I can't help but tip my hat to the entire Santa Monica team. The deeper you delve into the game, the more you'll be drawn into the stunning story of a father and son against the backdrop of perhaps history's most horrific war. Throw in some casually endearing humour, great and fluid gameplay, and wrap it all up with an amazing audiovisual experience. [Issue#323]
God of War Ragnarok is a testament to the franchise that exceeded our expectations and can easily compete for the title of best game of the year. A true love letter to God of War fans and a masterpiece that will be remembered.
God of War Ragnarok is a beautiful, moving game, no longer purely centered on a father getting to know his son, but also about vengeance, forgiveness and attempting to change both prophecy, and the people we used to be, both of which prove to be equally difficult. It’s almost impossible for me to imagine those who loved the last God of War will not also appreciate this one just as much, minus a lagging stretch here or there, and the fact that it can’t be as transformative as the initial leap from the Greek games.
The combat is beefy enough to carry you through the slower stretches, but even when you're lopping heads off dragons it can feel like what you're really killing is time. [Issue#379, p.100]
Harika bir devam oyunu. İlk oyundan sonra beklentileri karşılayan, oynanışa eklediği yeni mekaniklerle ve bunu oyuna yediriş tarzıyla deneyimlemesi büyük keyif keşke ekstra 1-2 alan daha olsaymış dedirtti bittiğinde çok güzel anılar bıraktı
More of the 2018 version, but with flaws that show late. This game is a banger in the early hours but becomes very stale gameplay wise. I shouldn't have platinumed it and just left it after the story. The combat is still lackluster and can't decide if you need to have a power fantasy like the old games or a challenging combat experience like the other popular games nowadays but fails at both. It is heavily carried by the acting and funny dialogue which makes it bearable in the end game where the gameplay gets stale.
Much like the first game, the other characters that aren't Kratos or the blacksmiths are pretty much forgettable or annoying. They hold this game back from being what could've been modern masterpieces. Both games had the potential to be timeless classics but instead are just good visual feasts that are gonna be forgotten through the years.
"God of War: Ragnarok" continues the 2018 reboot's trend, which diverges significantly from the original trilogy. Earlier titles, known for their fast-paced combat, mythological depth, and Kratos' rage-fueled vengeance, set a high standard in the action-adventure genre.
Ragnarok, while visually stunning and narratively rich, adheres to the more cinematic, story-driven approach. This shift in focus, with a slower pace and increased emphasis on character development, has alienated some long-time fans. The departure from the original formula is seen by some as diluting the essence that made God of War iconic, replacing relentless action with introspective storytelling.
In summary, the current formula is perceived by some as detracting from the series' core appeal, overshadowing its legendary status with a different gameplay experience.
SummaryThe freezing winds of Fimbulwinter have come to Midgard, making survival for Kratos, Atreus, and Mimir in the Norse wilds even more challenging than before. Kratos, still bearing the knowledge of his past mistakes, wants to spare Atreus the bloody lessons he learned from his conflict with gods. He wants to keep his son safe, above all, ...