to in-game drops. The sky is boring and repetitive. Really, the only redeeming factor of this game is the building, which is fantastic, don't get me wrong, but it's just fun factor. The story, dungeons, environments, and bosses are barely different from *Breath of the Wild*. It's an alright game, but *Breath of the Wild* was groundbreaking. A $70 DLC is kind of ridiculous. If you enjoyed *Breath of the Wild*, you will like this, but personally, I'm already tired of the new formula and a game that was originally meant to be a DLC isn't really for me. I enjoyed this game and don't regret playing it or buying it, but I'm a little disappointed with some of it.
7/10. It's a good game, that's it.
Why is the map here so similar to the original map? It pretty much ruins the exploration. There were not enough sky islands at all... and the depths are just a reskin of the surface, kept very dark so you don't notice how boring and empty it is. the story is genuinely horrible, I've watched SpongeBob episodes with a better plot than this game. and the dungeons in this game are pretty bad, though not as bad as in Breath of the Wild. This game also completely lacks an atmosphere of any kind. it evokes little to no emotion through a majority of the game
The good stuff? I like the enemy variety and combat, and I like the fuse mechanic a lot. Some of the puzzles are pretty decent, and the sand temple almost felt like an actual dungeon with fun stuff in it. almost.
Ganondorf was a good villain, and his boss sequence is one of the best in the entire Zelda series. That said, this game was a massive, massive disappointment. Nintendo needs to set their next Zelda game in a very different world, with new exploration to be done. And hopefully, it might have a decent story and atmosphere to go along with it.
I recommend playing this game if you've never played Breathe of the Wild, as then the exploration will feel fresh. Otherwise, play at your own risk
For the most part it's kind of entertaining but that's it, it's just entertaining. There's so much to do but the stuff that you're actually doing feels kinda superficial. I notice my brain switches off while playing, the same way it does while watching stuff like tiktok or other short form media because all the things you do in this game seem like short bursts of random things to that don't really amount to anything, you don't feel like you're progressing towards an overarching goal like you do in other Zelda games, you're just fulfilling what the game has to offer for the sake of it, for that little bit of dopamine you get after completing a shrine or what ever copy paste things you can find in the world. And the parts of the game that are supposed to progress the story, the dungeons, just feel lazily tacked on. They don't really feel part of the world they're in other than the fire temple and the lightning temple. You don't get that feeling slowly unraveling a dungeon that feels rewarding when you beat it, instead all you have to do it walk up to the terminal things which are marked on your map and that's it. It feels kinda naff. And on top of that the cutscenes after are so lame. I've never seen something so cheesy. It just kinda feels like it doesn't take itself seriously, which is upsetting because that's not what I liked Zelda for when I was younger. It doesn't even feel like a Zelda game, just an open world type thing vaguely trying to disguise itself as a zelda game.
SummaryAn epic adventure across the land and skies of Hyrule awaits in The Legend of Zelda™: Tears of the Kingdom for Nintendo Switch™. The adventure is yours to create in a world fueled by your imagination. In this sequel to The Legend of Zelda: Breath of the Wild, you’ll decide your own path through the sprawling landscapes of Hyrule and the ...