It will be nearly impossible to evaluate Final Fantasy VII Rebirth outside of the trilogy as a whole in the years to come. But right now nothing is stopping us from doing so. To put it succinctly, Final Fantasy VII Rebirth is one of the finest games in Square Enix's entire history.
What Final Fantasy 7 Rebirth does is challenge the idea that FF7 can't be topped within its own in-game universe; in my eyes, that's already been done, in the middle game of a trilogy no less, and now we'll just have to wait and see if Square Enix can stick the landing on what's been an incredible, must-play two-parter thus far.
Déçu par le remake, quelle remontada, ce 2eme épisode est splendide. Je suis fan de la saga FF et FF7 est un univers exceptionnel, magnifié dans ce jeu, gameplay meilleur que dans remake, vivement le prochain épisode, merci aux devs
There is a new contender for the "which Final Fantasy game is the best?" debates now. But if you ask me "which is the best Final Fantasy VII?", them we have a clear winner.
Final Fantasy VII Rebirth expands upon the 2020 Remake by offering a
more captivating story, enhanced gameplay mechanics, and a more
expansive world. However, some players might find themselves slightly
impeded by pacing issues and Square Enix's overly ambitious endeavors.
Final Fantasy 7 Rebirth is a loving recreation of the original’s second act, elevated by an impressive level of commitment and confidence and only held back by the occasional wobble.
I don’t regret the 100 hours (or was it more?) that I spent in Final Fantasy VII Rebirth. In fact, I loved so much about the game. I loved the expanded party of characters. Vincent's my boy and he shows up in style, Yuffie's my girl and she brings much-needed energy into the main cast. I also loved visiting iconic locations like Costa del Sol and the Gold Saucer for the first time in their remade form. Most of all, I love and adore the work that Kazushige Nojima has done with the narrative (especially the ending that, once again, challenges everything we assumed about the FFVII plot), and he further entrenches himself as arguably the most innovative and creative writer in JRPGs with Rebirth. I just really wish that Square Enix had resisted putting so much padding and pointless distractions between all that good stuff. Why undermine the things you do best like that?
Square Enix has built a world that really is beautiful, filled with pleasurable diversions. But the contrast between the pleasure of playing Final Fantasy VII Rebirth and the dourness of its plot often ends up confusing things. It’s less apocalypse now than apocalypse later.
Great theme but poorly executed as a game.
The goods:
- Interesting main story
- Great characters and team synergy
- Beautiful regions
The bads:
- Clunky combat: dodge doesn’t do anything, block is not immediate. Pressing the block button doesn’t stop the basic attacks. It’s too late to press block by the time you see signs of enemy about to attack, because the game would still be executing the basic attack commands.
- Minigames and puzzles: hate playing Mario party while trying to save the world.
- Open world exploration: marking everything on the map and telling players exactly where to go is not exploration, it’s simply checking off items on a list. And it’s the always the same objectives in every region. Chadley is annoying.
- Side quests: most of them lack in depth and are a distraction to the main story. E.g. catching chicken or helping some random villager train in Gongaga. These side quests are something to be checked off (like the open world objectives) rather than something fun or meaningful.
- Romance: the game picks a date for you! Good luck if you want to date Tifa but hasn’t done her side-quests filled with mini-games.
- Forced party selection: especially hate playing as cait sith.
Put together, you’ve got a big, beautiful but empty world filled with laundry lists of repetitive open world objectives, menial side quests, and frustrating minigames and puzzles, all of which interrupt the game pacing.
Final Fantasy VII Rebirth has mistakenly created a wrong path of RPG development by drawing players attention toward an incredible amount of mini games and other relevant elements. The worse situation is that much of these minigames are not really interesting. They are a very solid distraction and obstacle, stopping players from focusing on the story and narrative.
It is undeniable that developers are making efforts to improve the quality and volume of their work. The graphics look terrific, the music and art designs are just as remarkable as any other Final Fantasy games, and designing various types of minigames will also consume time and resources. But this is not my expectation for the RPG's development. I would encourage the producers and developers of the Final Fantasy to focus more on stories, characters, and performative combats that excite us.
There is very limited progress on Cloud's journey. Questions left by the story of "Final Fantasy VII Remake" remained unsolved. Therefore, while I am frustrated with this game, I am still looking forward to playing its sequel, which is the last episode of the Final Fantasy VII trilogy. I wish to see a significant decrease on mini games and relevant elements. Hopefully the story will have a strong ending.
I first played Final Fantasy VII when I was about 8 or 9 years **** changed gaming for me in the best way possible. Alongside Metal Gear Solid, it was my favourite game of all time as a child and I have played it through at least 15 times, as recently as a few years ago.
Rebirth is absolutely abysmal. Without any ounce of hyperbole, it is one of - if not THE worst game I have ever played on the PS5.
Every single time you do something, you're forced to walk and listen to characters talk. Finally, some **** wait, I'm walking and listening again. Quick, that person is escaping! Aaaaand Cloud is walking again.
I don't understand how this game is rated as highly as it is, I really, really don't. Did I get a different version of the game? How are people saying this is one of the greatest games of the year, let alone one of the greatest JRPGs? I have never in my life been so miserable playing a game.
I genuinely cannot fathom how Final Fantasy VII has become something professionally designed to be as tedious as possible. Just stick to the original, it's infinitely better in every way. And no, this isn't me saying “games were better back then!”, because despite everything, I actually really enjoyed Final Fantasy XVI. Christ, I honestly think if I said that to people, they'd chase me out of the city.
I despise this game with every fiber of my being.
I really wanted to love this game, and I looked forward to playing it, but I feel let down. The biggest strike against FF7 Rebirthfor me is the sacrifice of fun for the sake of realism.
The game is gorgeous, and the world is huge, but there's not a sense of wonder or benefit for exploring. There's so little to do or find between the points of interest that are revealed by the towers, it's just boring. And riding a chocobo feels every bit as jolting and jostling as you can imagine (and while not as bad as FFX, controls terribly), with the constant stuttering as you travel over every terrain feature. So many of the open world mini games revolve around you moving so slowly and cautiously that it just isn't fun. But it is realistic....
The near- constant chattering of MAI and the frequent interruptions of Chadley keep pulling me back from any sort of immersion, and then if you turn off the voices and just read all the text, you can't speed anything up because the game won't let you skip to the next text until the current one is being spoken is complete. Everything just feels really padded and slow, and without the immersion, it drags on.
Beyond the realism **** the fun from the game, there are so many other things that just don't seem to be done right. Combat is just a slog. Unless you're way over-leveled, even basic enemy combat takes way too long. I turned it to Easy difficulty just to make the fights shorter. Having to stagger enemies just to do any meaningful damage is a terrible design decision that adds little beyond time to battles.
Almost every aspect of the game feels like it's been done better (and in many cases, frequently) by other games. Combat is a weird turn-base/action hybrid that doesn't flow well. Open world exploration is so much better in so many games (Zelda, Genshin Impact, Stellar Blade, Elden Ring, to name a few). Everything feels like there's a mini-game attached to it, and it's almost more like a tech demo than a logical sequence of games. Also, not having a mini-map for an exploration game is dumb (if I can just open up the map, why make it difficult and include extra steps?) Also, the inclusion of so many more materia to facilitate the action aspect of the game without any increase in materia slots seems a bad design.
I feel that really the two things going for the game are the graphics (incredible!) and the updated story (I don't mind the changes, though I wish Sephiroth wasn't as omnipresent as he is). I'm not done with the game, but I feel like I'm having to force myself to play it way to much of the time to recommend it.
SummaryFINAL FANTASY VII REBIRTH is the new story in the FINAL FANTASY VII remake project, a reimagining of the iconic original game into three standalone titles by its original creators. In this game, players will enjoy various new elements as the story unfolds, culminating in the party’s journey to “The Forgotten Capital” from the original F...