Respawn has shown us, and EA, that single player games are well enough alive and kicking and has set a bright future for the Star Wars franchise of videogames if they keep this up.
This game is definitely a dream come true for Star Wars fans. Even if you are not one of them, do not miss out on this mix of thrilling battles and engaging exploration produced to a level which definitely proved that Respawn are one of the best developers in our current time.
this game it is very nice to me and other playars I can't explan, but I'm really enjoyed and the bast adventure I've had so don't wast your time here just go play it.
One of the best games I ever played very complex story telling, character growth, and an interesting character arc for some characters, and had an epic confrontation at the end before the end of the game. This really felt by star wars and being hunted down by the inquisitors really made me feel like I was being bounty hunted just like in SWG back in the day.
Despite minor technical issues and sometimes underwhelming graphics, I had lots of fun. Star Wars Jedi: Fallen Order was a trip down the memory lane; to the times when I played the best Star Wars games for the very first time. Respawn Entertainment can easily put their game on the same shelf as Jedi Outcast. The Force is strong with this one.
Star Wars Jedi: Fallen Order has a string of wisely chosen influences, and it delivers on the long-overdue promise of a fun Jedi action-adventure. Bugs and design wrinkles irritate.
Technical, joyful and superb, Star Wars Jedi: Fallen Order takes a lot from Uncharted, God of War, and Tomb Raider, while bringing a solid Star Wars experience, balanced between action, puzzles, and platforming.
As the first single-player Star Wars action game to be released in a number of years, Jedi: Fallen Order provides a novel opportunity to visit a variety of planets and explore them in depth. However, it fails to build upon innovations from earlier Star Wars action games such as implementation of Force abilities and ease of navigation, with the result that part of its design feels stuck in a previous era.
It's Tomb Raider in Space!
I just started playing, but so far the gameplay is super similar to the Tomb Raider games, except you have a light saber instead ****.
The world and the graphics are stunning. Fantastic even. Everything looks super cool, and truly feels like the Star Wars universe.
Controls are super janky though. My characters moves in fits and spurts and looks incredibly artificial doing it. It's been a while since I have encountered such bad animations. Character animations in cut scenes are not much better.
But so far the game is pretty fun, and the story and writing is pretty good. We'll see how it develops.
Star Wars Jedi Fallen Order; An action-adventure, Soulslike and metroidvania game. In my opinion, this game with a mixed design had great potential. It could handle the monotony of Soulslikes. Although Soulslike was fun compared to other games, it was monotonous while playing, we never got bored, but from the outside, it could not go beyond map complexity, tight battle mechanics, various mob and boss designs and of course challenging struggles. Bloodborne was superior to other Soulslikes with its pessimistic atmosphere, Sekiro with its new and dynamic battle mechanics, and Souls with its RPG mechanics. So when I saw that Star Wars Jedi Fallen Order would be both a platformer, action-based level and mission designs and a metroidvania, I said "it would be perfect if it could be done" but I didn't get my hopes up, the financier EA was right not to get my hopes up anyway and I was right. This game couldn't mix with other genres, couldn't do any genre completely and did a job that felt incomplete. The mechanics are neither fast nor the animations are exactly metroidvania, they made the map completely inaccessible and on top of that they made the rewards ridiculous. Although the platforming was good, they couldn't use it creatively in the section. But it was not bad, it is playable but I never got into the story, sometimes I even hated it. Especially the character Cere who always talks nonsense and does nothing, she is a jerk who acts like a master but all the characters are boring, our main character is a hollow man. That's not the only problem, the game is broken, there are too many glitches and bugs, the optimization is very bad, it drops even under 30 on PS4. But even though a few action scenes are not good, I can't say it is a bad game thanks to its above average fighting dynamics and above average graphics.
terrible game of bad gameplay slow, slow to walk slow in combats slow in enemies everything in this game is slow and massive. History is complete rubbish. game not recommended.
Прошел где-то треть игры и дропнул.
Я прям не любитель ЗВ, но тот же Батьелфронт оцениваю хорошо, так что не скзать что я из-за этого поставил такую оценку. Она в некоторых местах кривая, странно двигаются модельки и тп, еще больше меня растроило то что игра ведь не сказать что прям детская, но по тому что у нас эпоха Диснея она стала по геймплею очень детской, никакой крови и отрубание конечностей световым мечом, скучно.. Сюжет такое себе, не оч зацепил.
Самое интересное что было для меня это битвы с боссами. Исследования мира мне не понравилось, карты какие-то странно запутанные так ещё и постоянное возварщение назад выбешивает. Из хорошего не плохие головоломки, понравилось, еще заметны некоторые мелкие детали с роботом например как тот меняет свои позиции во время пролаза в проём и т.п.
SummaryA third-person action-adventure Star Wars title from Respawn Entertainment. The Empire seeks to eradicate all Jedi after the execution of Order 66. You, a Jedi Padawan-turned-fugitive, must fight for your survival as you explore the mysteries of a long-extinct civilization in hopes of rebuilding the Jedi Order. After narrowly escaping th...