KRÓL CRPG JEST TYLKO JEDEN. Najlepszy post apokaliptyczny świat jaki kiedykolwiek powstał w grach komputerowych. The Last of us przy świecie z Fallouta to Ponnyland dla dziewczynek.
Much broader in scope and storyline than was its predecessor. There is much more to see and do in this game. Best of all, the much-maligned time limit from Fallout is absent.
Perhaps even more so than its predecessor, Fallout 2 contains dozens of subtle and more often not-so-subtle references to cult movies, television icons, and other aspects of popular culture.
There are two things that let this game down, its graphics. Isometric in nature with people who tend to all look the same. That may put you off playing it for a bit but after an hours play you will be hooked. The second problem is bugs. It’s hellishly buggy.
This year's post-apocalyptic nuclear Christmas experience won't be as good as it was last year. Lack of improvement over the first and a high number of bugs are the main reasons.
Excellente suite du premier Fallout, plus riche, plus passionnante, mieux écrite mais aussi bien plus buguée, un vrai nid en vérité qui m'a empêché de la terminer bien que je fusse vraiment tout près de la fin (ou du moins le supposai-je à l'époque si ma mémoire est bonne).
Un jeu de rôle de cette qualité mériterait encore une tentative, un nouveau parcours, quelles que soient les années écoulées (son ambiance, son interface, ses combats -si on est patient...-) malheureusement ce n'est pas le cas, la faute aux deux Fallout du 21ème siècle (le 3 et New Vegas) qui ont ressuscité la série et l'ont sublimée, rendant du coup caducs les deux premiers épisodes du siècle dernier. Ma note aurait été supérieure si j'avais rédigé cette critique à l'époque mais avec le temps, impossible de verser dans l'idolâtrie nostalgique.
Fallout 2 ne fait donc pas partie des monuments du jeu de rôle mais il y a contribué, à sa manière.
Much easier and more accessible than it's predecessor. With the learning curve being not quite so steep here and the game not regularly killing you at the drop of a hat, the game is much more playable than the first. There's a lot more content, the story is better, and you have a lot more options as to how you choose to play the game. From a gameplay perspective this game blows the first Fallout away, but from a technical perspective the game is lacking.
There are still numerous bugs an glitches that plague the game. One such recurring glitch forced me to have to leave and restart the game periodically. It's frustrating to no end, but these glitches do not ruin what is otherwise an excellent RPG experience that feels ahead of it's time. The only other complaint I have is that occasionally it can be hard to figure out how to progress the main quest. This can lead to extended periods of just mindless wandering, or forced trips to online guides and walkthroughs. Overall that is a minor complaint and the only real issue I have with the game is the amount of glitches it has.
So this is one I can recommend. It's got issues but I still had a lot of fun with it. I was incredibly impressed with how modern a lot of the features in this game feel. The interface obviously shows age, but the amount of player choice here is staggering at times. It's a shame that the game has irritating technical issues, because otherwise it feels ahead of it's time. Still this is one I recommend if you enjoy post apocalyptic games or just god RPGs. I give it a 7.5/10-Good.
To be honest, it fells short comparing to Fallout 1. F2 got much bigger PR blah blah blah, but tried to play it right after completing Fallout 1 - and had to give up, it was disappointing - main quest and the very its idea - worse than original, tone and atmosphere - worse, too much content feels strained and out of place.
Even Intro here goes weird and wrong - by the end of fallout 1 i could actually understand Overseer and his final decision - and not just for the vault as a community - i don`t see how main character after all he experienced going back to live in vault again , so letting him/her go were neither bad nor evil call; and here -"exiled, poor thing" - already wrong.
Is it a bad game - may be not, but it simply not nearly as good as original.
SummaryIt's been 80 long years since your ancestor trod across the wastelands. As you search for the Garden of Eden Creation Kit to save your primitive village, your path is strewn with crippling radiation, megalomaniac mutants, and a relentless stream of lies, deceit, and treachery. You begin to wonder if anyone really stands to gain anything ...