A sequel that takes the thrilling cold-survival city-building heart of Frostpunk and evolves it in every way, while losing none of what made the series so special to begin with.
Гра потерпіла дуже великих змін ніж перша частина, однак це пішло їй на величезний плюс, тому що 11bit не побоялись створити, щось нове, що за духом продовжує першу частину, а геймплейно відрізняється в край, до того ж політична складова геймплею напряму наслідувана першою частиною, однак значно удосконалена, що є величезним плюсом, а містобудівництво змінилось лише у кращий бік.
With Frostpunk 2, 11 bit studios once again tests our resolve with a city builder where failure is part of the experience, and weaving a political web involving multiple factions is just as crucial as surviving the apocalypse.
Frostpunk 2 is a vividly different game from its predecessor that functions as a fully fledged sequel, and that narratively follows its change of mechanics. It is more of a social simulator than a survival city builder, but it still poses as a great and decision heavy experience that will test your moral values at every step.
While it doesn’t always nail pacing, it makes up for it with false security, tricky choices, and enough elements to keep you fully invested in the storyline or the well-being of the city’s patrons. Ultimately, whether you’re a Frostpunk veteran or new to the chilly city-builder, this sequel will prove how ill-equipped we actually are if a winter like this one comes along.
The story the game tells is engaging, with choices that feel meaningful. Though it can be quite difficult and feel pretty hopeless sometimes, this is counteracted by satisfying moments of victory; or, if not that, at least failure levels that are amusingly bad - seeing the Council screen very matter-of-factly say, “You are reviled,” gave me a good laugh at my desk in a way only games like Frostpunk 2 can.
Frostpunk 2 blends classic city development ideas with an interesting take on political horse-trading. The need to secure votes will push player outside of their comfort zone. I like the extra tension, but the two sides of the game sometimes feel disconnected from one another, especially when factions act irrationally as the survival of New London is in play. 11 bit studios has taken a risk by creating a sequel that is too different in terms of mechanics for some fans of the original. Frostpunk 2 isn’t as personal or granular but the political aspect is a good innovation and enhances the more traditional exploration and city building.
an excellent continuation of the first part, every aspect of the game has become better felt except for the atmosphere of hopelessness. but otherwise. The game has stepped forward
Graphics- 10/10 it's a BEAUTIFUL game, the graphics are deep and you can see your town come to life and see the devastation of the snow covered plains.
Gameplay: 8/10 the mechanics are put together nicely, but I wish it would have had more towns and locations to build upon. You needed to keep up with the resources, and keepyour town from imploding, but once you've balanced out your resources, it doesn't really have to much more to it.
Story: 4/10 The story.... felt lacking. Don't get me wrong the premise is there, but it ends as fast as it starts and you are left with one question... is that it? I've finished the story rather quick and it didn't really have any engaging toss and turns, just felt like I was a kid reading a 100 page short story.
Overall I recommemd this game for it's gameplay and graphics, but if you are looking for an engaging story, this wouldn't be right for you
I have a 4080 laptop with frame generation on and I really think this needs to have better fps. I like that this game is confident trying new mechanics which are way different than the first game. Be warned, this game is addicting, slept at around 11am in the morning. This is on the high end of 8, around 8.8.
After getting addicted to the game a few days I have to say I am disappointed. The game is too easy on hardest once you figure it out. Way easier then the first. Big fan of Unreal Engine but weird choice and implementation is VERY VERY demanding for no good reason, more so then many 1st and 3rd person games done in UE5. Even with lightning and shadows to low and DLSS to balanced I cant get 60 FPS where I get that in other UE5 games with DLSS on quality!
Visually it seems to take style and visuals over gameplay, and that is bad. And I do not even think the game looks that impressive, they could just stick to Unity and have a more clear look. FP1 was more pleasant to look at and IXION even better, both done in Unity and run better and its all that is needed.
You build in tiles, not really bad BUT you have to press a key to even see where your buildings are, you have to hover over your districts to even see where there start and end, its annoying. The city builds itself and the devs are super proud of this fancy dynamic city that builds itself based on where you placed things but its weird. Same goes for trails and skylines, it picks style over play ability as its not easy to see where you already build and it actually builds not where you place things but dynamically near that.
Mechanics are flawed and annoying after a while. Massive illusion of choice as you are basically forced to just do what your factions demand most of the time on harder difficulties. I failed a few times figuring out how the game works but after I finished the story I finished two "Utopia Builder runs on hardest (Captain) difficulty and easy finished them both on the 2nd try after I figured out he map and resource limits and things.
All the end game mechanics are totally meaningless and irrelevant. The game is decided LONG b4 that, its not really well thought out. And choosing different factions barely effects anything really. There is no "playstyle" its just tiny bonuses and things that you get at the very end when you already made it. The first and 2nd storm are the hardest, and the game is very forgiving even on captain you can lack every resource I basically NEVER have anything stored but as long as the deficit is not to high you are fine.
Sadly if you really play the game for long you find out how flawed it actually is. Its very much like the 1st game, despite what people claim. Lots of things are exactly the game. Generator, fuel, heat, cores. It just feels more sandboxy and has a bigger scale and more mechanics that in the end give you way more opportunity to turn things around. In a way this is a good thing but it lacks serious fun challenge, its not easy but its repetitive, gets boring and annoying and the endgame is really filled with lots of things you will never need. Maybe DLCs and mods can save the game but probably not.
FP1 on hardest was too hard for me actually, it felt like if you made one tiny mistake in the beginning it all spiraled to the end, it was too much like "turn heater on in that exact second or die" type of gameplay that was not that good either, but at least it was like constrained and thought out very well so it was actually very challenging. FP2 just offers so much stuff without giving it actually an opportunity to really shine. And overall I think the first game is better in both graphics (for gameplay) and the gameplay itself. Again UE5 is great but a game that tries so hard to look fancy that it ends up just looking confusing annoying. It took me a while to get used to it. The UI is stunning but also has like shifting elements after clicking it that are not very good for gameplay. Also why TF do I not get the generator view by default when clicking the generator? So annoying.
Also the "switch between city/settelements key simply do NOT WORK, last patch 1.0.4, bind them to different keys, nothing happens when I press them.
Its also annoying to sit through the annoying ass voting animation 100 times. If you just play the game for a 9 hour or some story then this is more for you but if you look for some deep engaging RTS this is sadly not really it.
Even with an above average system, it cannot provide the expected performance at 1080p resolution. (i5 13400 - Rtx 3050-32 gb ram) You will have to lower the graphics to solve the fps drops. As a result, in a game where you want to watch beautiful city views, you will be left with a muddy city view where no details can be distinguished. Optimization problems destroy all the gameplay fun. I left it, I wish all i9+4090+4k monitor owners good games. (sorry for bad english)
SummaryFrostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game that blended city building, strategy and management gameplay, creating a brand new genre. Its successor takes place 30 years after the apocalyptic blizzard storm, and Earth is still overwhelmed by the icy climate of neverending frost and harsh weathe...