Perhaps my biggest takeaway from Wild Hearts is that I didn’t once find myself lamenting for Monster Hunter. Wild Hearts was perhaps a risky endeavour, but it’s one that’s paid off with impressive results. While genre newcomers can treat the land of Azuma as a gateway to monster hunting, long-standing genre fans will find plenty here to keep them happy until the next Monster Hunter adventure arrives.
WILD HEARTS is a pretty fun monster hunter-like game that stands out for its use of tools called Karakuri. The gameplay is very fast, intuitive but simplified in a good way. However, at the graphic level I found some mix ups and downs but I enjoyed it a lot.
Very good monster hunter game. For some reason i love MHW/R but this gives me something i can't describe and feel even better. Game is good but lack of DLC like iceborne/sunbreak - which makes it pretty "empty". Stillinvested more than 100h.
What a fantastic game! I’ve put a little over 200 hours into this game and I still can’t get enough. The combat is smooth and the battles feel so immersive. Fighting the monsters in this game is so much fun and intense! It can be challenging and some monsters (Kemono) will really test your skill, but it’s such an enjoyable experience. I feel like the only people that have given this game a low review are either MH fanboys or the game was too difficult for them. I highly recommend this game!
Through its inventive Karakuri real-time building system, Wild Hearts finds its own stride amidst efforts to emulate the Monster Hunter formula. The ability to create huge walls to stop monsters in their tracks, or automated hammers to knock them down gives players more flexibility in how they choose to tackle each mission, and in turn makes multiplayer hunting particularly engaging.
While the premise remains the same throughout, the battles each offer unique enough enemies to ensure your tactics have to change per fight and progress is a must to move on. Well worth a look if you’re into lengthy epic boss battles.
From the story and the karakuri to the kemono monsters themselves, Wild Hearts has some world-class mechanics and writing behind it. It falters in a few important places as well, especially regarding performance, but that doesn’t mean it’s not worth your time and money. If you love taking down fantastical beasts of every shape and size, this time in a world inspired by feudal Japan, there’s no substitute.
It may not be the "Monster Hunter killer" many people were waiting for, but Wild Hearts has some good ideas that would have just needed more time to reach their maximum potential.
For every success, Wild Hearts makes several mistakes. There's a great concept behind all this, but the design problems, the poor balance and the technical errors make this title fall far short of what it was meant to be.
I had a blast with Wild Hearts.
2nd run with bow type character, will do a 3rd later to try the cannon.
Some may say it's a MH clone, but for me it's a Hunting Game; it's like saying KOF is a SF clone because it has punches and kicks.
It may not be as polished as the Capcom counterpart (only played World/Iceborne), but it has much more variety in monsters (too many dragons/lizards in MH) and bigger (but fewer) regions, which is better for me.
What I'm loving the most is its Japanese setting and influence overall, even in smaller details.
Kemonos are very well designed creatures, fun to hunt.
Weapons are fun to use and I have a Bloodborne-ish feeling when you awaken or transform them, and another thing I love is the Armor sets evolution, from balanced to human or kemono. Some of them look dope.
The Karakuri mechanic is fun as hell, as well as the "inspiration" you get in some hunts to create healing springs, walls, cannons...really adds a deeper level of fun in hunting.
As I said it may not be the most polished game, and has its flaws for sure, but gameplay is solid. And most importantly FUN.
A beautiful monster hunting game that was rushed out the door and then abandoned. There is so much potential in this game only for it to be thrown to the wind like the ashes of a kemono (the game's monsters).
A decent, simplified but technically flawed addition to the beast-hunting genre of RPG's pioneered by Capcom's Monster Hunter series. Wild Hearts streamlines a lot of that series's tedious mechanics: no weapons sharpening, faster stat-boosting food preps, more monster parts drop, less-extensive ingredients & materials farming. Players can get hunting & progressing faster than ever. But for all these great quality-of-life improvements, Wild Hearts doesn't get a lot of things right. The camera with no wall-recovery feature is absolute hell. Once you get near walled surfaces during combat, the camera goes haywire & zooms in right behind you, causing your body or head to obstruct the view of the monster you are fighting. Expect a few deaths & plenty of rages from this. Many of the monsters fall victim to artificial difficulty as well. Area of Effect (AoE) spamming, ridiculous tracking attacks & the worst of all - attacks that hit you from off-screen. The game has trouble reading button inputs around 10% of the time, causing occasional problems in building karakuris & executing button-combo movesets. The framerate drops when too many attack animation effects are on-screen don't help either. Wild Hearts' area designs, while impressive, also makes using the in-game 2D map a little confusing due to lots of area verticality. Unfortunately, it seems the devs are no longer supporting the game with patches & updates. Despite my many gripes, Wild Hearts' combat is as addictive as Monster Hunter's, while the weapon & armour materials farming felt way less grindy. For veteran hunters, Wild Hearts is still a solidly playable game. It might even be a good game to introduce new players to monster-hunting RPG's.
Wild Hearts is a beautiful, breathtaking game that feels amazing to control, with unique weapons and building mechanics that breathe new life into the hunting genre. Unfortunately, the game itself does not seem to be built around the monsters you fight, the camera struggling to keep up with even the third monster you'll fight, and later monsters just get bigger and faster. I want to love this game, so very badly, but monsters are the core of this genre, and they aren't fun to fight here. And seeing as apparently the dev team has moved on, it's unlikely to ever change from where it is now. A pity.
A really shallow clon of Monster Hunter. People that give this game 10/10 must have played for first 5 hours. I spent 20 hours playing on PS5 and I am not going to write about abysmal performance. The problem is with the game itself. Really simple weapons (staff is the only complicated weapon) that mostly depend on usage of Karakuri. Absolutely stupid hitboxes of monster and pathethic boss fights (the bird fight in the city is one of the worst gaming moments of 2023 for me (so far). Monsters move like they are on drugs and if you play in co-op the game is ultra-easy mode where monsters die in 4-5 minutes. There is no fun in that. When you play solo you have to wait 1 minute for an opening in monster moveset OR spam karakuri that stunlock the thing you fight. There is no depth in the fight system and the game is getting boring fast. As soon as you get to chapter 3 you have to fight RECOLOR of monsters you already met (they get 1 new attack) to farm materials for new armors and weapons. Seriously, how is this compeling for anyone? I played all monster hunters game from 3ds onwards and always were looking forward to new monsters. Here in Wild Hearts you fight the same bird but water element instead of poison, the same toxic rat, stronger monkey that is lava based and so on and so on. Boring! I sold my copy and will wait for continuation to MH World, which was the peak of monster hunting games.
SummaryMaster ancient tech to hunt down giant beasts through a fantasy world inspired by feudal Japan. WILD HEARTS is a unique twist on the hunting genre where technology gives you a fighting chance against fearsome beasts infused with the ferocious power of nature itself. Take on these creatures alone or hunt with friends in seamless co-op. D...