Brilliantly written, witty, with an engrossing story and a fantastic world. Tactical Breach Wizards is an incredible turn-based game that hooks you effortlessly, combining the very best the genre has to offer.
It’s a game in near-perfect balance, a lean and distinctly not mean ode to turn-based tactics that embraces the genre’s creative puzzling while repudiating its worst excesses. Tactical Breach Wizards lets you see the future, raise the dead, and burst through windows on a witch’s broom. Yet amid all that, its most powerful spell is empathy.
Tactical Breach Wizards masterfully blends the use of magic abilities with the tactics of a modern SWAT team. The gameplay is brilliantly clever, easy to pick up yet with a lot of depth. As an added bonus, the story and characters are highly engrossing, with well-written humour and an interesting plot.
Tactical Breach Wizards is a wonderfully refined turn-based tactics game with fantastic humor and clever combat design that offers challenges for casual and hardcore players – and a lot of defenestrations.
A lack of content isn't an issue here as it might have been with Suspicious Developments first breakout hit, Gunpoint. Tactical Breach Wizards is the largest and most ambitious game the studio has worked on yet, and the extra time it took to get here has certainly not been wasted. It presents familiar tropes of the tactical turn-based genre and removes a lot of the friction that acts as a barrier to entry, without sacrificing the fundamental thrill of formulating a perfect turn and executing it. Coupled with an incredibly personable cast that is brought to life through witty and hilariously written dialogue, and you'll find it hard to resist the urge to breach into battle just one more time after each well-deserved victory.
Great writing humour throughout, which was an aspect I wasn't expecting to enjoy so much. Just the right amount of challenge. I love the addition of the built in commentary in the special edition.
A puzzley turn-based combat game with an interesting story and some REALLY fun writing! This is literally one of my favorite games, with the freedom to undo as much as I want and try lots of different approaches, it just satisfies an itch I've had for ages!
Tactical Breach Wizards is a captivating tactics game that perfectly balances accessibility with depth, Almost every mission feels like it has at least has one of those rare XCOM moments, where a dozen things interact in *just* the right way to create cascade of If-This-Then-That consequences that allow you to pull off brilliant tactical plays that feel entirely organic. This is encouraged by the game’s rewind system that allows the player to freely experiment with new abilites and try wild strategies just to see if they *could* work.
This is supported by a constant stream of new abilites and enemies that keep things fresh and interesting, all the way to the endgame. TBW also shines in its writing, with clever humor and deep character interactions, including optional anxiety dream missions that explore each character’s psyche(!!). It’s a delightful, brilliant tactics game that’s as much about self-expression as it is about strategy.
Not a tactical game, it's a puzzle game. Minus 9 points for lying to players. Also, it's terrible. Crashes frequently, looks bad, and there's no challenge since you just rewind until you win. Pointless.
Ok, so it's not really like XCOM or a turn based strategy game at all. It's easy, even on Hard. You simply rewind and mess about and there are many ways to win. Enemies are very passive and most just stand around since the 'challenge' in this game is based on whatever goals you make for yourself; as in 'can I clear this room in 2 turns?'.
You can literally just crouch in a room of multiple enemies and that will be enough to be safe from them. Only melee enemies actively hunt you down and there aren't many of them.
The game is simply a sand box. I only had to restart a mission once I was almost half way through the game. A couple of missions later I stopped playing as without any challenge it's just a waste of time.
The game even lets you skip levels if you choose. It's really made for the 'make me feel powerful while holding my hand and make allowances for me having an attention span of 8 seconds' crowd.
The story, like the 'challenge', is also for a modern audience of, presumably, young people who still think Marvel and Whedon-esque humour is great. Everyone is childish, no matter their age or personality.
Lastly, some rooms just feel bad because of the lack of enemy agency. In one instance, I had a big tanky enemy to kill that I was pretty much unable to damage so I hacked a turret. I waited for the enemy to come for me so I could use the turret but they just stopped moving and stayed on the other side of the map. If I approached they would throw an easily avoided grenade but apart from that it was basically some kind of bugged out stalemate.
On another few occasions I was simply able to wait for many enemies to come out a door and then just shoot them one at a time until I got a victory screen. Yay.....
Summary In Tactical Breach Wizards, you lead a team of renegade wizards in kevlar through turn-based battles to unravel a modern conspiracy plot. Combine their unique spells in clever ways, or rewind time to try every crazy plan you can think of to punch a Traffic Warlock through a 4th story window.