Senua's Saga: Hellblade II is an essential and immersive experience, offering a profound narrative combined with intense, atmospheric gameplay. The sequel builds on the strengths of the original, with stunning visuals and a deep psychological story that grips players from start to finish. It’s a must-play for those seeking a powerful and emotional journey in gaming, pushing the boundaries of what the medium can achieve.
Senua’s Saga: Hellblade II is a stunning and immersive storytelling experience that really puts the player into the mind of its titular character. It’s even more narratively-focused than the first game (not to its detriment), with a bigger emphasis on how Senua sees and interacts with the world around her. The whole experience from start to finish has been beyond memorable.
Hellblade 2: Senua’s Saga - A Cinematic Experience Worth Every MomentHellblade 2: Senua’s Saga leans heavily towards a cinematic experience, blurring the lines between film and game. The developers have focused on creating an immersive journey that captivates the senses, delivering breathtaking visuals and audio that feel almost lifelike. From the meticulously crafted environments to the subtle details in Senua’s expressions, every moment is a visual and auditory **** narrative, centered around themes of family and friendship, is deeply moving. The game presents these themes through the eyes of Senua, a protagonist living with psychosis. Her perception of reality and the emotional weight she carries are presented with such authenticity and care that the experience becomes profoundly intimate and powerful.While some might argue that Hellblade 2 is “more movie than game,” this direction pays off by creating an emotionally charged experience that you can truly feel. The combination of visual mastery, a compelling story, and top-notch audio design makes it easy to recommend this game to anyone seeking a narrative-driven **** you’re looking for a game that offers more than just mechanics, and you’re ready to dive into a heartfelt tale seen through a unique lens, Hellblade 2 is a must-play. 100% recommended!
A game like Senua's Saga: Hellblade II can only be the result of years of passion and talent, captivating you with its unbelievable visuals, impeccable audio design, and powerful thought-provoking narrative. It's a veritable masterpiece, but it's just shy of perfection thanks to an average PC port and some minor criticisms.
Ninja Theory really knows how to end a game, and Senua’s Saga: Hellblade II is no different. If you’re looking for a God Of War clone, this is not that game. With its unique presentation, cinematic narrative with amazing storytelling, game-changing visuals, beautiful sound design, and digestible length, Xbox Games Studios and Ninja Theory have a successful franchise on their hands. I want to continue to come back to Senua and go on these adventures. If you have Xbox Game Pass, go download this and Senua’s Sacrifice.
Though I initially worried that Hellblade 2's dark story about psychosis would trigger my anxiety, it's a surprisingly inspiring sequel about perseverance in the face of pain. It tells a story about overcoming what holds us down, and finding solace in others. It doesn't quite reach instant classic status due to uninspired gameplay that's much less creative and ambitious than its stunning presentation, but Ninja Theory's latest is still an absolute must-play for any Xbox Game Pass subscriber and an experience I certainly won't forget anytime soon.
While graphically Senua's Saga: Hellblade II offers memorable glimpses and moments, anything beyond the visual impact and the dark and fierce atmosphere is disappointing, especially for a sequel announced five years ago on which Microsoft bet big.
By turns astonishing and insufferable, there is as much here to make your eyes roll as widen. Even the moments when Hellblade II delivers nigh-unparalleled visual spectacle (see 'Giant steps') are soured by the fact that our involvement in these set-pieces so often feels incidental. For long stretches, it's akin to watching someone else play, only occasionally - and always unwillingly - handing back the controller. We can't help but return to that old chestnut about the interactive experience being a conversation between designer and player; there is an irony that in this, of all games, we're scarcely able to get a word in edgeways. [Issue#399, p.104]
Hellblade II, aborde des thématiques sombre liée à la paranoia.
le jeux est ultra beau, le système de combat est comme dans le 1 en plus peaufiné, simple et efficace.
Cependant je trouve la durée assez courte et le scénarios peut compréhensible construis avec des raccourci.
The graphics are stunning. Could be the best looking game I've ever played. Although I was rubbish at it I enjoyed the combat and some of the bigger set pieces are really cool. The giants looked great as well. My biggest problem is in between the major story points. It's so boring, it felt like I was playing a walking simulator game.
Foreword: I absolutely loved the first title, I found it was pure art combined with gaming, I gave it a 8/10. So I was absolutely excited for the second game. I had high expectations which resulted in big disappointment.
Cons: Tough walking simulator right at the beginning. Exploration punishes you with walking all back very slowly. Cursed arm feature was removed, that was a distinctive feature, **** 60 fps on Series X. Too brutal. Too mach walking. Less puzzles. Combats are too long. Monotonous. Special effects at the beginning are cool, get old fast. Its more a Walkingsimulator than a game. Sometimes it felt like Plague Tale 2, nothing **** much chatter with NPCs and the voices become annoying. Always long stretches of running. To stretch time? Extremely easy puzzle. Time stretching. Annoying voices 'There, she has found it..'. You can activate an Audio tape, walk away and it fades out, immersion broken. Steam effect, first 1-2 hours very good, then walking simulator with too simple puzzles. Lamentations for those who drowned but who have already been forgotten."Endless darkness" in the cave, but it is all bright in the cave. Voices tell you everything you have to do in stupid puzzles. I'll soon get tendonitis with the running. Combat is stiff, only one target at a time. In Hellblade 1 it was more free. **** jumpscares, now i hate this game.Chased by zombies, sees a gap, chills in the cutscene to go in there. Voices say she understands everything, but I didn't understand. Claustrophobic feeling (a specific cutscene) is NOT what I want for entertainment. Suddenly the intense cinematics, after a long time of walking around. Short Fire chain section was very nice artistically. After that, walking simulator again. Once 2 drawing puzzles came too close apart. Underwater sequence to make everything even more slow motion. I didn't find the story of the water giant dramatic at all. Combats go too long and repetitive. At least transitions between. If I hear "Stab him in the hearth. He has no hearth." one more time, I will scream. Some invisible walls. "You cant do it", "What makes you think you can kill him", after what she already did? How naive to approach the boss, just talk to him, like the other boss. Voices dont feel anymore like her voices, more a narrator. In the forest when they were separated, someone could have easily jumped over. I made the "choice" unintentionally. At the end, please not another slowmotion diorama mode.
Pros: Sound design. Graphics, I guess. Day 1 Gamepass.
On the lower spectrum of mid. Gameplay was uninspired and story wasn't nearly as good as Hellblade 1. The game isn't outright bad, just disappointing, short and boring.
And definitely not worth its full price with only a 5-6 hours of content.
SummaryThe sequel to the award winning Hellblade: Senua’s Sacrifice, Senua returns in a brutal journey of survival through the myth and torment of Viking Iceland. Intent on saving those who have fallen victim to the horrors of tyranny, Senua faces a battle of overcoming the darkness within and without. Sink deep into the next chapter of Senua’s...