SummaryDr. Catherine Elizabeth Halsey (Natascha McElhone) and Master Chief Petty Officer John-117 (Pablo Schreiber) are introduced in the long-gestating sci-fi series based on the Xbox video game franchise set in 26th-century.
SummaryDr. Catherine Elizabeth Halsey (Natascha McElhone) and Master Chief Petty Officer John-117 (Pablo Schreiber) are introduced in the long-gestating sci-fi series based on the Xbox video game franchise set in 26th-century.
Halo feels more streamlined in its second season. While still based on a video game franchise with nearly 25 daunting years of established lore, it’s leaning into the autonomy within himself that John-117 has unlocked, which could very well emerge as Master Chief and his team’s biggest asset against the Covenant and threats closer to home.
Overall, the first half of Halo’s second season isn’t perfect. Its story still diverges towards the less exciting corners of the galaxy at times, and there were occasional characterization or narrative decisions that felt odd or out of place. .... But compared to the previous season, the show does a much better job focusing on what it’s good at.
Partiendo de que no es Canon y es una adaptación libre, tengo que decir que menuda adaptación, los efectos especiales, la historia, los personajes, el covenant… la serie engancha y está muy bien hecha, no es canon de los videojuegos pero es muy buena, ojalá continue en alguna plataforma la 3 temporada, esta serie debe seguir es muy buena.
There are good parts to Halo, and scenes and characters that should interest to new and old fans. But at least in its first two episodes, there is also room to grow. Halo has the potential to be the big-budget, hugely-watched space epic it wants to be. It just needs to take a breath and focus on its story — instead of its backstory — to do that.
The series’s cinematography, like its narrative priorities, is uneven. ... How Halo is choosing to spend its time, though — that strange artifact, an endless war, and political backstabbing — isn’t yet as compelling as whatever weirdness could be happening in the forgotten corners of this universe.
While “Halo” features a few minor pivots in these early hours, there’s very little to spoil and even less to spark curiosity that’s not already present. Perhaps most surprising is how smoothly the initial narrative plays out, given how many creatives came and went during development.
They’ve avoided the trap of filling precious screen time with impenetrable jargon and shorthand, but the result is an extensive mythology rife with political machinations that, at least in the first couple of episodes, feels alternately opaque or convoluted.
Halo for idiots minus Halo!
Don't expect to see anything like in the first video games, means scifi mystery, lots of shooting and fighting aliens on an artificial ring world or a stringent and intriguing plotline. There's none or very little of it by the end of season 2. Most annoying ist the stupid filler content and side plots. I recommend watch the first and last episode of every season and you are good. Or even better play the games instead, if you still haven't.