Against the Storm is an independent proposal that combines the foundations of a city-building game with the unpredictability of a roguelite, in a format that is not boring and offers constant replayability thanks to the versatility of the title.
In Against the Storm, Eremite Games has come up with something unique, innovative, the devs went beyond the borders of the genre, leaving behind its restrictions while creating something never seen before and that can create a new genre. The game has excellent playability and a potential to be fun for dozens or hundreds of hours, surprising us every time with something different. In my opinion - the game is close to perfection.
Wow what a fantastic indie game that blew away my expectations. Literally every aspect is well crafted, well designed and useful. I have spent a total of 122 hours just to beat the game, which is phenomenal value for the already low price.
This game is about managing resources, extraction, production and consumption of your settlement's population and fulfilling their needs and the orders of the queen. It really makes you think strategically and have fun while doing it. Although the learning curve is steep, I felt very capable after about 10-15 hours of gameplay. The more I played, the more I became cognizant of all the little decisions I was making and what the impact would be on my settlement. This game is also a roguelite, so each run is going to be different and rewarding. When you fail, you receive experience and resources to help you upgrade and advance on the next run.
Others have mentioned that the game gets repetitive and boring. I have not really felt that to be the case because each run plays out differently and utilizes your upgrades along the way. Sure, the maps don't have much variety, but the way each settlement develops and the events that occur are going to differ each time, keeping things interesting.
The game has little to no bugs and felt like a complete package. The graphics are simple and pleasing. The sound design is great. Be prepared for a lot of mousing and clicking since there are times where you really need to stay on top of what is going on in your settlement. There are also periods where you can relax and just watch your workers do their thing.
The difficultly design is very well balanced and introduced to the player in a good manner. You start off with an easy difficulty and as you achieve the goals, the game requires you to step up to the next higher difficulty as a requirement to progress. You can't just play the entire game in "easy" mode. But the more you play, the more upgrades you will be able to make, and therefore make the game a little easier with each successive run.
It does feel weird to "win" a settlement and then exit it and move onto the next one and start from scratch again, though you do have the option to keep playing the current settlement. But that's what a roguelite is all about. You achieve the goals and move on, which keeps things fresh. The game also allows for a high degree of creativity since you can design your settlement the way you see fit and take different strategies to achieve objectives. Things will be different for each player.
The main game sure is time consuming, and I normally don't have patience for time consuming games, but this one was thoroughly enjoyable all the way because there's always something to strive for and you feel like you can just do a little better next time and progress.
This is the game I’ve been waiting for since first playin Caesar III back in the late 90s. The key problem with city builders is the sameness, which the roguelite qualities of this game masterfully dispel. The player MUST adapt their approach with each new map and the self learning moments are constant. I’m a couple hundred hours in and still ravenous for it. GOTY for me personally.
Against the Storm offers an fresh setting and motivating gameplay mechanics. Graphically, this indie game can't really keep up with its glossy competitors. However, the great soundtrack, the original characters, the nasty weather and the dangers lurking in the forest create a very unique, mysterious atmosphere.
An unusual strategy with roguelike elements, excellent processing and addictive gameplay will definitely keep you entertained, and thanks to randomly generated content, it will definitely last a long time.
Against the Storm is one of the biggest surprises of the year. Not only did the developers successfully merge the genres of city-building strategy, roguelite, and survival into a cohesive whole, but they also created an incredibly addictive strategy game that is just complex and challenging enough, highly variable, and deep. Even after dozens of hours, it remains fresh, engaging, and impossible to put down.
A game that breaks the stereotype of having to perfect city construction. With a high-quality blend of simulation and roguelite elements, it feels like enjoying a single-player game campaign. Constructing cities in various ways each time and achieving goals provide a sense of accomplishment.
Against the Storm is an excellent strategy game, selling its mysterious dark fantasy setting and challenging city-building with confidence. Though a significant learning curve and the occasionally outdated presentation hold the title back from perfection, Eremite’s PC debut is a strong addition to the genre.
I cannot stress how incredibly fun this game is to play. It is an incredibly unique RTS city builder with rouge-like elements that succeeds in every way. The gameplay has incredible depth and variety to it, with each run being a little different from the last. It is very polished, and the devs are incredibly active and responsive to the community with constant updates and patches being added to this already beautifully crafted game. I love everything about this game, and it’s clear the devs do too.
I don't like the fact that the village resets every time you finish a chapter. When I play a building game, I want to see my city expands over the time.
A combo of rogue-like and city builder works surprisingly well. 15 hours into and I slowly start to feel the repetetivnes... But I don't want to judge too soon.
I'm convinced...well I mean more than convinced since there are literally copy and pasted reviews for this game everywhere on steam (check for yourself. 0.1 play hours with copy and pasted reviews. Just check yourself.) ... that the reviews are very very inflated artificially for this game. Over 10k OVERWHELMINGLY positive reviews since DECEMBER? FOR THIS!? It looks like OG WoW graphically, and plays like watching paint dry if it was somehow based on **** RNG where the paint dries slower or quicker depending on the RNG. Its a below average city builder with "rogue lite (lol no)" mechanics. Ok. 10/10? What? WHERE DID THIS TEAM OF "6" PEOPLE COME FROM? WHO IS THIS DEV? WHY DID I GIVE THEM MONEY? And yes, I "understand the game". Whats there not to understand about gathering resources? The game is just MID. And the design and core mechanics are DUMB AND BORING.
Another glaring case of "don't believe the hype". EXTREMELY grindy, repetitive, and ultimately massively boring. Roguelikes are supposed to be varied and never the same : here you'll waste your time playing the same map over and over and over again. RNG is clearly against you and will systematically avoid giving you the things you need to progress; according to the devs, "that's the point, you'll have to change your strategy ! and make the best with what you got !" Except when the RNG decides it won't give you that crucial, absolutely necessary building even after 8 re-rolls, well, nomatter how well you play, you're F'ed. Need a building to produce cloathing ? 95% of chances you won't get it : as soon as something is requiered from orders, it just stops showing up, period. Either you got it earlier, either you're f'd. I swear after 6 random choices, RNG STILL refuses to give you what you need. A lot of things just don't work in this game (way too many ressources make the game unecesseraly harder than it should be, RNG is wayyy too prevalent, a ton of buildings serve no purpose and are just mild variations of the same things).
Worst part is the RNG, except you can remove "random", because the system is purposely unfair and actively works against you : if you're lacking 1 single building that would solve all of your problems, be sure you'll never, EVER get it.
TLDR : overly complicated mechanics for the sake of being overly complicated, EXTREMELY repetitive (you seriously feel like you're doing the exact same thing over and over again), and the most agressively unfair RNG I've ever seen in a roguelite.
SummaryBanished meets Slay the Spire.
Against the Storm is a roguelite city builder set in a fantasy world where it never stops raining. You are the Queen's viceroy - a pioneer sent into the wilds to establish and manage new settlements inhabited by beavers, lizards, and humans.
Your goal is to survive long enough and gather the valuable ...