If you like the general style of first person shooters but feel they need a bit of a fresh change… this will likely be just what you are looking for. A lot of fun and a beautiful spectacle to take in. Highly recommended!
A technical marvel, immortals of aveum looks and feels impressive on a modern 4k vrr TV with fsr3 pushing the smoothness of the visuals as far as the hardware allows. Animations, story,motion captured performances, detailed 'RPG lite' skill tree and impressive world and traversal design all come together to make something truly special. Pretty much my only criticism is the occasionally inconsistent frame time and the r&b style music design (I would've preferred a more traditional orchestral most). Extremely underrated game if you like the genre (RPG +fps). A lot of people are quick to criticize the story but honestly if you like anime I think it aligns more with that style than anything seen in western culture (I.e lots of archetypal characters being archetypal!).
"It's a good game, which I believe was a victim of prejudice. The most remarkable aspect of the game was the story and the charisma of the characters, very well elaborated with flavorful **** for the mechanics, I think playing with the controller makes it a bit difficult; the developers could have used the motion sensor in the controllers to assist with aiming. It would have been more enjoyable to **** I only played the game because it was on PSPLUS; I would hardly play it paying **** game was well balanced too. I felt that I progressed well, with a difficulty that was just **** graphics were very good."
Immortals of Aveum delivers high-octane magical action and a world we're fascinated by. While the narrative itself is predictable and the dialogue between characters can border on excruciating, the rock-solid gameplay is a magical foundation for EA to build on and develop into something special.
You can certainly have your fun with Immortals of Aveum – its world is unique and there simply aren’t enough magic shooters of this caliber out there. The bugs are annoying, and have hopefully been patched by the time you’re reading this, but if not, you’ll have to have a little patience with the game. It’s not a must-play shooter – better battles as the game progresses instead of a “more is better” philosophy towards enemies and more freedom to experiment with different spell combos rather than just matching colors would help, as well as more interesting and challenging puzzles.
Immortals of Aveum isn't a terrible game, but it is an incredibly forgettable one. Everything it does feels like a paint-by-numbers scenario, and it doesn't feel like it captures any sense of wonder. The annoying quipping dialogue drags you out of the world, and without that, you're left with a solid, if entirely unexceptional, magic-themed FPS. There's not much to recommend Immortals beyond giving you gun-themed magic instead of guns. I could see it perhaps finding an audience once its price point is lower, but most people will probably want to wait and see — or at least watch some videos of Jak's quips and see how tolerable they find it.
Less a case of biting off more than it can chew, Immortals of Aveum instead serves up a mixed bag of notable creativity, dragged down by issues both narrative and technical alike. While future patches may go some way to iron out the uneven frame-rate and inconsistent visual quality, the same can’t be said for a brand of writing that’s at best tolerable and at worst, potentially off-putting. Minus one or two secondary characters you’d be happy to see stick around for longer, yet are sadly ditched in service of a plot with brief but ultimately unfulfilled promise. If nothing else, Ascendant Studios could’ve done a lot worse given the tone and the design intentions placed here. What’s left is a game that while doesn’t always put its best foot forward, eventually finds a way to loop back round to feeling curious as to what it has tucked away out of shot. Though it may trip over itself one too many times, Immortals of Aveum‘s rewarding level design, puzzle-solving and potential for custom builds still offers a sufficient amount to carry this “magic-shooter” pitch through to credits’ end.
Mixing repetitive, imprecise combat with annoying characters and a landslide of nonsensical, proper noun-stuffed lore, Immortals of Aveum is almost so bad it's good. If only.
Immortals of aveun is a fantastic magic shooter which of much we lack of on this general of console. The combat is overall addicting and love the exploration and how big over all each area is and well detailed and colourful. the lore and story is also very well done and honestly really hope there be a sequel to this game or something a like. This game feels fresh but also in some ways feels you will feel like some things have been done in similar ways, but overall this game is must play for anyone who likes exploring and upgrading gear and killingsweet monsters while doing it in style.
6.5 is ok. The graphics are phenomenal, it's really cool to see what UE5 is capable of, makes me curious to the future of gaming. The story and writing is mostly miss but sometimes hit. I couldn't care 2 f's about the characters and wanted to skip most scenematics because there very lame. The game itself is very basic and easy, I'm playing on Immortal and basically shredding. The times I died are to be counted on 2 hands. The gameplay is solid, just point-and-shoot. The graphics are what makes me keep playing the game. FSR3 + frame generation is really cool tech. The world building is cool, but again I don't give a f about the characters and story, I just want to shoot and enjoy the graphics.
The game is ok. It's graphically very pretty but it feels like a game from the PS3 era. The "smart ass" protagonist that tries too hard to be cool but it's actually cringe coupled with some uninspired level designs and puzzles. It doesn't really bring anything new to the table. You've already played everything it does before. But I had some fun with it. Some bosses and set pieces were cool and the story was ok enough to make me going. I've played it on PS Plus, so for a "free" game it was worth it.
All of the beautiful artistry and voice acting talent is wasted on a generic shooter that feels like it was designed by committee. I’m not joking when I say the game introduces you to the 3 branches of magic: “blue magic, red magic , and green magic”. Or if you are colorblind, gray magic, gray magic, and gray magic. That should stop you right there from playing the rest of this game, but if you continue, be prepared to have your game hijacked by boring cutscenes and padded by boring puzzles.
The game is known as a magic shooter. Instead ****, the protagonist shoots blue, red, or green blobs out of his hand. Like a gun, the hand needs to be reloaded. Other spells work like grenades or the whip in Bulletstorm. The block button throws up a magic shield. There could have been interesting combinations of defensive and offensive spells to fight endless waves of enemies in the Everwar. Instead of that, you switch colors to shoot at a small number bullet sponge enemies until they die and then slow walk to the next set of enemies. There is potential in a Call of Duty with magic and all of that potential is wasted in this game.
The design of the game looks deliberately mediocre. You see eyeless helmets straight from Destiny. You see the training dimension of floating blocks that is so overused in so many games. You see the female NPC with half her head shaved so you know she’s edgy. You fight in a lot of caves and box canyons that give you the impression of an open world but are actually level designs from the 1990s. You hear every kind of accent in this generic magic world that has no identity. Games should not be designed by committee. MBAs should not make creative decisions.
This game honestly reminds me of Jedi: Fallen Order minus the charm of the world and the like ability of the protagonist. The dingus that you play in Immortals of Aveum has permanent Dreamworks face and speaks in humorless jokes and painful sarcasm. Like the Jedi game, you work through intersecting maps that have areas that you can unlock later if you enjoy backtracking several times through one play through. The map in Jedi: Fallen Order was one of its downsides. Players do like backtracking. Players do not like seeing all of the content and abilities they are missing. But I’m sure EA only learns the wrong lessons from its successes.
The worst of Immortals of Aveum is boredom. Combat is boring. Bullet sponge enemies that suicidally charge you are boring. The cutscenes are painfully boring. The entire world they built with its 3 colors of magic is boring. There is nothing of value here. This is a bad game.
SummaryImmortals of Aveum is a groundbreaking new single-player, first-person magic shooter, created by Ascendant Studios and released by EA Originals, that delivers a visceral, cinematic campaign.
Made by the creators of Call of Duty and Dead Space, Immortals of Aveum is set in an original fantasy universe engulfed in magic, rife with confli...