The masters over at Bioware have done it again. This epic journey into the world of Thedas will steal more than 100 hours of your time, hours so full of superb gaming that you'll never forget them.
The brilliant part of this concept is how it imbues every activity with purpose. The world of Inquisition is immense, and a freeform structure means everything you accomplish, no matter how small, feeds your larger aspirations.
i love this game so much, i cant choose if this one or the original one is my favorite,Ihave sunk hundreds of hours into both,the cutceans and choices plus the keep. which allows for so manny new and unique play throughs makes this one of my all time favorite games even more then skyrim or dragons doga.
One of the best RPGs of all times. The story is simply mesmerizing, the plot twist at the end totally unexpected. They know how to make good deep character and get emotionally attached to them. This is more than a game, all this franchise of games are rooted in our hearts. Also visually stunning for the time.
Excellent RPG beats both of its predecessors and offers the unspoiled entertainment for hundreds of hours. The sophisticated world of Dragon Age finally comes alive in all aspects and incredible character and story detail fully compensates a bit overused plot about saving the world.
Not only one of the most expansive RPGs I’ve ever played, but one of the few that successfully fills its gorgeous, massive world with meaningful things to do and see. A frustratingly vague plot and typical BioWare bugginess drag it down a bit, but both in combat and out, Inquisition marks a welcome return to the RPG depth that made Dragon Age: Origins and Star Wars: Knights of the Old Republic so magnetic.
The biggest criticism that can be leveled at the title is that it is a little too conservative in its approach to the role-playing and action genres and fails to introduce something entirely new...At the same time, the developers have managed to carefully polish the core tenets of Dragon Age and fans of the series will be happy to discover how easy it is to tailor Inquisition to their own play style.
It’s a welcome return to form for a franchise that felt adrift after Dragon Age 2, and is easily recommendable to RPG fans who have a spare few weeks to dedicate to a single game.
More playground than living breathing world. BioWare opens a gigantic fantasy theme park. But unfortunately the only thing that is epic is the amount of content. Story, character behavior, quests and minigames are a mere shadow of the studio's former glory.
An ok game, story is worse than 1 and 2. But gameplay is better than two.
Too much boring fetch and kill quests to make the game longer, but not better
This is an all-around decent game. While I enjoyed playing it, I found it overstayed its welcome and has very little replayability for me.
It took me about 90~ hours to complete with the three content DLCs, doing most of the side quests early on, giving up on doing them all roughly 2/3rds of the way through, and gave up on the Rifts entirely after the main story was done. For context, this is my first experience with a Dragon Age title, so I can't compare it to its predecessors.
-The Good-
- In my opinion, the graphics hold up pretty well for a decade-old game.
- I enjoyed the story, It made up for all the negatives I'll list later.
- Decisions matter to a degree, though a lot of it is flavour text.
- Player Character feels meaningfully connected to the world, you don't just feel like an observer.
- Many companions have fleshed out, meaningful stories. I cared about them to a degree, and most of them are well-written, even if they frequently annoy me (Sera).
- Pretty good customisation in the character creator (except the hair, way too many of them are just bald with varying degrees of stubble)
- Story progression feels earned.
- High-intensity moments during the main quest (for the main story at least) feel high intensity, I contribute this largely to the music.
- Music, particularly by the bard in Skyhold is nice and immersive.
- Occasionally acknowledges past choices/dialogue and feels immersive even if its often flavour text.
- I liked rebuilding Skyhold.
-The Bad/Not So Good-
- Movement feels heavy, clunky, bad.
- Movement is especially bad in combat, feels like wading through sand.
- In general, I do not like combat. I set it to as easy as possible just so I could be done with it faster and it still took forever. By late game with the build I chose (Knight Enchanter), I could just sit there holding down the button I bound to my sword (I play on controller) and do nothing else, maybe occasionally cast barriar or some other spell.
- Some companion AI's are really bad. Particularlly Dorian, who seems to be under the impression he is a melee fighter, and Ironbull is also not great.
- Glitches in companion AI (like just not moving. Or running away. Or just suddenly having no HP) were common. All around Companion AI is frequently hot garbage.
- Almost egregiously repetitive, especially fade rifts.
- Too many boss enemies have the constantly regaining guard gimmick. You bring down their health too much and they just spring up a ton of guard. It's demoralising and irritating when the combat isn't very entertaining to start with.
- Imshael (idk it was on my cons list).
- Too stretched out with filler.
- Vital story content for the follow-up game is locked behind paid DLC (I got everything for free but it's still a weird move)
- Mounts don't seem to be much faster than running, and your companions just disappear when on one so no companion banter.
- Running animation, at least for female PC is comically dainty and light.
- Employs the cheap auto-damage-when-you-go-somwhere-we-don't-want-you-to-go gimmick. Even if realistically, I should be able to survive that drop/jump, or standing in 2 feet of water.
- Can get stuck in death/revive loops in some cases, where you can't potion or move before the enemy knocks a character down again.
- Tactical camera can be jank.
- Clearly not built for parkour but occasionally tries to implement it (and fails)
- Actions don't really cancel when you tell a character to do something else. So it's near impossible to move a controlled character out of the way of an attack.
- Ideal level not stated for non-main quests.
- if climbing a ladder and someone slides down, you get LAUNCHED.
- collection filler.
- Invisible barriers at most random moments.
- Areas with multiple geographical levels **** to navigate (Forbidden Oasis).
- Leads a huge, powerful group with connections everywhere, still doing fetch quests.
Conclusion: Liked the story, disliked multiple mechanics, get it on sale.
a disappointment in all respects, both as Dragon Age and as a game in itself.
Bioware's usual attempt to try to follow the various current trends has led it to make a mixture that satisfies no one and has no personality.
the gameplay is a bad hybrid.
the maps huge and boring.
of the story, just a couple of missions and the ending (which is sold separately) are good.
the characters are bad.
this game has nothing to offer, only boredom.
This was underwhelming, for sure.
I already beat it like... 8 years ago. Since I had little experience in gaming in general, I pretty much loved it. I finished with over 60 hours.
However, replaying it was a mistake. First, the dialogue is bad. We're talking about an RPG with companions, such as Baldur's Gate 3. Why does the dialogue feel so bland? It doesn't resemble any human interaction I've seen. There are some pauses between lines that reveal the script so much that... holy ****. The characters as a whole are uninteresting as well.
Not only that, the gameplay is basically automated, at least on normal difficulty. The TTK is so huge that it becomes honestly boring. And I'm talking about regular enemies.
At least the game runs well, but that's not enough, unfortunately.
SummaryChoose and spearhead a group of characters into challenging battles against a variety of enemies – from earth-shattering High Dragons to demonic forces from the otherworld of the Fade. Go toe-to-toe in visceral, heroic combat as your followers fight by your side, or switch to tactical view to coordinate devastating offensives using the c...