Hellblade: Senua's Sacrifice is beautiful and terrifying at the same time. Its combat mechanics and puzzles are strong, but its true strengths lies with its ability to tell a story and craft a world that differentiates itself from other titles out there. Together, we're offered an adventure that is equally horrifying and brilliant - a true masterpiece of a game.
Rather than exploit psychological trauma so as to advance shallow narratives, the game is committed to putting an often-misinterpreted and dismissed subject front and center.
Le jeux est magnifique techniquement graphisme hors du communs, les visages sont magnifiques, effet visuel et ray tracing au petit oignons
Une grosse mention pour les effet sonore qui sont décupler avec un caque
Bref Hellblade 2 une masterclass de Ninja Theory
Hellblade: Senua’s Sacrifice is a complete experience for a bargain price. Struggling through life as a psychosis sufferer is an alarming experience, and Hellblade provides an illuminating glimpse into the lives of those afflicted by such terror.
Hellblade: Senua's Sacrifice is every bit as vicious, epic and dramatic as its predecessors in the Ninja Theory library, but interweaving a delicate storyline through simple, yet ruthless mechanics makes it one of the most visceral portrayals of psychological turmoil in recent video gaming.
It’s frustrating how close to a masterpiece Hellblade: Senua's Sacrifice is. It has the looks, the atmosphere, the swordplay and the heart. If only it had more focus on the storytelling and gameplay. First, it’s the burdensome narrative that almost drowns all the sensibility stored in Senua’s tale. It takes far too long to actually care for her. When the narrative finally starts to ease off towards the end of the game, it’s the repetitive gameplay that gets in the way. The game drags on for its own good, making it too often boring and laborious. All the same, Senua’s trembling journey is a one that needs to be seen to the close to get its true meaning. I realize I might have sounded quite harsh in my critique but my heart told me to rate the game better. After all, Senua's cry for help made me shed tears.
Hellblade: Senua’s Sacrifice is not going to appeal to all tastes, and nor does it try to. As a character action game, it has decent if underdeveloped combat and a mixture of some excellent and some overplayed puzzles. But it’s the way that the title utilises the unique attributes of the medium to raise awareness of mental health that elevate this release beyond the sum of its parts.
Ultimately what was intended as a thoughtful depiction of a terrible mental illness has ended up casting it as something of an asset: a helpful superpower that can give you the strength to soldier on through the darkness, so long as you can put up with the odd breakdown here and there. That, we suspect, was not what Ninja Theory intended. It's certainly not what we had hoped for. [Issue#310, p.112]
Uno de los pocos desarrolladores qué se a atrevido a poder dar vida a un juego qué trate sobre las enfermedades mentales en éste caso la psicosis, el juego tiene una capacidad increíble de llenarte de emociónes, suspenso además de tener un apartado técnico un equipo impresionante.
It's not common for people to put mental illness into videogames. Especially Hellblade which does it good, showing the struggle of the protagonist, along with the horrific event that happens through out. But the gameplay is... Not so great. It's just you stare into objects to complete a puzzle, walk around, scary event, Fight a difficult combat. The end.
I would give 6.5 for the game play and 10 for the experience,incredible sound, I felt really scared to play it;
the enigmas were really annoying me, I spent sometimes 10 minutes before to align the signs and solve the enigma even beeing in the right place, maybe just some bugs, later fixed.
I advise it but it s not a game for everybody
Jogo chato ,vazio com batalhas pobres e repetitiva, praticamente uma dlc do primeiro jogo lançado há alguns anos , visual maravilhoso e um ponto positivo, mais é um jogo massante e curto demais , muito parecido com o primeiro com um visual melhorado...
After really enjoying "A Plague's Tale: Innocence" I wanted more of that dark moody stuff. So I Googled "Games similar to..." and this game came out as the first result. After very briefly reading one of the many stellar reviews, I purchased the game.
Right after the first few seconds, some voices in my head started telling me that this was going to be an amazing game. Until I had to actually start playing.
Mindlessly mash some buttons whenever a baddie appears in front of you, slump around like a headless chicken trying to find shapes in the environment to open gates, rinse and repeat.
And the most baffling thing about this game, is that you can lose your savegame if you get killed too often, with no option to turn that off in the settings (AFAIK). In a game this boring? Having to slump through the whole thing again? No effin way.
I ended up "playing" this thing with a walkthrough constantly open on my tablet, until I decided to simply not bother anymore.
In my opinion, this is an experience more than it is a game. I would have actually enjoyed just walking around, taking in the dark yet beautiful scenery, and interacting with the lorestones for some Valhallian history. The developers could at least have included that as an option. It seems to me that this would be the perfect game for that. It would at least justify the full price I paid for it (40$ CAD).
But, unlike Senua, I don't feel like making the sacrifice of slumping through this, just because I splurged the full price for it.
Now, those voices in my head are laughing at me, saying "he just wasted 40$, heehee", and I keep seeing red dollar sign shapes everywhere.
SummaryUnsheathe the bloodstained blade of gritty warrior Senua as she fights her way through a nightmarish landscape in a ferociously personal journey. Can you survive a fearsome realm of vicious swordplay and terrifying creatures?