Elden Ring is simply a game that the player naturally adapts to their own style of play. Challenging at times, vicious at others, but mostly incredibly fun. The enjoyable pace makes the hours of play pass by like water, and each path opens up a few more, only to come together again after a fair amount of exploration before the next big reveal. [Issue#318]
Elden Ring is a superlative title, one of those works capable of becoming an event and becoming engraved in the collective imagination. It achieves this by remaining faithful to its formula and exporting its identity to the concept of the open world, achieving its own personal approach, resulting in a world that is visually stunning, and that works with overwhelming precision in terms of mechanics. An excellent videogame that also maintains the concreteness of its proposal.
I bought this game on the day it released, having been anticipating it for years. I still to this day have no beat it, and yet I’ve never once uninstalled it from my PS5.
Why? Because the game is a work of true love for gaming, expert craftsmanship, and has one of the most beautiful, terrifying, and immersive worlds ever created. But that world is gigantic, it is harrowing, it is intimidating. I go back to Elden Ring every so often, usually a few times a month to try and FINALLY chip away at it and beat it (finally uninstalling it will be a personal holiday for me), and I’ve loved every single second of it. I’m in the latter half of the DLC now, and once I finish that, I’m fully set to fight the final boss in the main game. I’ve platinumed it up to this point, which I NEVER do for games.
After 300 hours, I can safely say it’s one of the greatest works of art ever created.
Elden Ring packs its intricately crafted world - a world which should be used as a reference point for open-world design moving forward - with more impressive boss fights and secrets than you can shake a giant greatsword at. Although its punishing combat system may not be to everyone’s taste, it is an essential experience both for FromSoftware newcomers and seasoned veterans alike.
Elden Ring is a crowning achievement of over a decade of Miyazaki’s and FromSoftware’s work, and an amazing example of how to find a whole new level of fun in a well-known and somewhat worn-out formula. The open world turned out to be a perfect fit for the genre and you can still tell this masterpiece was created by the famous Japanese studio. I honestly haven’t been so excited about a game since the first Dark Souls.
Elden Ring feels like the natural evolution of a video game series that continues to reinvent itself after more than 13 years of its birth. FromSoftware is simply the best at what they do. While there are some technical issues and repetitive structures and creatures, Elden Ring is a cruelly wonderful piece of work and one of the best adventure games of recent years.
The years of waiting were worth it, Elden Ring is brilliant. It offers a huge amount of content, a beautiful world and addictive gameplay. But the series does start to feel a little bit stale.
Elden Ring needed to be fresh and bold, and
it succeeds, putting you in charge of your
own adventure. However the open world has
some uneven terrain. [Issue#12, p.80]
When the average player pretty much has to cheese with OP equipment OR spend hours learning the moveset of bosses to pass the last third of the game I think that's pretty bad . Overall the game is Dark Souls 3 with a jump function , An open world filled with mostly pointless crap and every legit boss feeling like Sister Friede's steroid abusing cousin . You won't know where necessary items are hidden or how to complete quests without a guide either so that was fun too . The game is not bad but my god did they need to trim the fat
Overrated as hell. Boring with pointless open world. The actual "souls" part are fun but its thrown into useless open world to appeal to the masses cause "mUh MaSsIvE gAmE*
At times, looks amazing. At others, very boring. It always sounds fantastic, that's the greatest strength, but oh boy... It plays terribly. The pacing is slow with very, very little happening and when it does, it's boooooring. Not a terrible game, but not good either. Below average.
Devs trying to persuade us that broken combat and movement mechanics are game features... I died more times falling from cliffs then from bosses, which are all the same. Game has absolute trash quest system with no tracking, if you don't use guides, you know **** about what is going on and where the NPCs are. Game is ok, but overrated AF.
SummaryA New World Created By Hidetaka Miyazaki And George R. R. Martin
ELDEN RING, developed by FromSoftware, Inc. and BANDAI NAMCO Entertainment Inc., is a fantasy action-RPG adventure set within a world created by Hidetaka Miyazaki creator of the influential DARK SOULS video game series; and George R.R. Martin author of The New York Times b...