Core Keeper is a gem in the sandbox genre that offers a rich and varied experience in a fascinating underground setting. Despite some drawbacks, such as excessive grinding and a somewhat flat skill system, the game excels in its ability to deliver an immersive and fun experience.
Core Keeper is a clever, challenging, and immensely enjoyable sandbox mining game that's a blast to play. You can completely change how you play for a new experience, there are a lot of bosses and areas to explore, and the joy of finding a new item or new area is never lost. If you like games in this genre, then you'll love it, and even if you don't like games in this genre, this could be the one that converts you.
I think the biggest praise I can give to the game is that I cannot wait to dig into it with a few friends over the coming weeks. It's the kind of game you can slowly chip away at over several evenings and the hardcore mode even offers some replayability down the line. While it doesn’t reinvent the wheels of its genre, Pugstorm’s Core Keeper emerges confidently out of early access and I’m looking forward to revisiting it over and over again in the coming years.
Core Keeper is a strong survival game that can easily chew through the hours, providing a great balance between adventure and homesteading. There's a sense that no idea was left out, whether that be a constant pet companion or minecart rail lines, and while these may not get fully fleshed out, this is a rare occasion where quantity manages to make up for depth. The pet levels up and sometimes enemies drop treats that give it a nice experience boost, and that's all it needs to do. Minecart goes on tracks, riding it beats walking and maybe it doesn't need a complicated system of switches and sidings to get the job done. The underground world of Core Keeper stretches on for functionally forever, filled with chasms, monsters, resources beyond measure and even an underground sea. There's a huge amount of ways to play with it all and sometimes that's more than enough.
Terraria meets ****.
Best of both worlds.
Loads of boss fights, weapons, pets, armor sets accessories and etc to collect.
Farming feels simple but doesn't become tiring, being able to place drills to automatically harvest ores is also an amazing QoL feature.
In general, the QoL in this game is unmatched.
Auto stack feature in chest menu, a hold to mine feature so you dont have to use the joystick while stripmining, automatic crafting on a lot of crafting tables, easy access to vendors, which dont need any huge specifications to join your base, gravestones that keep your items safe if you die, teleporters spread across the map, items that help you locate bosses on the (genuinel huge) map, custom terrain generation,with a seed based system, the list goes on. It was such a blast to experience this game, and even though I beat in roughly 25 hours or so, i dont wanna stop. I could keep playing for many many more hours, honestly, furthering my skill trees, building a prettier base and so on. Absolutely fantastic game, 10/10 ( oh and as a little side info, i played this game for like 4 days straight pretty much with out breaks ( except going to uni lol) cause i was THAT addicted to it
Excellent game. As you probably know, it's basically a top-down version of Terraria or Minecraft, but in my opinion vastly superior to both. Minecraft has hideous visuals, while Core Keeper is beautiful to look at. Terraria has the infuriating issue of being CONSTANTLY bombarded by enemy attacks, always preventing you from doing what you are trying to do.
Core Keeper, conversely, is much more respectful of the player, typically allowing you to engage enemies on your own terms. It's also easier to prevent enemies spawning where you don't want them to be. So you have the freedom to build a house, craft items, farm animals and plants, and cook food without being constantly bothered (unless you set up your base in a spot with a lot of enemy spawn tiles, but you can remove those to "cleanse" it anyway as mentioned above). 10+ hours in so far and 2 bosses defeated, and I haven't been pestered by the stupid bloodmoons, goblin hordes or any trash like that that happens in many other survival crafting games. I've had enemies appear around my base 2-3 times causing minor damage, and that's plenty; enough to give you a reason to think about traps and securing your base, but not so much as to detract from your main goals. So this is a welcome difference that makes me want to keep playing.
If you've never played either of the abovementioned games, but think you like the idea of survival crafting and building game, it's excellent for the asking price (especially as it's 50% off on a couple stores), so give it a go. Beautiful graphics; a fun and engaging gameplay loop of exploring, collecting resources and building; easy to jump into and back out of on your own time, and great fun either solo or with a friend(s).
A very fun and solid overhead minecraft like, the progression is very solid and there are so many possibilities with the design. Hoping to come back to this one later.
Super fun game (especially the first hours into the game where everything is new), the gameplay is very player friendly and in my opinion it has huge potential to become a monster ****.
But i'm not gonna lie, the game right now has huge problems, for example: the item progression is extremely poor, you basically get to scarlet tier (you could even skip it and keep using stone for bossing but it's not necessary) and then forget about armor until you can farm the ninja gear, the upgrade system was a good idea but at the same time kills the hype for future armor tiers, by the time i could farm the Galaxite ore i already had a full Ninja set (insanely broken and bis imo) the craftable melee weapons are so bad they're not even worth crafting, i wasted hours exploring the whole jungle for the chipped blade to craft the "legendary" sword only to find out it had the range of a dagger, low damage and no special attack, talking about legendary items, the pickaxe.. it requires crazy amounts of materials and the item itself isn't worth mentioning, what's up with that man? it kinda feels as if the devs were scared of making these weapons fun and strong, nobody wants to farm for hours only to get a worthless item they just keep on their inventory because of sunk cost fallacy, then there's the issue with the boss materials for summoning and scanning, the amount of materials are way too high and the summoning items are one time only, either lower the amount of materials required or make them permanent so the player can farm kills for drops.
The food system needs some help too, maybe limit the amount of food you can have at the same time but extend their durations.
There are also some issues with mob spawns, sometimes, out of nowhere you can kinda phase out(?) of the map and get instantly surrounded by mobs (happened a lot on the sunken sea and shimmering frontier areas)
Really liked the talent tree even though i only got 4 or 5 skills to 100, it requires a lot of grinding but hey i don't mind.
The bosses are alright, some variety would've been appreciated ie: making the poison slime a frog, the magma one a golem and the blue one a crab (would make sense considering the zones they're in)
Overall the game is really fun cosidering it's a 1.0, if the game keeps getting updates, qol and mods then it will be a game worth replaying and even speedrunning.
SummaryExplore an endless cavern of creatures, relics and resources in a mining sandbox adventure for 1-8 players. Mine, build, fight, craft and farm to unravel the mystery of the ancient Core.