Morbid: The Seven Acolytes is a challenging game which generally incorporates both the good and annoying elements of a Souls-like experience. Still, it manages to stand out thanks to its strong dark fantasy presentation, rich Lovecraftian lore, and gameplay systems that offer methodical combat and plenty of features to make the adventure satisfying. It’s a difficult game, for sure, but it doesn’t forego quality-of-life features for the sake of being difficult, and so in this sense, many players outside of the Souls fandom can get something out of it.
Well let me tell you, you’re in for a real treat here. This is an epic gem. You rarely see games of the this caliber it’s one of a kind and perfection of the genre. The music is haunting beautifully so.
Feels like Ciri from tie Witcher series in a simpler yet no less sophisticated adventure. White haired female warrior? Swords. A gun? Feels like a ancient land though. Ciri could travel between time and space so who knows and doubt they’ll do that but here’s to hoping to another Witcher that redefines gaming yet again with suchh a feature. Anyway take it from me I’ve played the original 4 bit systems such as Atari,
Calico vision, Intelevision, and both 8 bit, sega and
Nintendo also the 16 bit systems some Pc most every console since the beginning so yeah don’t play every game but don’t see
The need always looking for extraordinary ,
you get the picture this the culmination of generations of experience respects
Morbid: The Seven Acolytes may not have the deepest gameplay mechanics or thrilling combat, but its meticulous artistry and foreboding sense of dread will keep you engaged throughout its campaign.
Morbid nails its gloomy atmosphere and bleak setting, but poor balancing, one-dimensional level-design and no explanations lead to a hollow experience compared to the genre-shaping inspiration Dark Souls.
Unfortunately, I’m sorry to say that Morbid: The Seven Acolytes still wound up hitting that same point of not quite hooking me in. It never made me sit up in delight and just start playing for the sheer fun of it. Not that it’s supposed to be fun, since you’re wandering into a broken hellish locale that’s supposed to be unfriendly with every step. But I consider the fact that my impulses responded that way as a good thing. Whatever quality prevents these games from quite resonating with me was there and present here, and there’s a lot to like here. The game looks eerily and disgustingly beautiful, weaves a compelling environment, and plays sharply and responsively. So I might be a bit more reluctant to go wade back in, but if you like yourself some Souls-like action and fancy something novel, you should definitely give this a shot. And if you like buckets of blood and body horror, you might get a kick out of it too.
If you look at Morbid as its own entity, the game suddenly looks a lot better. Under the banner of souls like metroidvania, it falls far short of the margin required. I’d suggest waiting for a sale to snap it up.
Very nice aesthetics. Nice atmosphere. Easy game tho. I thought it would more difficult. A nice addition to the top down soulslike genre. Firmly recommend it.
Morbid: The Seven Acolytes is a Souls-adjacent game that, according to the developer, isn't a 'true Soulslike.' By dialing down the difficulty, it offers a mostly enjoyable experience.
Inspired by H.P. Lovecraft, the game features familiar settings—from fishing hamlets to industrial cities—along with nightmarish environments that complete the horror trope. The enemies fit well within these settings, and your main task is to hunt down the seven Acolytes. The story is simple and somewhat forgettable, but it serves its purpose.
The isometric gameplay features standard combat typical of the genre. While it doesn’t bring anything new, it works effectively. Instead of growing through stats and levels, your character improves with blessings that are enhanced by skill points earned from experience. These blessings are fairly generic—think increased health and stamina. Your arsenal follows the same pattern: bigger numbers mean bigger damage, and slower weapons tend to be more powerful. However, the isometric angle in combat is a drawback, as many enemies and bosses have horizontal attacks that are easy to dodge. I only found a boss or two challenging; the rest were beaten on the first try.
Pro-tip: Use your consumables constantly. They are overpowered and can significantly change the game.
Overall, Morbid: The Seven Acolytes offers a fun 10-hour experience but lacks the ingenuity needed to stand out in an oversaturated genre. I’ve looked into the sequel, and with some promising changes, I might consider picking it up... on a deep sale.
The biggest problem is that we cannot carry the map with us. The map can be very confusing. It's hard to understand where you are. Some enemies have a lot of health. Fighting in the same way all the time made me bored after a while. The roads in the game are very unclear because there is no map. I don't quite understand where the road is. There are so many flying enemies, dealing with them is torture. Pixel art and atposphere not bad. Some music is good. I like souls-like but this game just didn't fit my style.