Bringing back the once seemingly moribund RTS in spectacular style, Company of Heroes 3 is intense, tactical, authentic, meaty and innovative - but not for the faint-hearted or those seeking instant gratification.
A very convincing return for one of Relic's more iconic series that keeps the best features of the previous games while also bringing fresh new ideas that change the way players can play and enjoy Company of Heroes. Will it be the best strategy game of 2023? Only time will tell.
Overall the balance feels good, there are plenty of maps units and abilities. As of now - 4 battlegroups for 4 very asymmetric factions.
It's a lot of fun to play, good ttk, the pathing is a compromise but I find it's fine. There several complaints about the sounds but i don't see anything particularly wrong with them. There's a steady flow of updates and patches and the number of people online is acceptable.
Worst part is the whiny community.
The best instalment of the series, that much is without question. There could be more changes, sure, and the graphics feel dated. But the new turn-based strategic map is a great addition which transforms the traditional singleplayer campaign into a massive operation for many an evening.
Company of Heroes 3 is certainly a solid production, whose path follows the path left by its two predecessors without particular deviations. But it's not a big problem that the gameplay has remained substantially unchanged, because that mixture between classic strategy (in greater doses) and simulation continues to work, offering a delicious depth that never leads to more rigorous complexity. The dynamic campaign is the most welcome novelty, and although it is not comparable in terms of richness of options to other congeners or to the 4X, it is an introduction to be fully appreciated. In short, Relic Entertainment's game will not be the bravest of the RTS, but it offers an experience of undeniable quality.
Although the current Company of Heroes 3 is not perfect, and the designers at Relic Entertainment have had some bad ideas, the fact that this game has made it to the third title, to be honest, is enough for us old fans of the game to cheer and get excited about.
I like it way more than CoH2 in its current state. Looking forward to future updates.
I am onlyreviewing multiplayer as I did not start the campaign yet but I will do in the future as soonas I gettoo tilted or bored.
Great game and a worthy successor of CoH2.
A long road to success that was released in a complete mess, but a top game nowadays getting the updates it deserves
Has many quality of life improvements over previous titles in the series, and ge
The single player campaign is of mixed quality, but does what you need, and you could still get a good 40 hours from it easily
The multiplayer is where it really shines though, with a lot of updates and good balance at time of writing
I've given it a 7 rather than an 8, because a lot of the 2D art in this game looks a mess, including reused assets from previous games, placeholder art and some very poor quality character portraits. If that was resolved I'd say its a top-tier game and bump it to an 8 easily
Pros:
- the gameplay is solid and it is pretty fun
- the graphics look good (they are better than CoH2, idk what people are smoking, the details are better, the particles and the effects are better)
- the performance is pretty good, better than CoH2, that game still lags sometimes
- there is a lot of content at launch, way more than in CoH1 and CoH2 at their launches
Cons:
- some bugs in the italian campaign map
- unfinished assets (some of the portraits are still placeholders and have the CoH2 pictures)
- the announcers are pretty bad (you can barely hear when a grenade is thrown)
- the zooming (in my opinion) should be further away, but this is the fault of the community, as many people did complain that the zoom is too far and that the tanks look small (this complains happened during the test from winter if I remember correctly)
- the pings should be more visible
- some features are missing, but Relic did manage this pretty well as they stated this missing at launch features from the start. They've written an entire blog post with everything that the game will have and not have at launch
Conclusion:
- if you wanna play the campaigns, go for the game, it is pretty fun
- if you wanna have fun with the gameplay, go for it, as there are a lot of broken tactics because the game is new, ofc it won't be very balanced
- if you just wanna play ranked and tryhard, I suggest you to wait as there are no replays (just a work around for them), no real ranked system and so on at launch, but those will be added soon.
I personally can't understand why people are hating so much. The game has a solid foundation and for real, even CoH1 had so many bugs and problems at the beginning (the matchmaking was trash, the people would remove you from lobbies 24/7 because you just started playing or because you have low rank, the community was toxic af and so on) and I remember this because I've played a lot of CoH1 when I as between 11 and 14 years old.
It just feels really bad to play. None of the updates have really made fundamental updates to unfun systems— the TTK, floaty effects, generally poor balance, etc etc. That’s on top of UI and UX that feel incredibly amateurish for a AAA studio. It’s an embarrassment ****, a bad entry in a series that’s otherwise been stellar. I genuinely don’t understand the people who say the game is good or great now. It feels AWFUL to play compared to 1 or 2.
SummaryBigger and better than ever, Company of Heroes 3 combines heart-pounding combat with deeper strategic choices in a stunning Mediterranean theatre of war. In Company of Heroes 3, every battle tells a story...what's yours?