A breath of fresh air and a genuine contender for one of 2024’s best games yet, Dungeons of Hinterberg is a no-brainer pickup - whether you’re subscribed to Game Pass or not.
Despite a few technical shortcoming, due to its indie nature, Dungeons of Hinterberg is a great adventure game, with clever puzzles and a unique theme. It replaces ski-resort tourism with exploring-dungeons-full-of-goblins tourism. It simple works, offering a relaxing experience with highly enjoyable gameplay and beautiful cel-shaded environments.
Absolutely loved this game. It's got the soul of an old classic action rpg in it blended perfectly with a social element that ended up being just as enjoyable as the puzzle and combat parts. Amazing graphics/frame rate/performance and the music was also exceptionally good.
A game for the summertime blues as well as therapy for the summertime blues.
I can't wait to see what else this company does. What an incredible debut.
Sometimes you just fall in love at the beginning **** just with the concept alone already, this game did that for me. Before starting to play Dungeons of Hinterberg I liked the idea and wasn’t blown away by the artwork while I enjoy that it is a different style than we see a lot. However, after the first dungeon, I was already head over heels in love while that dungeon was short, straightforward, and easy. I could see already the potential and how smooth the controls of the game were. How good it felt and a peek into the people you’ll meet during this journey. And the artwork grew on me while playing through the story. It includes so many details and is so well **** Dungeons of Hinterberg, you’re on holiday in Hinterberg.
Where in other small towns/villages in Austria it might be normal to have winter sports activities while on vacation, Hinterberg is special… in Hinterberg you learn how to use magic and complete dungeons during your vacation. However, it still is a vacation so you can also just take the day off and enjoy a scenic spot and during the evenings you’ll meet with all kinds of different people. And all those things will help you out with getting stronger. Yes, even taking the day off helps you out!
This game reminds me of the “Persona” series combined with “Phantasy Star Online Episode I & II”. The interactions and hangouts you have with the people feel like the social part of the Persona games. With bonus points for not having X amount of in-game time before the world gets destroyed. You can keep going as long as you don’t finish the last dungeon. And the style of the dungeons reminded me somehow of Phantasy Star Online.
In Dungeons of Hinterberg, there are 16 “people” you can get to know better and hang out with. Increasing your friendship level will get you rewards, but the people were so well-written that it was fun as well. I didn’t like everyone, but when getting to know them better I understood where they came from. And it is awesome that there is such a range of personalities. The quiet ones, the social butterflies, the loud ones, the cheesy ones. You will find so many different people in Hinterberg, but all with a story attached to them. For the achievements you don’t have to max out their friendships, which would mean that normally I wouldn’t even go for that. However, I finished almost all of them just to get to know them. I think I spent around 5 extra hours, just to finish most of the friendship levels.
There are 26 Dungeons in Dungeons of Hinterberg. What I enjoyed so much about them is that they weren’t too long, you’ll not spend hours going through the same dungeon, while also being different from each other. The dungeons are scattered over 4 areas in the game and in each area you get 2 skills and only those 2 skills. This made sure that the dungeons weren’t too complex. It has puzzles but you also know that the solution has to be done with one or both of those skills. The first time I got new skills it took a bit of time to get used to them, but it works so well and you always know that one of them has something to do with range.
Another nice thing is everything you do will improve your stats, even relaxing at the spa will in the end help you get stronger so you can get through the dungeons. This way you don’t feel like spending useless time doing something and you can just strategize what is more important to go for at the moment. The rewards from leveling up your friendship levels are so nice as well.I love how many quality of Life features Dungeons of Hinterberg has. Think about having teleport spots all over the map, so you never have to walk that far after you explore the place the first time. Also seeing chests on the map you found but couldn’t open because not having the key yet is awesome, so you don’t forget them as long as you have interacted with the chest. Another welcome feature is that you can speed up the animation of entering a zone or the switch between afternoon to evening, evening to night ect. And last but not least as it is huge, the game warns you of so many things. “Do you want to spend time with this person, that will take the whole evening” aka “Have you done your shopping before you chose this option” and other warnings like that.
After finishing the story you get the chance to say goodbye to everybody, and this was such a nice feature. I cried so hard during this because it felt really like saying goodbye to them as you learn to know them quite a lot. It was so bittersweet as I was glad happy with the ending and happy to play through this game, but that also meant saying goodbye. They did a great job with how to even include that in your Slaycation. However, there were possible hints as to where the story could go next… so hopefully at some point, we will join up with the main character and go on slaycation in another city!
There are a few minor points of criticism that separate Dungeons of Hinterberg from being a hit. The platforming passages, for example, are always frustrating due to the missing jump button. We also missed visual changes. The swords have their own designs, but the scabbard always stays the same. New armor only changes the stats, not Luisa's look. That's complaining at a high level, but together with the fights that could be improved, there is enough room for improvement for a possible successor, which we would definitely be looking forward to. There are definitely potential starting points for a sequel.
Playing Dungeons of Hinterberg is a fun experience and a nice break from games with darker themes. The artwork, too, adds levity to the feeling of the game. Luisa is a relatable character, too. She went into a career and lived the way she thought was right, but it led to her realizing that she doesn’t actually enjoy how her life turned out, and she decides that slaying monsters is the break she needs to fight off her burnout. All-in-all, I think this is a game worth trying if you enjoy a mix of dungeon diving, action, and social simulation.
A few small issues and some bugs aside, Dungeons of Hinterberg is a solid action-RPG. At its core though is some fantastic, sharp writing that asks interesting questions of its player and protagonist, all wrapped up in a cozy setting. Here's my review of Dungeons of Hinterberg.
There’s a lot to enjoy in Dungeons of Hinterberg. The premise is original and the combat ticks all the expected ARPG elements. Like in real life, I’m not fond of forced social interaction, and sometimes the game is a bit more gated than it appears. The puzzles are satisfying, and while movement and spell-casting can be janky, there’s quite a bit of content to explore. Fans of family-friendly ARPGs and the blend of magic and everyday life should definitely plan a staycation in Hinterberg.
Dungeons of Hinterberg is more like those all-inclusive package tours that blend together in a mind-collage of cocktails by the pool and the dine of the breakfast buffet: pleasant enough to pass the time but too safe to leave a lasting mark. [Issue#401, p.112]
A great premise that is chock full of heart and charm, has a great relaxed feel and setting. The characters are unique and fun to interact with. The dungeons have a great 3D Zelda like feel that eventually become a little tedious as the mechanics aren't deep enough to support their quantity and length.
Because of how gear focused the upgrade path is the game was in desperate need of different visuals for the armor sets and weapons as you progress, you wear the same outfit/weapons visually from start to finish.
The story is solid, if predictable, but the real power here is in the setting and characters.
I only played the first dungeon, but I thought that was enough to have a general idea of what the game was about. I like the graphic style, but that's pretty much it. The combat system seems rather simple. The story and dialogues are generic, but not terrible at all. This game aims for casual players, which is not a criticism. It can be a relaxing experience, one that I might have enjoyed once. I give it a 5 out of 10, because I don't think it is a bad game at all despite having played it for only 30 minutes.
constantly freezes and it's boring too. mostly puzzles and climbing. this is basically every dungeon: you enter an area monsters appear you kill them usually just button mash maybe dodge now and than and move on, solve puzzles and climb than fight a boss at the end. all the dungeons are linear and boring.
SummaryDungeons of Hinterberg is an action-adventure RPG that includes monster fighting, puzzle solving, magic wielding, and relationship building, all set around the cozy Alpine village of Hinterberg!