Medieval Dynasty is a survival RPG that manages to stand out in the oversaturated market that it occupies. By combining ideas from several other popular franchises, developer Render Cube has managed to create a genuinely unique product. Its story hardly stacks up against AAA RPGs like The Elder Scrolls but it's good enough given the game's many other strengths.
Medieval Dynasty delivers a nice blend of survival sim and economy game with a story layer behind it. The only thing that’s lacking is social aspect: Stardew Valley proved how important are neighbors for a farming game, but in Medieval Dynasty they’re just puppets with some basic needs and no actual character.
[Issue#258, p.56]
Очень интересно воплотили идею в жизнь. Весьма хороший проект, 50 часов контента.
Но к сожалению она становится однообразной и скучной. Я бы предложил вам добавить взаимодействия с соседними деревнями конфликты,масштабная торговля, расширение территорий стартовых, набеги бандитов. Так же на карте присутствует море! Можно благодаряморю придумать много контента поездки на лотках, морепродукты. Если добавить все эти аспекты которые были упомянутые выше могут добавить ещё сто часов игрового контента! Игра с будущем ставлю высшую оценку!
Like some sort of peasant Animal Crossing, Medieval Dynasty casts us in the role of mayor of Dysentery Village. You’ll slowly grow from labor-intensive shacks to a semi-self-sufficient hamlet through the sweat of your brow, building a dynasty that will last generations. You’ll just wish your peons would pitch in and carry their own water...and stop eating the buckets.
If you have a lot of free time (50-60 hours seem like a reasonable minimum) and are in no hurry, if you enjoy very complex, immersive games, if you’re willing to overlook numerous bugs and glitches and don’t mind a bland story – Medieval Dynasty is for you. Even though the constant backtracking might be a pain, I personally found the game’s slow pace relaxing rather than annoying and enjoyed my time with it. Plus there are a lot of options that let you simplify the experience and lower the difficulty level, so you don’t need to be a hardcore survival games fan to have fun with Medieval Dynasty. [12/2021, p.40]
Medieval Dynasty feels unfinished in many ways. Yes, it looks amazing and does a great job bringing the middle ages to life. The negatives overshadow the positives, however. The story is missing synchronization and traveling the vast distances between villages is exhausting because of missing fast travel points. There are many more things that really frustrated us. If you are not in for the interesting setting, there’s really not that much here to have fun with.
Basicly one of the best games you should play. Before they came up with the patches which changed the npcs, I would give 10/10 but after that patch, it's kinda annoying and made the game by far harder.
The NPCs did not need tools nor seeds to work on your farm fields but now they do. Still, the game is one of the best you definitely should play. But because of these changes to npcs, I give a score of 7/10.
If you haven't checked out the game yet, you should.
Its a OK game. More a survival (hunt, eat, feed your people). there's no challenge at all. Quests are stupid and repetitive, history is weak. Good building mechanics. Basically, there's no weapons or armor, just a bow and spear and your farmer clothes. Its annoying to keep waliking/running around all the map to complete quests. I have finished the game without unlock 70% of structures/items. That technology system is a crap. I cant even have a STABLE to buy my horse and travel around the world. AI is a crap too, there's no animations, no voices, they simple look like robots around your village. If you like to be a farmer or like to build structures, its for you. If you are an adventurer, go for Skyrim modded or Kingdom Come Deliverance.
Main story is really well written and interesting. Almost everything else is flawed, requires twiddling with the settings, or is borderline broken.
Much of the game is spent walking between villages, which takes a lot of real time as they are moderately far apart. You can get a horse, but it costs more money that you will realistically have until very late in the game. There are also fast travel carts, but again, cost more money than you will have to spare until late in the game.
Hunting is okay, though animals have too much health, making it a bit of a boring grind, luckily you can turn their health down in the settings.
Your carry capacity is tiny, and you can't upgrade it at all until the early mid game, and even then it's tiny until you can unlock a mount. Somehow, vehicles like travois or hand carts or even the simple packs you see in illustrations. Luckily you can turn off carry capacity in the settings, even though i usually love inventory management.
Your stamina depletes too quickly, making travelling, building and hunting small animals a chore. Luckily you can turn it off in the settings.
Food and water are pretty minor inconveniences, there is water absolutely everywhere and it's safe to drink. While meat is pathetic for some reason, it's so plentiful once you find a bow, you don't need to worry.
Crafting is pretty good except you can only use the workbenches at your village. Meaning you have to grind to unlock them, then travel back to your village every time your item breaks since your carry capacity is so tiny. Oh, and you can't fast travel to your village.
By the time you have your village to state where you can have a child, you've basically finished the game. All that's left is building for the sake of building. There's no real end game targets. Your village just grows if you want it to.
The game economy is broken. Not only do you have to travel to an established village to sell anything (workers at your village don't produce coin), but the more advanced items have nowhere near the return on investment needed to make them worthwhile. You invest heavily in workshops, travelling to find raw resources, etc and time crafting to make only slightly more on a copper dagger over a stone dagger, which you can spit out tens of in no time. Worse, the cost of blueprints needed to unlock the crafting means you will be poor right up until the endgame arrives.
Overall, there's fun to be had, once you've played around with the settings to get rid of the outright bad part of the experience, but it remains a painfully below average game with a cool setting.
SummaryDiscover the wide-open world of the Middle Ages with all its dangers and mysteries! Hunt and cultivate your land, build your home and expand your village into a flourishing medieval town. Rule and care for your people and secure your place in history by founding your own dynasty.