This ain't your grandfather's space strategy game. Stellaris opens up a whole new perspective on galactic conquest, and in doing so sets the bar for the genre for years to come.
As many other videogames developed by Paradox, Stellaris speaks to a very small niche. Complex and uncompromising, it shows an impressive effort to bring the gameplay of a Grand Strategy Game into the space.
Aunque solo tengo el juego base es extraordinario, definitivamente comprare todos los DLC, pues se pone mas complejo, mas mecánicas, mas entretenido etc.
From the modular ship constructor system and the impressive (if automatic) fleet battles, to the ethical tensions between interstellar neighbours reminiscent of Sid Meier's Alpha Centauri, to the endless moddability that'll allow, no doubt, classic sci-fi reskins (the likes of Dune spring to mind), I can't wait for Stellaris to be the game it is so obviously going to be. For now, though, it's still struggling with escape velocity on its mission to the stars.
Hybrid strategy Stellaris promises a vibrant and changing universe for your space adventure. Although it doesn´t achieve its magnificent goals, it’s close enough to be a great game for every galactic strategist and explorer.
Stellaris captures the wonder of exploring space and colonizing the stars, but gets bogged down when the borders freeze and negotiations start. A solid foundation of things to come and an excellent entry-level grand strategy game, this will hopefully be a good start for a greater experience to come.
Imagine that your favorite history professor has written a sci-fi novel. You’re intrigued. You read it. It’s dry, bereft of imagination, and misses the point of sci-fi by light years. It’s even full of typos and some of the pages are blank. But you still read all 912 pages. It’s flat. It’s lifeless. It’s terrible. You’re crestfallen. That’s Stellaris.
This is a very decent game, although I don't like the art style and the look of the game characters, they look very weird and bizarre. Some game mechanics are bugged and not optimized for years. For example, if you run trading based empire the level of piracy is just insane, etc. But overall I think this is a decent game, not great, but decent.
An interesting game to play on the Xbox Game Pass for a few afternoons, but not much longer than that. It was fun figuring the game out, peeling off more and more layers of the game mechanics, then managing planets, assigning planets' "pops" to jobs in order optimise various outputs. But after working this out and winning a few systems in my first ever war, I did not see a reason why I should keep on playing. I already knew what the game would be like: a "rinse and repeat" cycle of optimising resource output, upgrading fleets, waiting for the truce to expire before winning a couple more meaningless systems in another meaningless war.
A major problem with this game is its theme: there is none. The sci-fi veneer is quite poor.
We know nothing about the species that are available to play, there is no story, they are completely random (in fact, I believe they *can* be randomised). Which makes interaction with AI opponents a dull affair, in which you only care about their strength relative to yours.
The systems are all pretty much identical except for their resource output and the colour of the star, so I explore them only because I have to, not because I'm genuinely interested to find out what's round the corner (first encounter events were fun though). It is different from other comparable games: in Civilization, for instance, discovering edges of the continent, strategic resources, natural wonders, city-states all matters and makes exploration interesting. In Europa Universalis or its spin-offs like Crusader Kings you don't really discover anything but you play on the real world map, which adds meaning to your conquests: it's more fun to say "I conquered France" than "I won 6 star systems, all identical and randomly generated". It doesn't help that planets suitable for colonisation are fairly rare and a great majority of systems are empty points on the map which you can't do anything interesting with, other than mine them for resources.
The game is horrifically time consuming. I did not finish my game, I abandoned it in what I believe was early mid-game, to which point I got after spending maybe 15 hours. You could finish a infamously lengthy RPG game like The Witcher 3 or watch all 11 seasons of Modern Family in the time at this rate it takes to finish a single game of Stellaris. And you'd have way more fun doing so.
stellaris is a typical paradox game, with all the good and bad aspects related. it is a complex, vast 4X game with some new interesting concepts in the field. on the other hand, it is underdeveloped, still full of bugs. it is not even worth to start to play years after the release and after the many patches issued, cos it is sold as open beta - modable, but not to the degree you may fully rectify some heavy bugs. recently, i resigned to play, cos developer makes new DLCs with bright new bugs keeping the old ones. i fell in love with the game concept, but definitely not with its realisation, no matter how hard i tried (1000+ hours played).
SummaryFeaturing deep strategic gameplay, an enormous selection of alien races and emergent storytelling, Stellaris has a deeply challenging system that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels. Etch your name across the cosmos by un...