Overall, this is the best experience I've had playing a Zelda game since Ocarina of Time and I'd have to say they are pretty equal in my opinion. Either way, you won't be disappointed getting this game, it's a masterpiece.
Every moment is a joy. As Skyward Sword progresses, each new area or item feels like The Legend of Zelda shedding some of the trappings of its past. It never veers too wildly from its time-honoured formula, but in every sense this is the freshest, most contemporary Zelda game in over a decade. An ingenious collaboration of design and motion control, the only shame is that it's taken the Wii so long to come to such fruition.
Amazing game. So nostalgic and love the open world feel with character depth. Something so simple about sky-loft but also so interesting at the same time. Love this game
A huge departure for Zelda and a proper arrival for motion controls. Link's latest is rule-breaking, dream-weaving, tech-loving, heart-soaring stuff. [Dec 2011, p.45]
My new favorite 3D Zelda title, beating out Majora's Mask and Wind Waker by a substantial margin. It would be hard to go back to any of those games now. All of the gameplay innovations, emotionally involving moments, beautiful little details, and purely blissful experiences in this game have me completely and utterly spoiled.
Stripped bare of accessories, its all-business approach will thrill some and frustrate others. Less whimsical and more weighty, it proves that clever level design and tight gameplay trump all, and perhaps most importantly, that motion gaming can truly be for everyone.
Spellbinding, dramatic and absolutely epic in both the world it paints and the story it tells, Zelda: Skyward Sword is a hugely important event for the Wii, for Nintendo, and for anyone with even a passing love for the venerable series it celebrates.
After finishing the game, I can say that The Legend of Zelda: Skyward Sword was not what I expected. I thought it would be a good (but not great) practitioner of the Zelda formula hampered by unnecessary motion controls, much like Twilight Princess was. Instead, I got a game that's cripplingly hamstrung by its controls and even falters when presenting the basic Zelda recipe.
Un bon zelda qui ne m'a pas marqué. Il commence bien la saga, BO parfaite, très bonne DA aussi. Des personnages attachants. Un gameplay original qui fait plaisir mais vite lassant, on est assez peu libre. Les combats contre la creature avec les orteils sont horriblement chiants. Boss Final incroyablement epic 10/10 ce combat.
Skyward Sword makes me sad. This is my least favorite major Zelda game excluding the Gameboy/spinoffs. The directional sword-fighting mechanics are gimmicky, and don't add nearly enough value to make up for the annoyance of its additional complexity. The UI is one of the very worst I've seen. The controls are a mess, and to simply look around with your character requires you to hold down a button before using the thumbstick. The gameplay itself is mired in a series of increasingly obnoxious and unintuitive puzzles that bring the game to a screeching halt. A lot of the puzzles are tied to the aforementioned directional sword-fighting.
For example, to defeat eye sentries you have to move your sword around in clockwise circles so they get dizzy. How are you supposed to know this? Luck, I suppose, or looking up a guide like I did. The beauty of Zelda games has always been the simplicity and intuitive nature of the gameplay, which is an RPG distilled to its core elements, with ideally nothing needing an explanation. If I have to look up something, it has failed. There's also far too much talking for a Zelda game, and having to speed through badly-written dialog. There are lots of little annoyance as well that aren't really worth going through, like automatically warping you out of a dungeon without asking if you're ready to leave. It all points to an amateurish team being in charge of this great series. I guessed correctly that Miyamoto wasn't involved with this project. This doesn't feel like a Zelda game.
I don't care about the motion controls or Fi or anything petty like that. We can praise the game for its visuals, unique story, or amazing soundtrack, but at its core, Skyward Sword is a game that is tedious and hand-holdy. Zelda is a series founded on exploration, and I'm not just saying that because I've recently 100% completed Breath of the Wild. In fact Skyward Sword does everything right that Breath of the Wild may have missed. However, that comes at the cost of doing everything wrong that Breath of the Wild did right. Even the older and more linear games that people are so fond of still gave you a sense of adventure. And it's absolutely baffling that such a wonderful new open world in the sky is the most restrictive the game has ever been. The game's boss battles and side quests feel like padding. There should be no reason why I should be required to fight the same boss over and over! There is not enough variety in the game to warrant doing that! And because of the motion control gimmick thrown in there, the enemies now take really long to defeat, which feels like an artificial level of challenge. The game discourages you from using your abilities to its fullest and puts you into a box. If Zelda wanted to throw away its gameplay for the sake of its story like any old JRPG, then whatever, but the game's story is not nearly strong enough to do that. This entire game is repetition, hand-holding, and padding, and it may have even been a decent game if they had cut that out!
SummaryA Link to the Future - The Legend of Zelda: Skyward Sword shakes up the tried-and-true adventure game formula and marks a turning point for the franchise. The introduction of full motion controls enabled by Wii MotionPlus technology synchronizes player movements with Link's actions while offering the most intuitive play control of any ga...