While it currently enjoys a
wealth of mature, cinematic
titles, PlayStation has been
crying out for a fresh, colourful
mascot platformer, and Astro
Bot ticks most of those boxes –
at the very least, Team Asobi
proves there are multiple ways
to accessorise the chilly veneer
of white plastic.
As a 30-something gamer with
rent to pay, few things inspire
childlike glee in me, but Astro
Bot manages it again and again.
Whether it’s diving into an
underwater level and pretending
I’m exploring an aquarium from
the other side of the glass, or just
the simple tactile joy of Astro
Bot’s little feet tapa-tapa-ing
across the DualSense, I’m feeling
a wide-eyed wonder that I
thought I’d grown out of.
His Rescue Mission was a few
games back, but it’s safe to say
that Astro Bot has definitely
resuscitated PlayStation’s
long-absent sense of fun. [Issue#46, p.80]
Team ASOBI came out swinging for the fences, expanding on the existing games in the series in every direction. Astro Bot is a delight in every sense of the word. A magnificent tour through Sony PlayStation’s history, the franchise – and the Astro Bot character – has enough charm and chops to now launch forward as PlayStation's premier mascot-driven series. Stellar platforming, a mountain of secrets, and a never-ending sense of discovery and adventure, Astro Bot is a new classic. So. Much. Fun.
Lo jugué con una sonrisa, si vas por el platino y completando sus niveles al 100% es divertidísimo, tiene niveles que son un poco más desafiantes pero divertidos. Muy bien optimizado.
Few studios are as well-named as Team Asobi. They have put the ‘play’ back in PlayStation. Astrobot is simply an exceptional example of a genre that almost everyone but Nintendo treats like yesterday’s news. Live-service shooters are dead; long live the platformer!
With copious amounts of variety, a delightful presentation, rewarding collectibles, an absurd amount of references, and cuteness to spare, ASTRO BOT is one of the best 3D platformers ever created. It's essentially a tribute to gaming as a whole.
After years, Astro Bot made it to the star of the platforming genre in PlayStation universe bringing full-fledge game with tens of rich levels, funny power-ups, secret passaged and different planets. It is one of a few games you’ll enjoy without stress, pressure and will admire the creativity of Team Asobi.
Since our hands-on preview, we already knew that Team Asobi was going to have a great adventure in store for us with Astro Bot, but we didn't imagine that the Japanese studio was going to perform so well. More than a real aesthetic for its game, with a captivating, shimmering and warm universe, Astro Bot also surprises with the precision of its gameplay. The fluidity with which the actions follow one another, the surgical playability, this incredible tempo that gives the feeling that everything is possible makes the game absolutely phenomenal in its gameplay. Add to that a new idea at each new level, gadgets that never stop varying the pleasures, environments all different from each other, massive bosses that are a real pleasure to face and we undoubtedly get one of the best 3D platformers of the last ten years. Nintendo had the monopoly on the genre with the quality of its productions until now, but now, we will have to count on Nicolas Doucet and Team Asobi. Now, as we detailed in our paper, Sony must realize that platformers must come back in force in its ecosystem, like in the good old days of PS2 / PS3 with licenses (Ape Escape, Jak & Daxter, Ratchet & Clank, LocoRocco, Sly Raccoon), which had nevertheless left their mark. Because a talent like that must not disappear...
Astro Bot is what we needed after playing Astro's Playroom for a long time; the student surpasses the teacher, but it is difficult to tell the difference between both games. This is a space adventure full of surprises, challenges and immersion that is only possible with the DualSense controller. This game is essentially a thank-you letter to PlayStation fans.
Un juego lleno de diversión y corazón, un juego que te sacará siempre una sonrisa, con unos niveles llenos de vidas y mecánicas únicas logran hacer un juego que cualquiera puede disfrutar y más que ser un homenaje a Playstation logra ser un homenaje a lo que son videojuegos sin importar la plataforma
1. Sound-effect audio being forced through the low-quality, tinny controller speakers drastically degrades the experience. An option should be available to disable this terrible gimmick, and allow audio through the TV or surround sound speakers. 2. An option should also be available to disable game hints. The game gives the player about 5 seconds to figure out how to progress, before blatantly telling the player what to do. Basically, the devs treat the player as if they are a moron.
This is the first time I have been tempted to review a game because I am so disappointed.
Previous games in the series were great entertainment even if you play once in a while. Unfortunately, I can't say that about this year's edition.
I'm not a gamer going through several games a month, the console is for me a break from everyday life. IMHO the biggest problem of the game is the lack of difficulty grading. The default, permanently set, centered level just as it is, is too difficult for me as "once-a-while" player and is probably too easy for an advanced player. And it was easy-to-solve - just allows players to make a choice.
Same with the speed of the camera rotation and how wide angle it has. I don't count how many times over the game when I tried to see what was going on around the AstroBot I was attacked by enemies because I couldn't see them, because the camera angle was too small for me.
Again, easy fix - give player a choice.
I won't deny the greatness of haptic feedback that made me feel like I was walking on grass or literally feel my muscles tremble from skating on ice. But that's really the biggest good point of the game.
The rest of the mechanics of the world is hardly revealing, it duplicates things I know from previous in serie as easter eggs from the best PS games and there was nothing revealing about the "AstroBot world" itself either - mainly same thing as we see previously.
As summary, the game is an excellent advertisement for haptic feedback and does a great job of showing the developers what can be achieved and... that's it. Definitely better ideas I've seen in "It takes two" (e.g. time-revind - ITT ideas was creative, fun, unexpected). And again, difficulty balance and general personalization for the style of player.
Hard-time player? You will have great fun.
Time-to-time player? You will curse.
As the final touch, multiple times when the character is stuck in the textures because of which the whole level has to be started from scratch because no one thought about the possibility of loading from the last savepoint...
SummaryWhen the PS5 mothership is attacked by ASTRO’s long-standing galactic nemesis, scrambling its wires and scattering the crew throughout space, only ASTRO can make things right. Setting off on his biggest mission yet, he needs your help to rescue the stranded crew and rebuild the mothership. Make the most of ASTRO’s new power-ups, handcraf...