After risking everything and switching to turn-based combat with a new protagonist, the Like a Dragon series returns with a more impressive scale, with phenomenal and in-depth optional activities that benefit from the humor and irreverence that makes its essence so exciting.
Like a Dragon: Infinite Wealth builds on everything that came before it to provide one of the medium's most essential RPGs, filled to bursting with an unrivaled bounty.
LAD Infinite wealth was a really great sequal to LAD 7. I was excited from the announcement when they said that old protagnist Kiryu Kazuma would be back in this game and they did not disappoint. This game legit feels like a love letter to both old Yakuza fans and new fans of Like a dragon. They tried to appeal to both segments of the fanbase by having half of the game dedicated to Kiryu and reminiscing on his past as well as bringing back "beat 'em up" style of combat half way through the game. Which is why this game felt like a love letter to the fans without jeopardizing the quality.
The combat is still fun as it was in LAD 7, a bunch of goofy attacks and essence moves that will change based on the job you give to the characters. If you played LAD 7, it's a lot like that, except it now has Kiryu's dragon awakening which allows him to go into free form beat 'em up mode and deal a bunch of damage to any enemies around him.
The narrative of the game was okay, it was pretty linear and not as surprising as the last game's narrative was, but still a passable story.
The gameplay loops are in my opinion the best part of the game, so much stuff to run around and interact with. A lot of minigames from LAD 7 came back like the can collecting, along with new minigames in Hawaii such as a pseudo door-dash minigame where you deliver food to customers. All in all, the regular hijinks you'd expect from LAD games.
Ultimately, I barely if any have any qualms about this game, it's near perfect.
turnBASED? check!
kino? check!
reddit? NOPE!
finally a real turnBASED kino to put square enix to shame once again. (9.85/10 rounded up to 10). idk if barry was right, but i do know that larry was wrong.
Bottomline, Ryu ga Gotoku Studios has another huge hit on their hands with Like a Dragon: Infinite Wealth. Rich, complicated stories and characters, with intriguing developments for individuals as well as bonds between characters greatly adds to the mystic, while a slew of mostly-optional side gigs further compliments the outstanding team-based combat. For many of us, the Yakuza/LAD series has become as comforting as a warm chicken pot pie on a cold day. I have spent more hours roaming the streets of Japan (and now Hawaii) in this franchise than perhaps any other game world ever. These games are familiar, enjoyable, and even though the gameplay does not vary much from one adventure to the next, the quality, accessibility, pacing, quantity, and fun of playing these games continues to pay dividends. At the end of the day, whether you’re a series veteran or a curious newcomer, you cannot go wrong with Like a Dragon: Infinite Wealth.
I can’t exactly sell Infinite Wealth as an easily accessible JRPG for anyone to enjoy. It’s a dense game with at least a 100-hour adventure for players to undertake. However, if you’re willing to brave the time commitment, there’s an amazing story here that feels like the most fitting wrap-up for anyone who has loved Kazuma Kiryu throughout the series. I don’t know where a possible ninth game might take the series, but getting here has been an incredible experience.
Fantastic characters, impeccable combat, and
a fresh setting lift up a game that can
otherwise feel stuck in the past. We’re beyond
ready for more Kasuga. [Issue#36, p.72]
Despite an exciting story, the second Ichiban outing suffers from somewhat lengthy grind and filler passages that artificially stretch out the playing time.
As much as I like the Yakuza series, this is one of the weakest entries in the series. The story just isn't good. There are many forced plot twists, that feel ridiculous even compared to some weird plot twists in other games. Kiryus part feels like filler, because it's completely detached from the main story. The characters most of the time get forgotten as soon as they areintroduced, just like complete plots. The game leaves a lot of loose ends, that the writers probably just forgot about by the end. And making Hawaii the setting wasn't a good idea either. The way the language barrier is handled in this game just rips me out of immersion all the time. Badischen everyone except for 2 or 3people in the beginning of the game speaks prefect Japanese. Some native Americans even have a very strong accent when speaking English. Also because of Hawaii the plot is so devided because you can't just travel as easily between Japan and Hawaii as you can between Japanese cities. And Hawaii doesn't add anything to the game, that Japan couldn't. You could have had the same tropical setting in Okinawa or one of the southern islands of Japan.
The gameplay is great however and an overall improvement over Yakuza Like a Dragon. Also it has the most amount of minigames and side content of any Yakuza game. For my taste it's actually already a bit too much, because I got completely lost in the side content to the point, that I forgot what had happened in the main story.
Overall for me it's just a 7/10 and that's just because of the gameplay. If the gameplay wasn't that good it would have been even lower, because everything else unfortunately is not good. I hope it gets better in the next game again and I hope RGG Studio focuses on Japan again.
I first started playing the Yakuza/Like A Dragon franchise in 2009 when Yakuza 3 first came out. I’ve played every mainline game and most spinoffs.
First I have to say that RGG studios and the engine it uses for these games are rock solid. I played roughly 120 hours. Not once did it crash. There were no bugs throughout my play through. Sadly, in these times, that needs praise. And they deserve it. It is time to do something about the graphics, as they are subpar. Sometimes the characters can look ugly, there hasn't really been a substantial upgrade graphics wise, even with the updated generation of consoles.
Story wise, without giving much away, is focused on Kiryu. Ichiban, and the antagonist are second and third thoughts respectively. When the story is based around Kiryu, it’s as strong as it gets. It is inspirational, emotional and reminiscent. I absolutely loved my time with Kiryu. Just as I always have.
Ichiban’s story in this suffers because, quite simply, just as Yakuza 7, he isn’t as strong of a character as Kiryu. Though, the humour around him is much better. His unwavering kindness can be frustrating but also commendable at times. I do enjoy this protagonist, i really do, but he’s in a shadow of one of the best protagonists of all time. The similarities RGG decided to give him to Kiryu, in my opinion, are strange. We’ve already had one take the fall for a crime they didn't commit, middle aged once they get out, etc. I just wish they went a different direction with Ichiban’s backstory. Ichiban’s motivation to go to Hawaii is interesting at first, but then loses all momentum about halfway through, then it becomes uninteresting after that. There is a stairwell sequence in the story that was probably one of the dumbest ideas that RGG wrote. After that sequence, i lost a lot of interest in the main story.
The antagonist in this game is there, because you need an enemy at the end of the game. That’s it. The motivation is weak at best. There’s really not much to say. Probably one of the weakest antagonist in the series.
Gameplay wise, there really isn't any difference compared to Yakuza 7. Many of the same jobs (fighting styles), same skill attacks, a few cool new jobs but not much to write about. If you enjoyed the turn based fighting in the previous game, you will in this one. Mini games are back with a vengeance. I was quite surprised with how many were back from previous games and the new big ones were enjoyable.
My biggest complaint, is that there is absolutely nothing new post game. Unless, you pay for the new game plus DLC. As an avid trophy hunter, I wont get the platinum, as one is to get to level 70 with Ichiban. After 120 hours, i’m level 58. With NO enemies the same or higher level than me. So, unless you pay for the NG+ DLC (where you get a high level dungeon), you will torture yourself spending hours to get there. I don’t think that’s right, and RGG needs to be held accountable because that DLC was DAY 1 and should have been in the game. Not DLC. Add ons previously in the series were questionable, but this one takes the cake.
Overall, I like this game. Infinite Wealth is a must play for regulars of the series, for Kiryu’s story alone. Everything else lacks substance/motivation. And RGG’s decision to take out the post game and NG+ just to make it DLC takes a big hit on my rating of the game.
This game looses almost all of what made the other games cool and **** one the mini games and side stories and an assaults. I spent more time listening to dislougue ( reading fialouge) and having complex mini games forced on me than exploring or leveling the first 30 hours. Then there is the subtle esg western cancer seeping in..even the voice acting is more cringe **** game is to ridiculas, by hour 20 I was skipping dialouge fast as a could click the button.. Also Hawaii feels more like Chicago with the excsesive forcing diversity..
All the heart and charm of the first game has been replaced with over the top wakky japanesey cringe..
Worst part is what they did to Kiryu , not only is his dialouge to over the top and just bad, but they got the you tuber Yong yea to do his voice.
Not only is his acting terible, but it just sounds like his videos, so every time Kiryu speaks you hear a tiny soylent drinking korrean guy, not the most badarse japanese character in 20 years..
This game feels like the worst part of western games is getting in. I feel like Sega forced wester devs to help make this game, its just not the Yakuza ive loved for decades.
At first glance the game reveals itself to us as something new, the beginning of the game doesn't give us any reason at all to doubt that this will be a great sequel to the seventh installment. But what the writers of this game did after the 8th chapter leaves it no chance. Like a Dragon: Infinite Wealth is a ragged, completely inconsequential, crumpled piece of work that lost a lot of things that this series was loved for. Play through the game to the END and you'll realize just how bad it is. Lack of adequate motivation for the villains, battles with fantasy bosses, and a protagonist who behaves inappropriately for his original character. The ending of this game is a complete disappointment for all fans of the series, which has been turned into a slop-fan service game.Translated with **** (free version)
SummaryEPIC EMOTIONAL DRAMA
Two larger-than-life heroes brought together by the hand of fate, or perhaps something more sinister…
Ichiban Kasuga, an unstoppable underdog who’s no stranger to crawling up from rock bottom, and Kazuma Kiryu, a broken man facing down his last days.
BEST-IN-CLASS RPG ACTION
Experience one-of-a-kind combat with d...