The game scores points thanks to its more modern controls, a load of content led by a new adventure mode, and fans will have a hard time finding flaws. [Issue#328]
Street Fighter 6 is without question the best fighting game package I have ever played, and will keep you going far longer than a one-on-one fighter has any right to be able to. A true classic.
Capcom once again sets a new standard for 2D fighting games. In addition to the advanced combat system and the excellent package of single-player modes, made up of numerous elements that find their balance in sharing the same resource (the Drive indicator), SF6 counts on more than a vast group of tutorials and alternative control schemes for every need.
This is not only a kinetic, exciting and gloriously refined interpretation of the most storied fighting game series, but also the most generous and expansive offering yet. Here is a game that pays tearful tribute to its past, while determinedly seeking out a new and young audience - mindful, no doubt, that its future resides in their hands, be they practised or otherwise. [Issue #386, p.100]
A far better launch experience than its predecessor, with an excellent fighting system and a wide range of options and features that transcend the usual genre traditions.
Street Fighter 6 in it's simplest form remains a fantastic, fun experience, retaining the same gameplay that has been tweaked and improved throughout the years to ensure it remains top of the pile. Jarring attempts to meet the needs of young players alongside a World Tour mode that fails to meet the hype placed upon it however, stop this from being an essential purchase. Stick to Arcade Mode and enjoy what made this franchise so great in the first place. A fantastic fighter is there, just buried under the fluff.
Its a great fighting game. Roster is good, with varied archetypes and styles. The drive system is good but, bar feels underutilized, it could have another use rather than just supers. Combos are short and fun. Netcode is excellent, but not the best one i have seen. As a fighting game it is an 8 maybe 9, but the absolutely atrocious despicable and just plain shameful monetization for a 70$ GAME makes me wanna kms
This game is awesome, but without battlehub and terrible world tour(story mode).
Why not putting in the game a story mode just like SFV?
There is a really interesting story for SF6. You guys can find it on the internet easily.
Why not using it?? There could be an awesome story mode if they would have used it.
The story is about KEN and JP. No need to go deep. Like I said it's on the internet. I can say this game is a really great game but world tour ****! ****! ****! unnecessary! preposterous! disgusting!
I cannot say the same for BattleHub but its pretty uneccessary for me!
The only and biggest pro is that unlike SFV, there is more for single, offline players to do and they don't seem to be trying to nickel and dime you (yet) to access a lot of the game. It's also nice to see SF finally adopt a "create your own fighter" after resisting it so long.
However and unfortunately, it seems like this whole game, and especially art, graphics, gameplay, and especially the new characters seem to be marketing and focus group driven towards kids, teens, and female gamers with the lame and eyerollingly corny trap rap cr*py trends in today's music industry and aesthetics; none of it appealing to adults or any of the long time veterans and players of the game.
Even worse is the introduction of straight up button mashing and spamming called "modern controls" in order to make it more easier and appealing to the younger and casual gamer. If you're going to be playing online, be prepared for people being very cheap.
The World Tour mode is a good idea and concept, but terrible execution. It's a boring and repetitive slog **** fest where all you do is do fetch quests while you beat up literally anyone and everyone: cops, hot dog stand vendors, grannies, tourists, anyone for money and XP in order to buy a change of clothes and that's it. It's just aimless and pointless and offers no real challenge or real and serious rewards.
I wouldn't honestly wait until the complete version or more DLC. The look, feel, and execution of this game is a letdown, but your kids will love it. It's made for them more than anything.
SummaryPowered by Capcom’s proprietary RE ENGINE, the Street Fighter 6 experience spans across three distinct game modes featuring World Tour, Fighting Ground and Battle Hub. Diverse Roster of 18 Fighters. Play legendary masters and new fan favorites like Ryu, Chun-Li, Luke, Jamie, Kimberly and more in this latest edition with each character fe...