The holy grail of world-building games, it’s argued, is a black box that lets players do as they like with minimal handholding. Pliability with just the right measure of accountability. Metal Gear Solid V: The Phantom Pain, a tactical stealth simulation wrapped in a colossal resource management puzzle inside a love letter to theatrical inscrutability, comes the closest of any game I’ve yet played to realizing that ideal.
This is peak Metal Gear Solid. The most creative stealth shooter I've ever played. Its innovative. It's rewarding. Its strategic. It's over the top. It's just fun. Play it.
Is this truly Hideo Kojima's last game in the legendary MGS franchise? If so he will be sorely missed because this epic conclusion to the Metal Gear saga is a true video gaming masterpiece.
The Phantom Pain is an unusual Metal Gear experience, one that not everybody may enjoy if they cling to systems of old. If they’re willing to adapt and accept this new way of exploring Kojima’s world however, they are going to be blown away, absolutely, and one hundred percent guaranteed. This new open world is one that is begging to be played with, in whatever way a player wishes.
With a solid gameplay, an expanded version of the Mother Base and the powerful FOX Engine, Metal Gear Solid V delivers what it promised in a generation full of disappointing games and sequels. Despite a confusing story, The Phantom Pain is great game for everybody and a must-have for Kojima's fans.
It's kind of insane that the spiritual follow up to Peace Walker and easily the most ambitious Metal Gear title to date somehow winds up as arguably the least interesting entry overall, but there it is.
I've now finished every Metal Gear game since MGS1 and I'll admit I have a rocky history with this franchise, but I have to say, this is one of my very favorites. Historically I've always been conflicted because I love the stories but I've always found the gameplay to be frustrating, especially when playing the first few games. But MGS Five has taken those usual hills and valleys and flipped them upside down. The gameplay succeeds in being much more modern and manageable without losing that unique Tactical Espoinage quality its always had. This really shines during the stealth segments, and the game is truly at its best when you're crawling around, scoring silent headshots and ducking one close call after another. But as fun as all of this is, it's dampened slightly by the obvious fact that the story isn't nearly as crazy or Kojima-like. My understanding is that Kojima left sometime during production but I don't know when or what they finished after he left or any of those details - you can just tell that some of the plot doesn't have that special insane quality you're used to in a Metal Gear game. In fact at times it seemed like there was very little story at all and the focus remained strictly on completing missions, although I know now by that killing a certain scantily clad NPC, I may have inadvertently eliminated some of that story myself. All in all Phantom Pain had very different highs and lows than what I'm accustomed to for this series, but as someone who ultimately favors gameplay over story, the good outweighed the bad enough to make this my favorite Metal Gear game ever - except for Revengeance.
لعبه ممتعه تحترم عقلك كلاعب اسلوب تخفي رائع كل شي جيد بس الحصان المعاق فكونا منه والصحراء الي كملت عمري نبرم فيها وتكرار المهام ونفس المعسكرات مفيش اي شي جديد لكن لعبه عظمه
I am very disappointed. Game is unfinished storywise.. some missions are so frustrating, I had to retry like 50 times. In the end I felt that this game was not worth starting. It just goes to nowhere.
SummaryFollowing the prologue METAL GEAR SOLID V: GROUND ZEROES, METAL GEAR SOLID V: THE PHANTOM PAIN concludes the METAL GEAR SOLID V experience by following the story of the protagonist of the series, Big Boss (a.k.a. Snake). The METAL GEAR SOLID V experience is Creator and Director Hideo Kojima's first time incorporating open world gameplay ...