The result is a dozen levels that span an incredibly diverse range of locations that eclipse everything you can see in DOOM (2016) in just the first couple hours. Double jump, dash, and wall climbing create the opportunity for platforming puzzles and sprawling worlds that the developers have maximized to their full potential.
It seems difficult to think that the Doom franchise can raise its level of intensity even further, but it certainly does. Not only are all the additions welcome, but we can no longer imagine Doom without them.
Doom Eternal isn't just a game; it’s an artfully constructed eruption of raw energy and relentless violence wrapped in a darkly compelling atmosphere. It takes the fundamental essence of what made the Doom series iconic and evolves it into an experience so immersive and breathtakingly intense that it feels like you’re waging an epic, timeless battle against the forces of hell itself. With every encounter, every weapon, every ounce of fury, Doom Eternal redefines what it means to be a first-person shooter and solidifies its place as not just a masterpiece, but one of the greatest games of our **** atmosphere in Doom Eternal is a chilling yet exhilarating concoction. The game thrusts you into a world dripping with both hellish horror and awe-inspiring grandeur, capturing the sense that you are traversing landscapes stained by millennia of war between light and darkness. Each level is meticulously designed to give the player a sense of impending dread and thrilling anticipation. Towering structures, flaming caverns, and abandoned, desolate cities remind you that you are in a place where the very air feels charged with danger. Yet, despite the ominous atmosphere, the world of Doom Eternal is richly detailed, vibrant, and—dare I say—beautiful in its own haunting **** cannot speak of Doom Eternal without delving into its approach to combat. The game does not merely allow you to battle demons; it invites you to decimate them with ruthless style. Every weapon feels like an extension of your wrath, a perfectly honed tool crafted solely for the destruction of these grotesque monstrosities. The shotgun, rocket launcher, plasma rifle—each weapon delivers its own satisfaction, and the sound design amplifies this. Every shot fired, every demon disintegrated, reverberates with a thunderous impact that keeps your pulse racing. The addition of the flamethrower, blood punch, and a seamlessly integrated chainsaw mechanic takes this experience to a new zenith. Here, you’re not simply shooting—you’re orchestrating a bloody ballet where every move, every decision, feels as consequential as it is **** visceral brutality of Doom Eternal is a spectacle unto itself. Each glory kill is not just a finishing move; it’s a moment of raw power, a vivid reminder of your dominance over the minions of hell. The animations are simultaneously grotesque and exhilarating, each one distinct, each one serving as both a reward and a taunt. The violence is stylized, intense, and satisfyingly gruesome, never dipping into excess but always pushing the envelope of adrenaline-fueled brutality. Yet, the game balances this with a rhythmic flow that feels, oddly enough, poetic. The pacing of combat keeps you engaged and breathless, forcing you to think on your feet and dive headfirst into the chaos with a grim, predatory **** its core, Doom Eternal is about unleashing a primal side that is, in many ways, a powerful release. The sensation of moving through the game's environments, finding armor, slashing through demons, and chaining kills is cathartic beyond words. There’s a purity to the gameplay, a complete lack of pretension. The game asks nothing of you but to destroy, to conquer, and it gives you every tool to do so with style. It’s hard to overstate the feeling of exhilaration as you stand, covered in the virtual blood of your enemies, breathing hard and feeling more alive than any game has made you feel in ages. In an age of complex narratives and morally gray protagonists, the Doom Slayer stands as a refreshingly straightforward avatar of destruction—pure, unadulterated fury given form and **** the end, Doom Eternal is nothing short of a masterpiece in the first-person shooter genre. Its exhilarating combat, intense atmosphere, and brutal, satisfying violence make it a game that doesn’t just challenge you—it consumes you. Each playthrough is an unforgettable experience, a journey through carnage and power that leaves you craving more. This is not a game for the faint of heart, but for those who revel in high-octane intensity and unfiltered adrenaline, Doom Eternal is perfection.A true game for the ages. Best Game ever!!!!!!!!!
I love the fast action combined with gore and the fact that you need to change your guns / mods for the best fighting moments. Best fps i have ever played until now
DOOM Eternal is gorgeous to behold, a technological tour-de-force and an exciting new chapter in the Doom narrative, but it's not quite as fun to play as DOOM 2016. The problem is not that DOOM Eternal is too hard, rather it is too hard unless you play by its specific rules, which, for all its mechanical complexity, makes its combat chess less freeform and satisfying than its predecessors.
Doom Eternal kicks ass. It's smarter than it looks, faster than it looks, and somehow even more fun than it looks. A triumph—except for the platforming.
Following up on an already excellent game like Doom 2016 is no easy task. Doom Eternal however, manages to kick it's precursor on all counts. The world is more engaging and varied in design. The monsters are rawer and bloodier while the weapons are more imaginative and have tons of modifications. Too bad that we also have to build our character in a role-playing like mode and are forced to watch the uninteresting story. It slows down an otherwise near excellent adrenaline-filled rush of a game.
It can be tedious and exhausting. Its faux angst and exuberance and hellstory can be grating. It’s probably a level or two too long. But in the end, there’s something so lovable about Doom Eternal, so endearingly goofy about the gory glory kills, so affectionate in the way a monster looks at me cross-eyed as I shove a blade up through its chin and out of the top of its skull. The conventional wisdom is that the monsters in this rebooted Doom gameplay are resources, and what I call shortage is just the necessary harvesting of a monster crop. But more to the point, they’re my playmates in this hopped-up jungle gym with its trampolines and swing bars and tunnels. We’re all in this together to make a colorful over-the-top playground with blaring metal music and blazing quick movement and splatter gunplay and chainsawyering. It’s enough to win over even the coldest critical heart.
I don't think anyone could have really been ready for what iD brought in with DOOM Eternal. Hand's down the most intense gaming experience I think I've ever experienced, an incredible and majestic ballet of extreme violence, black humour and reverence for the genre and source material that takes the already magnificent successes of DOOM (2016) and amplifies them, increasing the challenge to an almost insane degree while offering so many options to players to set things to an agreeable level for the individual that the game never becomes alienating. The game flows like water.
Well well first try on the doom serie and I must say it didn't went so good.
Yeah david gordon is out there in the clouds and the musics are dope but the other aspects tho ..
I dropped after a few hours, I didn't enjoyed at all the gameplay. Coming from fast games like apex I got disapointed pretty fast with doom. Yes it goes fast but you'd better like glory kills and constant interruptions during your gameplay because otherwise you're as screwed as me. More than cutting off your gameflow it's a boring unskilled mechanic to my opinion.
Got also disappointed by the AD, it sticks to it's origins yeah but the consequence is that I felt it was oldschool af in term of design environement and creature wise, disapointed.
Sorry Doom I come too late for you glory.
The game requires you to get close to the enemy and melee them to get supplies. This means you DON'T want to blow up your enemy. It's ridiculous for an action arena shooter to have this concept. I consider the gameplay broken.
SummaryDOOM Eternal is the direct sequel to 2016's DOOM. Developed by id Software, DOOM Eternal delivers the ultimate combination of speed and power, along with the next leap in push-forward, first-person combat. As the DOOM Slayer, you’ll return to take your vengeance against the forces of Hell. Set to an all-new pulse-pounding soundtrack comp...