Sea of thieves is one of a kind, a very rare game that will be a sea of joy for some, and a strange and empty game, that lack some of the basics of modern games for others. For me it's a total success, a game that has filled the hours I've spend playing it with plenty of unforgettable moments.
Sea of Thieves is not yet the dream game. But it is the most important release of the first part of 2018, and not only for Xbox. Rare has created a wonderful world at a technical, audiovisual and gameplay level. But theor work is not yet finished, and now it's time to fill it with all the good ideas they've already shown they can deliver.
Sea of thieves is my favorite the game doesn’t hold your hand and baby you with quest markers and stuff you make your own game you make your skills but the main thing I love is how there’s no actual objective you just set an objective and then have fun on the journey you get to make your adventure in the wise words of the pirate lord
“it’s not about the gold it’s about the glory”
Just started playing this game about a month ago and I’m straight up addicted. There is SO MUCH to do. PVP is awesome and terrifying when you have a ship full of goodies. Co-op is hilarious and fun AF. I really don’t have a bad word to say about this game. Apparently all the bad reviews are from years ago when the game apparently **** but it’s top notch now you won’t regret it.
Sea of Thieves has glimmers of promise and is gorgeous to look at, but single player play is virtually worthless, and the repetitive nature of the quests and empty world leave the game feeling incomplete and overpriced as of now.
It starts strong and looks stunning throughout, but the missions soon become redundant, while on this stormy seas you’re not only at the mercy of the elements, but the fun you’ll have depends largely on the behaviour of other players. It can be a tremendous pirate adventure with gripping PvP, but can deteriorate to a frustfest, if the other players on the server just want to create chaos.
Rare's piratical playground looks lovely, but you have to make a bit too much of your own fun. The sound and the fury of the waves is lovely, but for Sea of Thieves to be properly good it needs to give the players more to work with.
Perhaps the least forgivable aspect for me, given my love of exploration and discovery in games like these, is that all the islands feel the same. For Sea of Thieves to be a truly unforgettable experience for me I’d have liked to have seen islands and archipelagos that feel lovingly crafted with supreme attention to detail. What we have instead is a map that feels like Rare turned “Generate Game” on once and just ran with what the creator spat out. This, more than anything else, saddens me as it makes things feel even less devoid of life. Islands are too spread out, too samey and too uninteresting leaving the player with a, “seen one, seen them all” feeling.
At its heart, Sea of Thieves revolves around the thrill of exploration and the hunt for treasure. Players set sail across a beautiful, open world filled with islands, shipwrecks, and hidden coves, all packed with treasures to be found. While on these voyages, you can encounter various threats, including rival players who may be looking to steal your loot, or AI-controlled enemies like skeleton crews that provide exciting combat **** shared-world nature of Sea of Thieves adds an unpredictable element to your journeys. You never know when you might cross paths with another crew, which can lead to tense standoffs or full-blown naval battles. The freedom to play either cooperatively or competitively keeps the gameplay dynamic, as your treasure hunts may end in epic victories or heartbreaking **** of the game's most thrilling aspects is the random encounters with legendary sea monsters. You might be peacefully sailing with a hold full of treasure when suddenly the waters turn dark, and the Kraken's tentacles emerge from the deep. Or you may hear the ominous growl of the Megalodon stalking your ship. One of the standout features of Sea of Thieves is its highly detailed and enjoyable navigation system. Steering your ship is not just a matter of pointing in the right direction and hitting “go.” Instead, it involves a range of ship management tasks: raising and lowering sails, adjusting their angle to catch the wind, managing the anchor, and even patching up holes when your ship takes **** collaborative nature of managing a ship with a crew of friends makes this experience especially fun. Each crew member has a role, from helming the ship to navigating using the map, or managing the cannons during combat. The sense of teamwork needed to successfully sail and survive in the open world is one of the game’s most satisfying elements.While Sea of Thieves nails the navigation and exploration aspects, the combat system leaves much to be desired. Whether fighting other players or AI-controlled enemies, the melee and ranged combat can feel unsatisfying and overly simplistic. The melee combat, in particular, often devolves into repetitive and "spamy" exchanges where players simply mash attack buttons rather than using any sort of strategy or **** some players, the experience of sailing the high seas in Sea of Thieves can come with an unfortunate side effect: motion sickness. The game’s realistic ship movement, combined with the rolling waves and constant swaying, can cause dizziness or nausea for those prone to motion sickness. Spending extended periods navigating the ocean can exacerbate this, especially during storms or rough seas, when the ship’s motion becomes even more pronounced.
Very nice concept, graphics are amazing, smart ai characters BUT I think they missed the whole point ****: making it fun. There is no objective in the game, and if you face opponents older than a five year old (pretty rare) than the whole battle depends on who lands the first shot. Awfully tragic combat mechanics. And that's the best part! Apart from the mid tall tales (with no reward) the game is SOOO BORING likethe first 5 hours is pretty fun but the events are really repetitive. Toxic community, boring and pointless gameplay, it's just simply bad. Also the price is outrageous, I don't understand how can they ask for more than 5€ for this ****
Downloaded this for the Monkey Island DLC, and while it is cool to explore Melee Island in First-Person 3D and the humor is on point (although the puzzles are a little too easy IMO), the actual mechanics of this game are terribly clunky. That goes for movement on foot (why is it so hard to keep sprinting?) as well as on ship (tried to get my ship unstuck because all I needed to do to end the second MI Tall Tale was to sail back through the gate and I could not, for the life of me, get it away from the pier, so I just sunk it and talked to the mermaid) and ESPECIALLY for the terrible quest/item system. It's uncomfortable AF to have to keep pressing down RT to read the quest log and why tf can't every item just go into your inventory? Instead you have these special quest items for some reason that you have to keep holding in your hand while being unable to sprint. What's the f**king point?? Also, WHY, when I'm playing alone and I'm the only one in this level, can't there just be a normal save system?? Instead you have to sail back all the way the next time you boot up the game (which might be sooner than you want to, because you get thrown out if you're inactive too long. I'll re-iterate that this is in a SINGLE-PLAYER SESSION ON A MAP WITH ZERO OTHER PLAYERS) and might have to do a large portion of the quest over if you didn't quit or get thrown out shortly after getting a checkpoint item. It is also very glitchy game in general, I was gettingweird desync/deplacement issues while walking all the time and when I asked the mermaid to take me back to my ship I WAS DROPPED IN THE MIDDLE OF THE FOREST. I mean, this is a game that has been out for what, five years now? You'd think it'd be a little more polished by now. The sword combat that they ham-fistedly shoved into the insult swordfighting is also very, very lackluster and boring.
SummaryBe The Pirate You Want To Be - With musket loaded and grog in hand, the freedom of the pirate life awaits. What will your legend be? An epic multiplayer adventure. Crew up and set sail on memorable voyages. Make and break your pirates' code on the Sea of Thieves. A treacherous shared world. Plot your course and set sail for hidden riches...