The game is fun to play, the combat is fun, the plot is fine, the twists are unpredictable, it’s functionally consistent (it can be used as a gallery of good practice examples when teaching game design), and it beats like a well-stitched heart made of several mammals inserted into a robot with a human head and an endless sense of humor. You'll laugh, you'll cry, this game will change your life, Bernard said, and I agree. [Issue#317]
Inscryption is a game that seeks to advance the medium, challenge the player and make him participate in something huge. This would be enough to consider it a great title, but on top of that it is brilliantly designed and the characters and story will not be easily forgotten
Es un excelente juego, adictivo, con un metalenguaje y una historia muy original. De lo mejor que jugué en el año. El juego que me hizo dar ganas de hacerme una cuenta en metacritic.
Inscryption is another great experience from Daniel Mullins and his studio. Their take on the already very crowded card game and rogue combination is a unique but recognizable one. I liked the combat, the level of complexity, the challenge posed by the bosses. And I loved the way it integrates with the wider world of the game and the story it tells. I would like to see more use for the sacrifice mechanic and some extra ways to cheat the rules. But self-aware creatures, cards that immortalize failed runs, and general creepiness add a lot to the core concepts. Inscryption has all the necessary ingredients to set a new standard of quality for its genre and keep fans engaged for tens of hours.
Inscryption is refreshingly unique. With all the roguelike deckbuilders popping up these days, they can all start to blend together. Inscryption manages to stand out from the crowd in all the best ways. Complex card strategies blend with escape room puzzles far better than should be possible. And the whole package is wrapped in such perfectly, wonderfully creepy trappings that it’s perfect for the Halloween season. Just remember: don’t ever assume you’ve reached the end.
Even if you feel extremely tired from the oversaturation of card-based games you should give Inscryption a change. Its fresh take on the genre offers an especially clever satire of the card-based motif and an overall experience that in the end feels like a well-crafted story-based game disguised as a roguelike. Its full story comes to an end at around 8 hours, but not before it provides a wealth of unexpected twists and turns in both its gameplay and presentation.
The game is an unholy hybrid of a roguelike deck-builder and first-person escape-room experience that reveals itself to be a grand reflection of and meditation on lives lived within a bubble.
Gran juego, muy entretenido. Despues de años sigue siendo una maravilla jugarlo, la historia hermosa, te engancha con todos esos giros que da. El sistema de juego espectacular, y los 4 mazos muy entretenidos
The gameplay loop is fine, I don't think its anything special. The "extra" stuff and the weird stuff is why you are here. I think that stuff is good, but it didn't know me on my ass like it seem to do for a lot of other players. Some of the gimmicks it used have been done before in other games. Also, some of the RNG for improving a card at the end of a run can be either really good or completely worthless, which feels bad, especially when you are counting on a good card there to make your next run be good.
Personally couldn't get into it. Found the gameplay dull. Will admit I normally am not a massive fan of turned-based RPGs (exceptions being Pokemon games or RPGs with a lot of personality like Undertale and the Mother franchise). Just not for me
SummaryInscryption is an inky black card-based odyssey that blends the deckbuilding roguelike, escape-room style puzzles, and psychological horror into a blood-laced smoothie. Darker still are the secrets inscrybed upon the cards...