The single best game you can find on the PlayStation 3 right now, and at the end of the day, it's the best in the series. If you own a PS3, you need this game in your library. It is the absolutely definition of a must-have title, and right now is the front-runner as game of the year, hands down.
Le jeu de mon enfance. J'ai pu y jouer des heures sans m'en lasser. A mes yeux, le meilleur de la license. C'est le ratchet & clank où la magie de l'univers a le mieux prit sur le jeune moi du passé.
One of the best ratchet and clank games. With the most planet avaible to enjoy, great soundtrack, great gameplay and also the most incredible graphics for a videogame till 2009 at least.
There’s just so much to collect, so much explosive firepower to wield, and so much charm to the environments and characters that you’d be crazy to let this game pass you by.
Brings the previous generation’s top gameplay, injects it with a few Sixaxis treats and pumps up the presentation to a top standard for a package that few will want to miss.
All in all, for the slight faults the game has and the sometimes repetitive nature the game employs, you cannot deny that this is a stellar title and will do much to propel the series to future titles.
While games like "Twilight Princess" entice players with familiar settings and gameplay elements, Tools Of Destruction force feeds them. [Dec 2007, p.104]
This game is just as it sounds, many different weapons to cause destruction to all planets with an Emperor that wants you dead so it can rule the universe. Extremely quirky and silly given the plot and characters, we have an over-the-top adventure which lacks a detailed story yet is oddly charming enough to win over the younger audience. As a kid, I would've said this was a 9/10. Nowadays 7/10 is more appropriate as it lacks the story to keep it acclaimed. It's simply a fun brainless game.
On a replay:
Complaints after the first level:
- Please don't render environments within jumping distance if I can't actually land on it. I complain about this way too much.
- The jump pads operate in slow motion for no reason; it's kind of annoying. This is minor, though.
- They advertised this as cinematic on the cover... "Cinematic" doesn't really matter so much two console generations behind. They just make things blow up while you're on grind rails, pretty much. And they put effort into making it feel more like Pixar with speech patterns and mannerisms, but the original games already had a certain charm to them that lacks here a bit.
- The antagonist isn't very believable. I mean, I get it's kid-friendly, but Ratchet breaks this guy's robo-suit to escape in the intro level, and I'm like "...so we beat him?"
The story works fine as a set-up for the Future series. But I don't really care about the protagonist's allies. Plus, the unlockable skins aren't really good, so why should I try to get Gold Bolts?
By far, my least favorite part of this game is the mandatory flying levels, as they move in a fixed direction instead of the free-flying combat of 2, or even A Crack In Time.
Also, the arena is really underwhelming compared to other games, like 2 or 3. They could've easily added 10 more challenges.
There aren't really any side games aside from those; No racing or moon missions like in 2.
The gadget mini-games aren't annoying, but the pirate dance is strictly novel, totally nonsensical, and really plain and boring to me. Again, this disguise portion was done better in 3.
It's really easy to have enough money at any point in the game. I personally prefer having to be strategic with investments. In challenge mode, the only real incentive is to buy everything... Challenge mode is honestly a little easier to me.
What else is there? The weapon selection interplays well between different types of weapons, but certain weapons seriously lack power compared to others as the game goes on (fusion grenades get pretty pointless). If there were more weapons, the arena could've been easily expanded further.
On the plus side? The environments in these games usually do look pretty nice from certain angles, despite their cartoonishness. The level lay-outs are memorable, and the progression of difficulty is engaging. I think this is where they really locked into the best weapon upgrade system, but I still think it improved slightly on subsequent releases.
Overall, decent game for any fan of the series. Worth playing as a starting point to this Future sub-series on PS3, but if you only play one on PS3, pick A Crack In Time. I also like Into the Nexus more than this. If you can pick ANY R&C game to start with, just do the first three that were released on PS2.
Awful graphics, awful controls, awful camera and bad theme. This is a pretty mediocre release in every way. Graphics are like welcome to five years ago. Were they blindfolded when making the camera? Main character is boring. Hopefully this is the last game in the series.
SummaryAfter saving countless planets from dreadful doom and earning intergalactic mega-celebrity status in the process, Ratchet and Clank have taken some well-deserved RandR -- again. Yet, Ratchet remains restless. An orphan of the universe, he has never known anything of his past, his family, or his Lombax origins. And no one, not even Clank,...