Minor annoyances aside, WWZ: Aftermath is fun, replayable, and challenging. As an added bonus, current WWZ owners can upgrade for $19.99 instead of paying the full $39.99 and carry over their progression and other save data. Overall, World War Z: Aftermath is a refined and replayable experience that offers a slew of content for half the price of its competitors.
With its deep progression system, vast array of locations and classes, World War Z Aftermath is an excellent play for anyone looking to shoot up some zombies with their friends.
It's been a long time since I had so much fun playing a game. Recently I had so much fun playing Dead By Daylight about 2 years ago. This game rocks and I want to come back to it all the time. So far I'm only playing the campaign, with one friend + two bots. Bots can be disabled in private network mode. The campaign is great. Each act is divided into several episodes. Beautiful landscapes and polished maps. Incredibly huge hordes of zombies to kill. Even bigger than those in Days Gone. And this climate. And what's really cool is the lot of randomness in the game. Sometimes you have to approach the episode several times because it is difficult (we play on level 3 of difficulty 5 - at the beginning I recommend playing on level 1, even if you have already played some FPS), but thanks to the randomness, each episode can surprise you every time. Highly recommend! Fantastic game. P.S. By default, private network mode uses an external server. I recommend enabling the local server option (less ping in my case).
Overall, World War Z: Aftermath is a great team-based shooter, and if players have been waiting for the game to be significantly updated before checking it out, the time is now. Likewise, anyone who played at launch will find that this revamp is well worth a second tour of duty against the undead.
Aftermath evolves World War Z in some major ways that brought a smile to my face. Kamchatka is a stellar new episode and the improved melee options and first-person mode are great quality-of-life improvements, but there are still issues with online play, barely any attempt at storytelling, and bizarre design choices (such as a lack of aiming down sights in first-person mode) that are huge disappointments. Even so, blasting my way through countless zombies still has lasting charm, and Aftermath makes World War Z better than it has ever been.
World War Z’s story was, and remains, a background element whose task is to move the player from episode to episode. Aftermath’s two new episodes are set in interesting environments, and the game’s additions and fixes will be welcome to those returning to World War Z as well as to those just starting out. The first person mechanic has potential but remains incomplete, and the new Vanguard likewise might appeal to those wanting to level a new class. Like the base game, Aftermath sans human players might not be a hard pass, but it isn’t the experience the developers intended. With some friends, or at least competent random homo sapiens, World War Z Aftermath provides a unique take on a familiar enemy and does a great job of translating the terror-inducing swarm of zombies mechanic from film to videogame.
There is a good amount of content here and the gameplay is fun. My only real complaints are that the game can be a pain to play solo, the class perks don’t always make a lot of sense, and the points grind won’t be a fun time for people who don’t want to move the difficulty mode up as their characters level up.
World War Z Aftermath is a solid expansion to the game. While the new chapters felt disjointed between sections, the new chapter mechanics brought in a challenging element to our zombie slaying fun.
The game is pretty fun but only if you have friends to play it with, the campaign is a good amount of fun and the difficulty slider and different challenges,class setups and weapons make the game have a a prettymuch infinite replayability. After you complete the campaign it will quickly get boring as there is not much to do outside of that apart from the horde mode
This review is solely from the perspective of singleplayer / offline play because it is likely that others have waxed lyrical over multiplayer. Problem #1 is not bad enough and the AI companions classes are stuck, Problem #2 is that they are also stuck at level 0! How ridiculous it is when (A) not only the game forces the SP / offline players to grind to get to the relevant normal/prestige level so they can get the skill they want but (B) the AI companions are stuck at level 0 and do not use the levels/skills of the classes that you have been forced to grind so tediously to get? What is wrong with that? That means that AI companions are also unable to start with class weapons that the SP / offline players had so tediously grinded to start.What is the difference between a player entering a MP game with their selected class at whatever level they're already at and the SP being able to choose the class/skills for AI companion and them getting to use/have the same level/skills of the class that the SP had so tediously grinded for? None. There is no logical reason whatsoever for making the SP / offline players totally unable to change the AI character skill/class and also making the AI character stuck on level 0.EDIT 1: As further revision to the earlier review, the AI companion classes being stuck as it is is further exacerbated by denying certain class i.e. Medic if you choose to play as a specific character and yet a class which remain constant regardless whatever character you choose i.e. Gunslinger become the example of problem class causing trouble to the single player. For example: In the New York scenario, if you choose to play as Bunko, you have absolutely no Medic class in the group and if you get injured and request for medical assistance, you get none! Even requesting for a med pack gets you silence. See what's the problem here? And yet the AI Gunslinger, for example, continues to create problems by chucking a grenade at the first special zombie it sees or if a Lurker jumps out of hiding or if the number of zombies appears to be more than 5, drawing swarms and then has the sheer dumbness to say "We're too loud!"If you are playing singleplayer, the Medic class is perhaps the most important character especially at insane or extreme difficulty because as mentioned, certain classes like the AI Gunslinger are UTTERLY DUMB and yet there is still no rectification on this by Saber Interactive. Seriously, what kind of nonsense is this? Saber Interactive, this must be rectified. More cosmetics and more gun leveling are actually not needed, they are basically wastes of time but class selection for AI companions/bots and the ability to use skills that the SP had so tediously grinded for IS IMPORTANT. IMPLEMENT IT.3. If the problems #1 and #2 above are not bad enough, then there's the issue with the weapons. This is yet another tedious grinding part of the game but one that a player will most like gladly undertake just to get the option to put on suppressors on most of the weapons. This leads to Problem #3 where they use unsuppressed weapons in the missions regardless of the fact that suppressor option has already been unlocked for said weapons. The stupid thing is that SP / offline players will get companion remarks like 'keep silent' or something to the effect and yet, they are using un-suppressed weapons? And will use them whenever the number of active/running zombies go above 10 or so? What nonsense is that? Zombie waves already appear to trigger on its own from time to time regardless so why make it more difficult for SP / offline players at high or max difficulty level?From a personal perspective, this is just nonsense and makes the SP / offline players grinding to get that suppressor option pointless in relation to AI companions on top of the already nonsensical lack of ability to change their class and being stuck at level **** of the above also gives the impression that SP / offline option was added merely as an afterthought and players are basically forced for multiplayer if they want to enjoy (A) actual leveled companions and (B) use of suppressed weapons (other than the pistol) by their companions. Point is, if the developer wants to further milk the product to cater for SP, then don't half-ass it. Otherwise, just make it strictly multiplayer only and I can happily return this to Steam
Hard to party up with friends, unclear menu's dampens the experience. The objectivesij the game are also relatively hard to find, but that could beour mistak!
SummaryWorld War Z: Aftermath is the ultimate co-op zombie shooter inspired by Paramount Pictures' blockbuster film, and the next evolution of the original hit World War Z that has now captivated over 15 million players. Turn the tide of the zombie apocalypse on consoles and PC with full cross-play. Join up to three friends or play on your own ...