Sea of Stars is an amazing-looking and sounding title that has captured all you love from classic turn-based RPGs and improved upon it. I can’t recommend this game enough; this is how you modernise and pay tribute to a classic genre.
Beautiful Game. The sort of game you play and you remember that video games can be works of art.
Not a dull moment from start to finish. Highly recommend and hope more people give it a try!
Eu amei o jogo, a história, os gráficos. Tudo ficou belíssimo, as lutas contra os Bosses são muito divertidas e toda a ambientação é linda. Meu único ponto negativo seria a falta de explicação de algumas coisas, mas acredito que o segundo jogo irá preencher essas lacunas.
Sea of Stars is a visually beautiful jrpg with tactical combat and fun puzzles. While the game never outshines its inspirations, it's a great homage to old classics.
It's a joy and a relief to realise that Sabotage hasn't merely mimicked classic '90s JRPG, but committed to understanding what makes them tick. Its nostalgia is neither gratuitous nor cynical, instead working disparate references together with original ideas into a coherent whole. While it's a little disappointing to discover that there's isn't great depth to the turn-based battles and other systems, the immense quality and detail in the pixel art, soundtrack, location design, characters and plot ensure that Sea of Stars remains a stunning achievement to the end.
Sea of Stars is a pitch-perfect nostalgic take on a JRPG, with beautiful visuals, a fun combat system, and a top-notch soundtrack. My only major criticism is that the story is a touch weak and disjointed, and the combat system falls off a bit toward the end. Sea of Stars hit its mark hard, and it's a damn impressive first effort from Sabotage Studios. If you've been looking for a simple, fun and lighthearted old-school RPG, look no further than Sea of Stars. It's not quite a new classic, but it doesn't need to be, either.
Sea of Stars is an old-school JRPG, cut on modern molds, which because of its dragging and template solutions turns from a fun adventure into a routine work.
i played on easy mode took me between 30 to 40 hrs to complete the story. story 10/10, gameplay 9/10, music 10/10, performance 10/10, visual 9/10, content 9/10.I usually do not enjoy games with the visual and gameplay games like sea of stars but i played the game since it was free to play on playstation subscription. the story is masterpiece and the platforming and gameplay is great not perfect but those will keep you engaged definitly recommend playing the game
This game is pretty fun in its first 10 hours, however, when you progress further, only a few skills is avaliable in the full game and the plot is nothing markable.
I can't, in good conscience, give this game a higher score than a 7. My experience with it has been closer to a 8.5 or a 9, but that's my enjoyment, and not based on the very real problems the game has, that didn't bother me as much as they probably will others.
After a long time of getting lost in large, sprawling game worlds, Sea of Stars' relative simplicity came as a breath of fresh air to me. It is the furthest thing from perfect: there are glaring unresolved plot issues, the game relies on the player having played "The messenger" for some narrative tie-ups in the end. The main characters Valere and Zale are cardboard cut-outs, but the cast around them is very well written for the most part.
The biggest issue with the game is the 'true ending gut-punch', which is to say, without spoiling: being able to actually fight the final boss of the game comes with some frustrating hoops to jump through. You cannot finish the game's true story in one play-through. Luckily the game makes sure to let you know about that, but it is very dissatisfying nonetheless.
Overall, if you like Super Mario RPG's combat, you WILL love this game's systems. It has gorgeous visuals, a STELLAR sound track that i often listen to in my spare time, and it is a 40 hour experience that will be done by that point. There's no pointless grinding, no side-quests that keep you for hours, the game is linear and tells you where to go. You'll find equipment upgrades gradually as you progress through the story, so there's little need to worry about money.
The game offers a lot of accessibility options as well in the guise of collectible badges. These badges can be enabled whenever in your menu. They have all sorts of different options for customizing your gameplay experience. There's the simple option for 'rewarding perfect timing' which simply adds a VERY satisfying shooting star + sound effect every time your perfectly time a block or ability hit. It is purely cosmetic, but let me tell you that it makes a huge difference if you like feeling rewarded for doing something well. There's options to lower damage, increase damage you take + do, disable the need for perfect timing some abilities. A parrot that tells you which collectibles are left in every area of the map, etc.
As for the story:
It has some real high points in the story, it is best getting into blind, even if it isn't the most trailblazing story out there, I think I got a real kick out of some moments because I had no idea they were going to happen. The biggest flaw in the story is its ending, but the second biggest flaw is that the enjoyment of it hinges too much on your opinion of a single character: Garl. Because the main characters are such wet blankets, they are outshined by every other character they meet, but the heart of the story lies with Garl, and if you don't like him, then this story will not pull you in.
At the end of the day, I recommend it highly for its simplicity. It's a game you can easily put down and pick back up, if you've got a weekend to spare that may even be enough. It's got wonderful atmosphere, and I am hoping that the teased upcoming DLC for the game will manage to solve some of its glaring flaws.
The graphics? Gorgeous. The tunes? Absolute bangers. It’s like they’re screaming, “This is gonna be epic!”
But man, once I got into it, it was like expecting a gourmet meal and getting fast food instead. The characters? They’re kinda there, but not really making me feel anything. They’re supposed to shape the world, but everything just felt… meh.
And the fights, they started out cool, but didn’t go anywhere. It’s like playing the same level over and over. Plus, there’s this one character who keeps breaking the fourth wall, pointing out all the clichés. Just let me get lost in the game!
I really wanted to get into Sea of Stars, rooting for it to be my new obsession. But it’s like it’s stuck in the shadow of the old-school legends, trying too hard to be like them without bringing anything new to the table. It’s a feast for the eyes, sure, but it doesn’t hit you in the feels like the classics do.
This game is an unbelievable pain in the ass. And it flipping kills me as the storyline is absolutely fantastic. The combat is a chore. It's like they took the Mario and Luigi formula, misbalanced it by making every damn enemy hit like a truck, and then go, "Hey that'll do." Sure I can augment the game and make it easier, but that just feels like cheating. It really should have been the default option. Also you can't run away from a single fight. It takes one of the most basic turn based functions and doesn't give you it. That coupled with every enemy hitting like a truck, makes the inbetween boss trecks precarious, tedious and frankly unforgiving, but then the bosses have the easiest telegraphing and go down like sacks of crap. Stick to making notoriously difficult platformers Sabotage. This is a chore. It gets a 4 for its brilliant story and nothing else.
SummarySea of Stars is a turn-based RPG inspired by the classics. A prequel story set in The Messenger's universe, it tells the story of two Children of the Solstice who will combine the powers of the sun and moon to perform Eclipse Magic, the only force capable of fending off the monstrous creations of the evil alchemist known as The Fleshmanc...