Prey means deep space and deep gameplay. A huge space station hides thousands of game mechanics and dynamics ready to be explored by the solitary player. Its warfare is not infinite nor predestined, but makes up part of a bigger picture, a bigger game, where gameplay means much more than gunplay.
Prey is an action exploration game that sends a love letter to games such as System Shock 2 and Bioshock. It takes the best from them and combines it with some of its own fresh ideas and innovative gameplay, to create an amazing journey. Set on the Talos I space station that has been compromised by an alien race, you assume the role of Morgan, a scientist who will have to explore, survive and discover the world of Prey.
An Excellent Blend of FPS and RPG from the Creators of DishonoredPrey is a unique mix, blending the best elements from games like Bioshock, Half-Life, and System Shock. It features a fantastic storyline with a well-executed plot twist, plenty of side quests, hours of audio logs on the TranScribe, and a variety of readable content. Most importantly, it grants players a high level of freedom in completing missions and approaching objectives in their own way. Not every game lets us kill any NPC (unlike Fallout 4 or The Witcher 3), and, more importantly, the game continues to progress in its own unique way regardless!I’m sure I’ll replay it in the near future, even just for the soundtrack, which stands out among other games. Matt Piersall and Raphael Colantonio have done an impressive job. Tracks like Semi Sacred Geometry and Mind Game outshine the competition.Unfortunately, Prey has its issues, mainly with relatively frequent loading screens. While transferring the game to an M.2 drive did reduce load times, it still disrupts the game’s immersion. On the plus side, the loading screens provide interesting tidbits about the game’s universe, which is a nice ****’s tough to settle on a final rating—on one hand, it offers a fantastic story, immersive world, and solid mechanics; on the other, those frequent load screens hold it back a bit. Nevertheless, I stand by my earlier rating.I hope for DLC or a continuation, as the game truly deserves it. ( ͡° ͜ʖ ͡°) Late 2024, and this game still rocks!
The new Prey isn't the old Prey. It's something completely new aimed at fans of "atmospherical exploration" in the vein of BioShock and System Shock. It's not perfect - its biggest strengths and weakness are the things this game borrows from other titles. Still, Arcane Studios has created an ambitious, difficult, engrossing game full of choices. A really great game.
While not the masterpiece it could have been, this imaginative, immersive sim provides an impressive, dense sandbox with plenty of exciting toys to play with. [July 2016, p.93]
Writing over our memories of the Prey that preceded it, Arkane Studios’ game is something new and yet strikingly familiar. There’s a great deal of kinship to the likes of Bioshock, Half-Life and other classic games, but it’s also broader and more expansive in what it tries to do. Regardless of its flaws and similarities, Prey manages to be an enthralling science fiction adventure.
Prey is a fun game with its highlights rooted in beautiful yet creepy levels that contain a lot to explore, but its lack of originality sadly holds it back quite a bit. It’s a classic case of “jack of all trades, master of none,” except with a couple of flaws in some of its trades as well.
If you enjoy densely packed small interconnected worlds this game is one of the greatest games of all time. Every person on the space station has their own life and interpersonal drama you can learn about. As with all immersive sims, if you spend the time to read all the emails and listen to all the audio logs you will get way more out of the game.
The real star here is the level design. It has a 3D Metroidvania design element that I'm a real **** for. It's the type of world where you literally need to search every square inch of the station. They did a wonderful job with the verticality of the levels too. I was consistently sure I had explored every part of an area, only to discover entire new areas I missed on my next playthrough. I would miss them because they were only accessible through a small vent hidden in the ceiling or behind a large piece of furniture I needed an upgrade to move.
The only thing that can be seen as a negative is the enemy variety. But it makes perfect sense within the story. An intelligent parasite-like race of aliens has infected the ship. It wouldn't make sense for there to suddenly be 100 different types of them. But there are several and the most common can turn into ANY item on the ship. Creating this wonderful mind game where you begin to question your reality and if that chair or cup was just there a second ago. So I don't see the enemy variety as a negative.
The TL;DR: Take the plot of Dead Space, mix it with the interconnected level design of Dark Souls, and add a heaping tablespoon of Deus Ex's densely packed design philosophy and you have Prey, one of the greatest and most underrated games of all time.
The thing that dissapointed me first time i ran the game was that on ps5, i thought that the game will run smoothly in 60 fps, but no. It runs 30 fps, and at some moments it doesn't feel smooth at all. First of all i will tell my pros about this game. Sountrack is mysterious and almost horror-like. The opening of the game makes you want to learn more about what's happening. I like that the game doesn't want you to attack enemies head on, but to sneak and evade combat . Recycling system is a nice thing,too. Now for the cons.. There is a lot of backtracking as i push forward through the story. Variety of enemies is not very big, and later on they become so annoying and boring. I only liked the mimics, the rest is standard generic enemies, especially the phantoms, which have only one voice effect, and later it gets very annoying when you sneak and listening that one same voice over and over and over. Detection system sometimes gets really clunky, i think that in Dishonored it was better. The last third of the game was the worst for me, because of constant backtracking from one end of Talos to another, but not only that. The game throws ten times more enemies in the same area that you went already, and it doesn't add nothing interesting to the game, only pumps up the difficulty and that's it. So for me, the last 5 hours of the game was basically rushing from one objective to another, to avoid combat, and save the ammo. The game overall wasn't constant, you get one good mission, and after that you get two,three bad. It is a ok game,but nothing spectacular for me. Considering the start and the end of the game (they were excellent) , this game had a potential for something more.
FPS that's best described as Bioshock in space. The only real problem is that it treads very much the same ground as Dead Space but with a more "family friendly" and sterile feel and so is nowhere *near* as good. Competently executed but lacking that extra "oomph!" that makes for a truly great game.
Number of playthroughs: Played the game 2 times but never finished the game once
Total Hours played: 30
I felt that I was too harsh on the game the first time so I thought I’d give the game another go this time on Windows. Sadly the experience didn’t change much more. Let's start with the positive aspects.
1) I Love the hoarding mechanic and recycling. It is a ton of fun, especially for a hoarder like me
2) The gunplay feels good. Weapons pack a punch and you can feel every shot
Onto the negative aspects:1) First and the worst is the level design. I always hate sci fi locations. They are bland, generic by choice. I find them boring and confusing. Instead of having a wide map like Witcher 3 where interesting things happen all over the map, Prey’s map is multi leveled. They are layered on top of one another. Aside from being extremely convoluted and maze like, the areas are super boring and bland. I know comparing Prey to Witcher is unfair but their map design is so far apart. Most locations in Witcher are fun to look at. Sadly Prey’s level design isn’t that. You move from one boring sci fi location to another. At first, I wrote down locked safes and doors or locations that needed specific powers to unlock. But after a few hours, there are so many things that you pass by that you lose track of. I honestly don’t remember any details about what I wrote let alone go through the maps to their locations. Bioshock 1 and 2 had similar premise as Prey in terms of location but they were much more pleasant on the eye. And the fact that you didn’t have to go through them 100 times helped as well.2) At this time enemies like telepaths are too strong and bullet sponge e and deal so much damage. Just stand still for a second and you’ll get obliterated. So it seems unfair
3) I also hated the zero gravity areas. controls were not good and the spaces were too big
Overall, I really wanted to finish the game the second time I played it but it turned out that I could tolerate the game even less. The areas are what killed the game for me sadly
I'm socked at how pedestrian this game is after listening to the hype for years and trying it out. And Arkane's customary technical flaws are present too, causing several crashes on my console. Honestly this is a fairly good Bioshock clone, but it's not really amazing at anything in particular. Even bought for a significant discount, it felt generic and tedious
SummaryYou awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject in an experiment meant to change humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted. As you delve into the dark secrets of Talos I and your own past,...