Lords of the Fallen succeeds in everything it tries. This may be a blood-filled trip but Mournstead, through its magical dual world, always calls us back for a last mortal dance.
This recent iteration of Lords of the Fallen has finally achieved what the original couldn't do back in 2014: it has carved itself a unique place in the Soulslike genre where it can belong, allowing it stand confidently beside its inspirations. By refining the traditional Dark Souls style to a finely honed edge and combining it with some compelling lore, a fascinating world and the absolute marvel that is the Umbral realm system, Lords of the Fallen adds another notch to 2023's superb line-up of games. If you're okay with a somewhat obtuse narrative structure and the fact that it is certainly one of the easier Souslikes, Lords of the Fallen is a must-play title for anybody interested in a great Souslike set in a beautifully grim fantasy land.
Lords Of The Fallen é um jogo excelente, direção de arte fabulosa, gráficos lindos, bosses memoráveis o jogo se torna uma experiência única.
O game sofreu um hate extremamente exagerado praticamente por todos os veículos por estarem esperando um Dark Souls 3, não se enganem o game está longe de ser uma decepção como todos falam.
Os problemas de desempenho e bugs no lançamento acabou decretando sua nota que não corresponde em nada do que o jogo é, pois os desenvolvedores trabalharam duro por meses até o game estar perto do que eles almejavam.
Lords of The Fallen delivers on the macabre, challenge, and exploration hallmarks of the Souls-like genre. It thrives in the eerie shadows of its obvious inspirations and shines a light on its best features by reimplementing most of them with the benefit of the sexy set dressing brought to life in Unreal 5. While the combat often frustrates when foes begin to crowd, Hexworks seems aware of this with its placement of enemies and world layout. Venturing between the living and the dead with the lamp transcends novelty. Surviving with a partner in tow is also exhilarating. If you can make it past the dense player onboarding that assumes you’ve beaten Dark Souls, then you’re likely to experience the best imagining of a Souls sequel this side of FromSoft.
It's a shame that the technical side, despite having left the most serious problems behind, still shows some rather obvious aesthetic defects, and that the multiplayer mode is almost useless, decisively clipping the wings of a product that remains valid, but could have shone much more.
Lords of the Fallen makes a great first impression, but fails to steer away from the sour taste left by a couple of annoying decisions and technical issues.
Lords of the Fallen may be better than its predecessor in many regards, but it isn’t quite worthy of standing among the genre giants yet. However, this isn’t from a lack of trying. Excellent and varied biomes are on offer that are truly striking and immersive to be beheld to. There are quality improvements to make the experience smoother. Still, balancing for builds, boss fights… the whole gambit is a little all over the place so far. Consider this with some of the bugs currently experienced in-game and it’s not quite smooth sailing yet. Hopefully, before long Lords can be patched into a state where it stands solidly amongst the genre giants.
I desperately want to like Lords of the Fallen, but it's the first game all year that's actively annoyed me. I love the Soulslike genre more than any other, but this game took all of the lessons it could have learned since the original Lords of the Fallen and either forgot them entirely, or just misunderstood them so greviously that you'd assume it skipped a class.
Jogo MUITO BOM sério o jogo é longo e tem uma história muito boa os Bosses são foda ótimo desing, o jogo só tem problemas que eu percebi, o jogo é mal otimizado travando em lugares do nada eu jogo no Xbox serie S e nunca tive esse problema e o jogo não é muito difícil, mesmos sendo o meu primeiro jogo soulslike, mas recomendo demais principalmente no game pass não sendo caro e tendo essa pérola para mim.
Lords of the Fallen presents a classic narrative of the fight between good and evil in a soulslike format. It stands out from its competitors with the unique mechanic of a hidden undead world called Umbral. In this world, distinct types of enemies continuously spawn, and actions taken there impact the realm of the living. The map is intricate and visually captivating, designed as a labyrinth with locked doors in the walls; reaching certain points unlocks shortcuts, allowing for freer movement. Combat is well-developed, offering players a variety of close- and long-range weapons and several types of magic spells. Unfortunately, during fights, the camera occasionally shifts to different enemies, which can be frustrating, and the option to disable automatic target-switching is ineffective. Enemy attacks have fair hitboxes, so dodging an attack genuinely avoids damage, unlike in Elden Ring. A drawback is the poor enemy level scaling, which diminishes the purpose of leveling up, as enemies in most areas scale to match your level, resulting in consistently similar damage output. Although the game includes a few different enemy types that appear repeatedly across locations, which feels somewhat lazy from the developer’s perspective. On the other hand there are also numerous unique bosses and mini-bosses with impressive designs. In my opinion, there are too many common enemies, and they deal too much damage, often forcing players to backtrack. This can become frustrating when it happens too frequently, causing players to lose interest. Side quests are easy to miss and challenging to track. Overall, it’s a demanding game that may not be suitable for everyone.
Time to time all souls-like enjoers get that feeling when you need to try something new but exactly similar to what they like; this game is one of such cases, and now I tell you why it is. Let's start from the gameplay and combat, and yeah, it's pretty close to the original Souls games, but with small changes here and there (for example, you can't equip bows and excetera, or you can't backstab enemies). All other aspects of combat are practically the same: different types of weapons with different movesets, leveling for character progression, and "souls" as main currency that you lose if you die (except coop if you are not a host, but more about coop later). The bigger change is interactions with words or with words because you have the ability to switch between two different versions of the same world. These two versions have specific enemies and mechanics; as a result, you got even some elements of puzzles. Coop is also a bit different compared to classic Souls games; here you don't need to reconnect to your friend every time you kill the boss of a location or randomly die, so that's a big plus, but as a minus is really bad connection some time with hard desync and teleportation or even stuck in objects as enemies as your character (maybe it's only me so unlucky, but randomly I experienced all of this). What about audio/visual parts of the game? It's on OK level—nothing special or surprising—just a regular midrange level of sound and music and a bit better visual part. The last thing that I forgot to mention (and probably the most important) is bosses, and to be honest, I can remember 3 of 15 bosses, so not so bad, i guess XD. So for whom do I recommend this game? For everyone who loves Souls games and who beats all of them and wants once more, or for someone who wants to play the entire game (wish your experience will be better than mine in terms of stability of connection).
Summary A vast world awaits in all-new, dark fantasy action-RPG, Lords of the Fallen. As one of the fabled Dark Crusaders, embark on an epic quest to overthrow Adyr, the demon God.