Remnant: From the Ashes is more than just a Dark Souls clone or a simple third-person shooter. It’s the lovechild of the many games, mixed with aspects of Gears of War, Fallout, The Division, and its own brand of weird. The number of games I’ve kept playing after my time with it for a review can probably be counted on two hands, and I’m happy that Remnant is going to be joining their ranks. Despite a shallow store, some repetitive environments, and a few occasionally frustrating glitches, this is a game well worth your time.
Strong systems and a satisfying gameplay loop give Remnant: From The Ashes a powerful foundation, even if the experience is mired by repetitive and uninteresting bosses and environments. The first 10 hours are challenging and intriguing, leaving you voracious for more loot, more bosses, and more traits. After that, some of the wonder vanishes as you relive past glories rather than continuing to forge new ones.
One of the biggest surprises I get in life about games. I discovered this game on Playstation Plus and started to play with a friend and we fell in love by it after being roughtly beat up by the first boss.
Le meilleur et le plus original des souls like pour moi ! Perso, il mériterait plutôt 8/10 mais dans ce site, il y'a trop de rageux qui mettent des 0/10 pensant noter un AAA quand il joue à des AA.
Le jeu n'a pas une histoire et un lore de dingue tout comme ses cinématiques et sa synchro labiale ne sont pas top et la vrai fin est en DLC.
Cependant, il a le mérite de proposer un jeu fun et original (mélange de souls like et de shoot and loot avec du procédurale en bonus). Le tout avec un très bon game design, un très bon gameplay, une bonne interface utilisateur, du contenue à foison et un suivi exemplaire pour un prix fixe. L'édition complète à bas prix et sans microtransactions !
Franchement, qu'est ce qu'il vous faut de plus ?
Remnant is a game meant to be played with a friend, as this is when how its concept truly shines. There are some shortcomings, however, it’s a solid effort for a team like this.
Remnant is a cool co-cop TPS experience that is difficult for newcommers but really immersive, while offering great bossfights and an adaptative skill-system.
Remnant: From the Ashes is a creative diversion from what one might expect in your typical third-person survival-shooter. While not without its share of flaws, it should be on every Soulsborne fan's radar.
I don't even know what Souls-like even means until now. A Remnant from the Ashes is the first RPG, Souls-like game that I played and the first Souls-like game with guns. When I first started the game I started off with a sword and as I progressed I got my first two guns when I picked a class.
And as I progressed in the game the more that I leveled up my character and unlocked more levels to go the more difficult the game increased as usual. The game has an infinite backpack capacity to help players choose their own combat style, armor, and resources to fit. The game loot system is not very similar to games like Skyrim or Dragon's Dogma but it is still good. The shooting in the game is actually good even though it can't free aim at the other enemies and so is melee combat even if there is no target lock. And adding in-game gun mods that are added with fantasy magic is something that I have never seen before including guns that are filled with fantasy magic. Enemies were almost very fun to kill although I get killed instantly because of lacking upgrades and not enough items for healing. And Simulacrum is absolutely very rare to get when not upgrading my items and Dragonheart wisely.
This game also encourages me to play it with friends meaning if that boss or level is difficult I need players in order to beat a level. The only criticism is that this does not have a chat option for players who don't have a speaker which makes it frustrating that it is more of a speed run rather than a campaign because I missed on secret item or spot so side mission to activate.
I really like the campaign story in this game. It's not actually too perfect but it's actually pretty good. Although the story felt a little bit confusing, it's good but a little confusing. Sometimes I just always wonder what my character's place looked like before he sailed off or why he used the starter sword called "The Blade of Adventure" I think of my theory that is a family heirloom.
In conclusion, I say that this Souls-like game with guns is something to look up to. And I hope that this game will have its own sequel to expand more of this story.
The basic concept of a shooter with soulslike dodging is a fantastic concept that, if it had been executed on better, could easily have made it my favorite game of all time. The execution, however, was fairly bad. The two big issues are the bad controls and bad boss design. The controls are bad because you regularly can't shoot. You can only shoot while "aiming" because the default controls have the button for melee attacks and the button for shooting as the same button, so it's meant to be attacking while "aiming" shoots and attacking while not "aiming" melee's. The problem is that hitting the "aim" button only causes you to "aim" maybe 50% of the time, so you have to repeatedly click it in order to get your character to "aim" so that you can shoot. Given how short your windows of opportunity to shoot are you can expect to spend 10%-50% of your attack window repeatedly pressing the "aim" button to get the controls to finally work, which is very frustrating, and setting melee to a different button than shoot does not help, since the "aim" mechanic still applies regardless. Having control over your character is a basic necessity in a video game. The boss design is bad because every boss spawns adds, which means that you're constantly getting attacked from behind. Soulslike games are supposed to be about skillfully dodging/blocking/parrying attacks, and your success is supposed to be determined by your ability to do that, but when every boss is repeatedly spawning waves of adds you're instead constantly getting attacked from behind, and as such are not able to dodge those attacks regardless of skill, making skill less of a factor and making the game feel much less like a soulslike and much less skill-oriented and more about just raw stats.
Game doesn't look balanced or interesting when playing solo. Weak story on one hand. Simple and boring monsters between hard-to-beat, but still boring bosses on another.
Uncomfortable and laggy controls on PC which is typical for many games, ported from consoles. Game itself is also somewhat slow to respond (hardware is a top notch).
But I have a few good words also: got the game for free, so no hard feelings :)
This is a game that has some really good points and probably the biggest issue is that they didn't finish polishing things before going on to making DLC and so on. I think the challenge level was alright. Graphics were good but sometimes just boring (wow walking tree enemies called "The Root"). Sound effects were great, I liked hearing monster growls showing they were near.
Control scheme I hated. The first problem was many controls could "lock", meaning pressing them no longer does anything, many times I would press the fire button and nothing happened, and I would even be rapidly pressing it for a second and still nada. No not stunned or out of ammo. Lets say that problem didn't exist, well the controls still ****. All the weapons I used you need to click once to fire once, so you rapid press fire. And you have to press and hold aim to fire, otherwise its a melee attack. Did I have a use for melee attacks past the early part of the game? No, many bosses and such can't even be hit with it. Point is you should just be able to fire without holding aim and you should be able to hold to fire not rapid click, which caused a weird uneven rate of fire. And there are many weapons I didn't feel like I had much choice, long range accurate ones were best always.
I felt builds and stats were badly set up, upgrades system wasn't good, special abilities (attached to your guns) were unimpressive, the gameplay loop was mostly about shooting accurately and healing, they should have made special abilities have a broader scope and have their own keys.
It was a fun enough game to play through and finish. People have said the bosses just spawn adds and you just have to slog through and hope you kill things fast enough to widdle down the boss. While this is true some bosses were interesting enough, they feel very hard until you beat them. The boss that would summon goblin-ish riders was cute, though I found a cheese for it. You could strategize and learn boss patterns, but things are pretty random sometimes.
The story was super unclear to me and really needed more work. I guess I have to keep in mind it's just a video game premise that sets up excuses to visit different worlds, fight many things, and have some final boss to end it all (and go to DLC land). Sometimes there was an interesting character or something that had it's own voice acting and personality and such, but you would see them for a minute and then never again, I feel the priorities weren't in order. It also felt like you went from world to world killing whatever was there with little explanation, and you'd be like who were those people I killed what was their backstory, oh never mind here's a bunch of totally different stuff.
So, 4/10 I feel like that's a weird rating for something I felt was generally fun but I believe I have explained the reasons in this review. Ciao gamers.
SummaryThe world has been thrown into chaos by an ancient evil from another dimension. As one of the last remnants of humanity, you must set out alone or alongside up to two other survivors to face down hordes of deadly enemies to try to carve a foothold, rebuild, and retake what was lost.