It presents one of the most unique and fresh experiences I have ever had the pleasure to take part of. Words just escape me when trying to talk about this game, well besides the general feeling of 'awesome-tacular.'
This game looks and plays great even after 22 years to me a new player to this whole franchise it definitely has that weird charm to it that definitely makes me want to come back to it the grinding and tricks are very satisfying to do I just love this game!
The style, the music, the gameplay.
This game took everything good about the original and improved upon it in ways kid me and adult me appreciate very very much. Also got a sneaky F-bomb in the soundtrack which always got a laugh out of me as a kid. The only negative about this game is that it's stuck on the OG Xbox with no backwards compatibility support or ports.
Stylish, original, and fun are a few adjectives I would use to describe it, but unfortunately it would seem that this franchise was destined to miss out on the commercial success that it so richly deserves.
The music alone in this game is awesome! And it goes perfectly with nature of the games premise. This is a timeless gem that Sega hopefully will bring back.
Great looking cel shaded graphics and a cult soundtrack marks JSRF from the crowd in this graffiti-based rollerblading game. Cynics could point out it's just a dumbed-down version of Tony Hawk with self-consciously "cool" window dressing, but it is fun and worth it for the audio-visuals alone.
A big step down from its predecessor. JSRF is too confident on its deficient controls, and it's poor level design makes it a real pain playing many of it's levels. Graffiti system has been simplified and that's welcome, but everything else on the game, even character models looks and feels worse than JSR.
An uneven game. It does bring interesting art and gameplay concept, but often fails to execute. Some parts of it - like the hyped Death Ball (whole chapter 5) - are just laughable. You get ahead and you win. You repeat that three times and that's it. Makes me really wonder if anyone playtested this game.
Soundtrack has some cool tunes, some meh tunes, and that one absolutely obnoxious track with some girl screaming off tune to a crappy beat (chapters 2 and 4), it made me mute the TV every time it started playing.
The fights with Police were braindead, the Tag races... I mean, you can just wait in one spot and spray them as they pass by, and you'll still win. There's so much wrong with this game. And the extreme repetitiveness of it (enter a level, spray all tags, do a race or fight Police, rinse repeat) really makes you bored at times.
But at the same time, the actual races (not the ones you're supposed to spray someone's back) are fun, and there's plenty of cool "platforming" in this game that makes you entertained.
There is a lot of aspects to this game that are a nod to the "collectathons" of N64 times - there's a ton of things to explore for, unlock or beat. It's probably THE challenge of the game, because the storyline is just braindead easy, save some hard to find tags or difficult jumps. The difficulty is also very uneven, ie. in the final boss fight you have to do a series of jumps with perfect precision (hard as hell) and then fight one of the easiest bosses in video game history. Okay?
I guess it's a love/hate kind of a title. You either love it, or you don't. I certainly didn't. It's not a bad game, but it's not a good game either. Which leaves it at 5/10.
An anime fan paradise that glorifies the post-war japanese society and acts of public vandalism. A playing software with such a botched starting concept that is only rivaled by its horrid execution. Truly the worst of its generation.
SummaryThe setting is Tokyo, in the year 2024. Featuring unique anime-style graphics and tons of tricks, JSRF: Jet Set Radio Future brings the hippest game ever into a futuristic world. Choose a character, strap on your rocket-powered skates, and immerse yourself in the vast environments. The multiplayer aspects let you work together to reach s...