I’ve never cared about the people under my command in any game more than in Frostpunk. The window-dressing isn’t perfect. Aspects of the experience are frustrating; a couple of failed games can leave one a tiny weeny bit annoyed. I am not even sure if some of the scenarios are even possible! Yet if the perfect game is a series of choices where every choice has meaning, then Frostpunk is it.
Going in with as little knowledge of the mechanics and choices and scenario structure is the best way to experience Frostpunk. One of the most intense, beautiful, and emotionally resonant games that features arranging housing and streets ever made.
Fantastic. Gives those darkest dungeon vibes, that grueling struggle that makes every accomplishment feel so rewarding, and every misstep so costly.
Firstly gotta hand it to devs for making a solid port to ps4, making the interface fluid and easy to use. Also, all the information to analyze your colony is easy to access and understand.
Complex Strategy games like this often don't port well but this was done right !
The progression is bang on, I've died numerous times and still trying to rack my brain to figure out how to pass certain hurdles. But despite the constant struggle and tragedies along the way, building and managing this wasteland colony is fun. You can get really OCD about building placement like in sim city. Crafting the colony after your own vision, making it your own, making it all the more painful when everything falls apart , be it from ignorance or negligence.
This is one of those rare gems . A game you can get lost in for hours and hours.... and hours.
Rarely does an interactive experience keep me awake at night wrestling with big decisions. Frostpunk did this on multiple occasions and made me feel squeamish when forcing edicts upon society instead of building consensus. Extraordinary circumstances call for desperate measures, and all I can do is ask for forgiveness from those trampled by my headstrong approach.
Frostpunk is a challenging city builder where your decisions have dramatic repercussions on the citizens you’re tasked with looking after in a wintery apocalypse. It's a pleasant surprise that is definitely worth your time if you’re looking for something different and brutally challenging.
Frostpunk is no city builder, if that’s what you’re looking for then this is not a game for you. If you are on the other hand wanting to be pushed when it comes to city management, survival, research and moral decisions, that’s where Frost Punk delivers. Be prepared to be stressed when things don’t go your way.
Firstly I have to apologize to the developer for cracking this gane game but I really like your game, obviously this game is not easy for newbies, I had to replay a lot but I like the difficulty, Looking at the city I built, the buildings, the automatons, especially the game's art, makes me feel like this is real life and I have to face deadly difficulties. Once again I love this game (I promise to buy this game if I have money)
I did not beat this game because of two main reasons. First, my scouts were stuck due to a bug. Basically, my save was ruined since they couldn't go back to the city. After some quick research, I noticed this bug has been happening since 2020 or something like that. The second reason is that the game is hard. Even without the bug, I don't know if finishing the game on the first try was possible, and since I don't have much time to play games, I focus on beating them as fast as possible. In this one, I knew that wouldn't be happening.
Even so, this game is special. The moral dilemmas, OST, graphics, and overall art design make it worth trying.
Enjoyable But Steep Learning Curve
First and foremost I'd like to say that turning the generator on is one of the most weirdly satisfying things you can ever do in a video game. Watching the burners come on, the smoke flowing from the top, the yellow to orange to red hue glowing up at the chimney, the noise it makes and generally watching the snow melt around the generator is honestly great. And that's like one of the first things you do in the game, it doesn't get any less satisfying.
The game itself is a mix of civilisation management and survival, survival in the sense that the cold is your enemy and it's not exactly one you can outrun. You want to see your people succeed, warm their homes through the worst possible times, make sure everyone is happy and cared for and fed.
You start off with a handful of survivors and you allocate them to the different resources, coal, steel, wood, and then you get buildings which can automate some stuff, as well as hunters and hot houses for food. There's a few things to manage and you'll get an idea of what you need to prioritise the more you play. Your people will come to you with needs to prioritise for you, but this might conflict with your goals at the time; being able to manage all of the above is the key to success, although most of the time, something needs to give.
I've completed the main game and the two scenarios after it and they do add a new element to the game, the scenarios that is. They provide you with a different play of playing the game from your original main story playthrough, and this is what I seek in a game. Not just more of the same. Same but different. The core gameplay remains the same but how you tackle the problem is different. It adds a lot of replay value to the game and makes it worth your time.
Prioritising what is the best research and where to send your scouting teams too is a must, once you get this down, the game becomes a lot easier.
However if you're picking this up for the first time or you're new to civilisation management games, you will likely have a hard time, I know I did. I might just not be good at this genre but it took me more time than I'd like to admit just to beat the main story, and I know there'll be others like me who think that it's impossible to survive the storm. But it can be done.
The game is a lot of trial and error, you'll know how you failed when you do and you'll take the preliminary steps to avoid this in future runs. I think that's what makes the game so special, you can actively feel yourself getting better at it once you understand how the buildings work and what research can offer you, as well as managing the Heat side of things.
Overall, even though the game has a steep learning curve, it's very satisfying when you win; the OST is genuinely phenomenal, especially when the storm kicks in and you're screaming for your people to just hold on. It's a great game and I can't wait to sink my teeth into the sequel. 7/10.
It's a fake game an impostor. There is nothing sadder in a management game than a scripted event and this game is nothing if not a series of scripts, there is no hearth beating in it. A book has a similar amount of interactivity.
At the end **** you are told to get this and this amount of food to survive and I got myself a month's worth of it and a second after that a pop up appears that people are fighting over supplies.
The resources are practically infinity there is no danger to their scarcity no need to optimize your production and consumption right up the alley of its historical setting, but I did wonder what animals could be there left to hunt? I was extremely well off from the mid game onwards I was telling myself that man this city is a utopia even in terms of contemporary cities if I could make multiple shifts people would have to work 4 hours a day. Of course a scripted event happened and somehow sizeable portion of my utopia thought that going into the frozen hell would be better than living comfortably here. Again the worst ludonarrative dissonance I have seen in a game.
4 people died out of 700 at the end of my playthrough , 2 because of scripted event at the start ****.
It's a beautiful game, although not well optimized. The lore of the world and it's inhabitants is enthralling. But it's more of a movie worth watching rather than a game worth playing
SummaryIn a completely frozen world, people develop steam-powered technology to oppose the overwhelming cold. Society in its current form becomes ineffective and it has to change in order to survive.