More than any other deck-builder game available, this is thee one, this is the must-play which may very well break the players who’ve otherwise bounced off of all the rest.
A fantastically gripping experience, Slay the Spire grabs you in with its ever-changing deck-building mechanics and presents you with a complex challenge to solve. Its core dynamic gameplay loop begs for experimentation and discovery, leading to thousands of possibilities to achieve victory and promising hundreds of hours of awesome, thrilling gameplay.
It just set the standard of the genre, that no one else can still reach.
All 3 (later 4) heroes are unique, and all of them have many good combinations which makes every run feel unique.
Only thing it could be improved on is maybe the diversity of enemies, but I cannot give Slay the Spire less than perfect 10.
do some research before you postyourreview please.
This game is the predecessor of rogue likeDeck-builder. It is possible to win every run if you're skilled enough statistically.
A brilliant single-player roguelike with awesome card battles at its core. Individual runs vary massively, resulting in almost endless replayability. There’s only one complaint - random luck plays too big a role in determining your success or failure. Other than that, this is simply a great, serious RPG.
Slay the Spire is one of the most satisfying games I’ve played in recent memory. Laying down a series of cards and watching as they wreaked havoc on enemies made me feel like a strategic mastermind, and that this could be done without spending hundreds of hours building a deck was refreshing. Slay the Spire has spent all its energy in order to firmly sink its claws into me, and I can’t envisage putting this game down for a long time.99
All in all, Slay the Spire is just a brilliant game. It opens its arms to you and holds you close to begin with, then pushes you away and practices throwing cards at you once you have found your footing. It really is a marvel of a genre mash-up and it is thoroughly deserving of your time. Just be prepared to start over and over again – it is a roguelike, after all.
Perhaps the most affirming praise to offer Slay the Spire is that instead of writing about it, I would prefer to be playing it instead. The game has an addictive quality where all the little choices made can pay off in big ways down the road. The combat is straightforward enough for anyone to grasp while also offering incredible depth, and the simple act of deck-building is entertaining in and of itself. Where the game needs to exceed it does so by multiple degrees, more than enough to outweigh the minor quibbles it garners after hours of play. Any opportunity to even try the game should be greeted with enthusiastic expediency.
Qué puedo decir que no se haya dicho ya. Excelente juego.
Mi única queja es que en mi PC se crashea al volver a barajear el mazo por primera vez, pero creo que es más problema de mi computadora que del juego.
Very fun to hop on and do cool builds. The deck building is fun and very simple to learn. The games only real issue is that it is repetitive and kind of easy for a roguelike. Although if you like deckbuilders, I would give it a try.
It’s a solid game and fun to play, but in my opinion there’s too much RNG involved. I watched tier lists and speedruns just to confirm this: some cards are completely worthless, and no matter what deck you have, you would never use them. Sometimes you have to abandon runs because you only get bad cards. In my opinion, the game only works if you can consciously exploit it and build an overpowered deck. The gap between a bad deck and a good one is just too big. That said, it’s still quite satisfying when you manage to complete a run, even with an average deck.
Slay the Spire is a great **** a point.
The problem is that the endgame -- once you have cleared the base quest with all three characters -- is preposterously difficult, even for a Roguelike. In a genre classic such as Hades, the player is rewarded for experimenting with different builds based on drops. In StS, if you don't luck out and get the exact right combination of cards, at exactly the right point in the game, you're totally effed. Enemies are idiotically overpowered, and minor mistakes can be catastrophic. This turns what was an absolutely thrilling and addictive experience into a lame, frustrating grind. Why bother to keep playing if it all comes down to dumb luck? An enormous disappointment.
UPDATE: Dropped the score from a 6 to a 4 due to the absurd end-game difficulty. Your capacity to slay the heart has virtually nothing to do with skill, and is entirely based on luck. It is *possible*, but will require you to get every requisite card, in a particular order, while landing only on enemies that it is possible to defeat. The developers ruined an otherwise excellent deck-building experience with ridiculously imbalanced difficulty. A challenge is welcome, but rolling the dice -- which is all that the latter stages of Slay is -- gets very boring very fast.
The game is fun at first, but the randomness of what cards and other items you get makes it impossible to build a decent build, but the enemy power levels and attack patterns are more geared towards a game where you have absolute control over cards and items. This leads to dying many times where it feels you had no chance.
The game is so random that I have once sacrificed two block cards (optimizing fast powerful damage) just be rewards with two cards that boosted block effects! Thanks RNG-esus!
And what makes everything worse is the fact that you can build a decently powered deck just to be faced against enemies that play perfectly against your specific deck.
Totally deleted this game after a few days.
Avoid!
SummaryWe fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!