Superbly immersive and packed full of action and chills, Metro Awakening is by far the best PSVR 2 game this year and should be in the top ten of all PS5 games of 2024.
Metro Awakening VR is one of the best survival horror game experiences available on any VR headset, with thrilling scares and strong survival mechanics all tied together with an immersive and rich atmosphere. Even though the story loses steam before the end and stealth combat fails to impress, the rest of its best parts make for an unmissable game for any horror fans with a VR headset laying around.
The sound and gameplay are very nicely done, but the graphics really disappointed me. The textures are extremely spongy and I have the feeling that the PS5's capabilities aren't really being utilised. Too bad.
Metro Awakening VR is an ambitious effort. Aside from the mura issue, which is PSVR 2 specific, the only other blemish is a restart bug. Whenever I died and the game restarted, it would often crash. Hopefully, this is a bug that can be quickly fixed with a patch. Aside from the PSVR 2 mura issue, this is a top-notch game that should not only appeal to VR Gamers but fans of the Metro series. The game has 12 chapters and each chapter should take you about an hour to play. That is if the mutants and spiders don’t creep you out and force you to rip off your headset.
Metro Awakening is one of the best games made for the PS VR2 in terms of optimization, solidity, and as a port of a traditional franchise. We consider it a must-buy for anyone who owns the headset.
Metro Awakening is an admirable attempt at translating the post-apocalyptic shooter series into virtual reality, and at its best is a poignantly atmospheric marvel with great controls and an unrivalled sense of place. Yet it is also held back by poor checkpoints and combat, which quickly falls into a repetitive game of cat and mouse between very stupid enemies. It learns all the right lessons from masterpieces like Half-Life: Alyx without introducing enough new innovations of its own, and because of that, it suffers.
There's a good VR game in Metro Awakening at times, but it feels pulled between its pleasing core combat and narrative ambitions it lacks the gameplay vocabulary to fully articulate. The lack of overall variety, and increased leaning on expositional filling over time, means that while it starts strong its impact fades with continued play.
I've been playing the game for almost 4 hours now and I've reached the end for my playing. For now.
The game is rather repetitive, always dark and some bugs like an enemy freezing and screen getting yellow when leaning into an object. Graphics is also a bit too blurry for my liking.
I find it quite difficult to aim with the AR, so I mainly used the pistol.
I played Resident Evil, the village, and it had better controls, graphics and overall a better playabilty feeling.
It's disappointing to see many reviewers and redditors comparing this to Half-Life: Alyx while hesitating to provide a genuine critique. It's commonly referred to as an AAA game, but I don't believe those that do know what a AAA game is. This is AA at best. it's certainly one of the higher budget titles for Quest, but in the greater industry it falls way **** graphics are clearly optimized for the Quest 3, even if you play on PC, which is a huge disappointment. The level design is subpar, dull, and dated. Object interaction is minimal, cumbersome, and loses realist with so much clipping and jank. It feels like the game is using an engine from the early days of VR. We have come so far since then, but this developer is stuck in the past. The mechanics are serviceable but falls victim to that same issue. It's old and not enjoyable. I was hoping for something more than a straightforward monster shooter like the developer's other title: Arizona Sunshine, but it's essentially the same, only with more boring walking in the dark. The mechanics meant to keep it interesting, such as the flashlight you have to crank to recharge, end up just making the game tedious and frustrating. I played through it all, in hopes the narrative and environments would keep me entertained. I lost track of the narrative quickly as I felt i knew my goal was to move forward and shoot and that was all the depth there was going to be, and I was right. The environments never really changed. It was a struggle to complete this game despite there being no challenge to the gameplay at all.
SummaryThe survivors of nuclear Armageddon cling to existence in the buried subways of the Moscow Metro - civilization's last refuge and tomb, where ghosts and spirits haunt the living in this man-made purgatory.
You are Serdar, a doctor and a rationalist, braving the darkness, crippling radiation and deadly threats of the Metro in the sear...